658 Révisions (7dd4bec8c763f7dc860bb66de0c7ad0444b5f560)

Auteur SHA1 Message Date
  Sam Hocevar 78f7a303ff build: reorganise all the build stuff so that it lies in build/ and il y a 12 ans
  Sam Hocevar 4fa458d653 gpu: disable framebuffer objects on GL ES for now, and disable integer il y a 12 ans
  Sam Hocevar 28728814cc core: replace usage of sin() or std::sin() with lol::sin() where appropriate. il y a 12 ans
  Sam Hocevar 8375f3443d build: fix the PS3 port by using our trig.h everywhere instead of stdlib il y a 12 ans
  Sam Hocevar 86a16aaff6 easymesh: move the Mesh builder into the engine core. il y a 12 ans
  Sam Hocevar c035a1c2b7 core: fix a few build warnings and remove useless operators from the il y a 12 ans
  Sam Hocevar 95d26d18dd gpu: remove FrameBuffer::Clear(), it's not really useful. il y a 12 ans
  Sam Hocevar 18d22e1fc5 gpu: better state restoration after vertex buffer usage. il y a 12 ans
  Sam Hocevar 6f73cafa08 build: simplify the .lolfx file compilation. il y a 12 ans
  Sam Hocevar 27d22a9778 gpu: do not convert u8vec4 to integers when set as array buffers, since we il y a 12 ans
  Sam Hocevar 67113aa9f0 gpu: do not convert integers in vertex streams to floats. il y a 12 ans
  Sam Hocevar 2feb505b72 gpu: be more verbose about shader compilation; some warnings are useful. il y a 12 ans
  Sam Hocevar ca5781ec1d gpu: fix a harmless inconsistency in vertexbuffer function order that could il y a 12 ans
  Sam Hocevar ce4c8eb731 gpu: add GL points support to the primitive rendering. il y a 12 ans
  Sam Hocevar 286c5edeb6 neercs: some refactoring. il y a 12 ans
  Sam Hocevar e2295392b8 gpu: first FrameBuffer GPU class. il y a 12 ans
  Sam Hocevar 4a938d239b build: remove \r from shader files before compilation. il y a 12 ans
  Sam Hocevar e5e598bd68 gpu: first shot at a Shader::SetTexture() function. il y a 12 ans
  Sam Hocevar add39177c5 gpu: disable all vertex attributes upon vertex declaration unbind, just il y a 12 ans
  Sam Hocevar ae79148e79 build: fix a few build issues (missing -lxinput, missing d3d9 source files). il y a 12 ans
  Sam Hocevar 1b9facda49 gpu: silently ignore empty vertex and index buffers instead of crashing il y a 12 ans
  Sam Hocevar c51b7c14c9 orbital: some improvements to the mesh parser and error reporting. il y a 12 ans
  Sam Hocevar bd649af62d nacl: NaCl binaries no longer need a modified main() to work, the NaCl il y a 12 ans
  Sam Hocevar 32f232e112 nacl: preliminary gamepad support in the NaCl backend. il y a 12 ans
  Sam Hocevar b83a7eccca nacl: remove our old hack of #including the file containing main() from il y a 12 ans
  Sam Hocevar a71562bd83 core: rename f64vec4 to dvec4 etc. for consistency with GLSL. il y a 12 ans
  Sam Hocevar 6eb41c04ff win32: better error reporting in the GDI+ loader, based on a patch by ponce. il y a 12 ans
  Sam Hocevar 55a195d931 gpu: irrelevant tweaks to a test material file. il y a 12 ans
  Sam Hocevar fc618350f6 gpu: start working on the LolFx format. il y a 12 ans
  Sam Hocevar bd5ff72507 math: declare some HLSL-compliant types. il y a 12 ans
  Sam Hocevar 6fe12e7811 build: ensure .lolfx.cpp files get cleaned up. il y a 12 ans
  Sam Hocevar a3cf7086ce math: fix minor compiler warnings that appeared with g++ 4.7. il y a 12 ans
  Sam Hocevar 59ba6e6c87 core: no longer deactivate std::ostream features on Android. il y a 12 ans
  Sam Hocevar 8d28557645 input: fix brain fart in our SDL joystick input. il y a 12 ans
  Sam Hocevar 736b5a2659 input: support up to 16 buttons in Xbox-like pads. il y a 12 ans
  Sam Hocevar e110495464 gpu: define the _XBOX macro in our HLSL compilation. il y a 12 ans
  Sam Hocevar a606290ed2 gpu: allow to load a .lolfx file instead of all those shaders. il y a 12 ans
  Sam Hocevar e8c2384d9c build: build .lolfx files from automake. il y a 12 ans
  Sam Hocevar 43b55669a4 math: workaround for an apparent Visual Studio compiler bug in il y a 12 ans
  Sam Hocevar b1d9c511bf core: some clang and g++ 4.7 compilation fixes. il y a 12 ans
  Sam Hocevar 1443b5628f win32: add a custom build rule for '.lolfx' files. The files are properly il y a 12 ans
  Benjamin ‘Touky’ Huet cfbacb625f Small WorldEntity tweaks. il y a 12 ans
  Benjamin ‘Touky’ Huet a031bad19c Added some convenient functions in camera. il y a 12 ans
  Sam Hocevar 4770daf4ac math: replace len(vec) with length(vec) to match the GLSL naming. il y a 12 ans
  Sam Hocevar 440e86eb68 orbital: use both thumb sticks to pilot ships. il y a 12 ans
  Sam Hocevar 70f992bb36 win32: add an Xinput class for Xbox360 controllers, because they're not il y a 12 ans
  Sam Hocevar 54fe8937ad input: support Xbox input system for gamepads. il y a 12 ans
  Sam Hocevar c0141debea input: allow to remap gamepad axes in the generic input layer. il y a 12 ans
  Sam Hocevar 2723dabfac orbital: play with the camera. il y a 12 ans
  Sam Hocevar f30105e675 math: implement all Euler conversions for 3×3 matrices. il y a 12 ans