84 次代码提交 (848344cc7bbc7e96e5c08415dcbaffaa09402e97)

作者 SHA1 备注 提交日期
  Sam Hocevar d84605c105 Remove Xbox 360 support, too much stuff no longer compiles. 9 年前
  Sam Hocevar 078751a820 math: all API functions dealing with angles now use radians. 9 年前
  Sam Hocevar 861568b146 misc: some cleanup in files, including UTF-8 BOM. 9 年前
  Sam Hocevar 3eb7db5e4d tileset: rename AddTile() to define_tile(). 9 年前
  Sam Hocevar 103f60d48b misc: replace NULL with nullptr in most places. 9 年前
  Sam Hocevar 441a20af99 misc: fix copyright information here and there. 9 年前
  Sam Hocevar 19e52b4754 bullet: remove some ugly compilation warnings. 9 年前
  Sam Hocevar 38733fade7 math: move the matrix-to-quaternion code to a global header. 9 年前
  Benjamin ‘Touky’ Huet 6ab67e8f86 btPhysTest is working again, but it still has 7 Ticker::Unref(Shader) that should be there ...... 9 年前
  Sam Hocevar d64b117b8d build: fix license and copyright information. 9 年前
  Sam Hocevar 70edc0d38e misc: carry on with the lowercase rampage. 9 年前
  Sam Hocevar 03c17fcae4 base: clean up and refactor containers. 9 年前
  Benjamin ‘Touky’ Huet 7605caace4 MultiScene: Phase 4: Rendering is fixed. 9 年前
  Benjamin ‘Touky’ Huet 2170b89b11 MultiScene: Phase 4: Added SceneDisplay class to have multiple windows + implementation with SDL. Not with the others. 9 年前
  Benjamin ‘Touky’ Huet b0e0678468 Mesh: PrimitiveRenderer naming convention fixup 9 年前
  Benjamin ‘Touky’ Huet 22322d50fd Scene::AddPrimitive now only supports Primitive because why not 9 年前
  Benjamin ‘Touky’ Huet a7d6e0190e Scene stuff is back to non-static logic with a few tricks 9 年前
  Sam Hocevar 2fa398926d math: improve the 2D and 3D box classes. 9 年前
  Benjamin ‘Touky’ Huet cfcff9acc3 MultiScene: Phase 1: g_scene removal and conversion to Scene:: 9 年前
  Benjamin ‘Touky’ Huet 3ef2d6d31f small MeshViewer tweak 9 年前
  Benjamin ‘Touky’ Huet 73f729d2ef MeshViewer refactor is on good way 9 年前
  Sam Hocevar d33c31279e Fully move meshviewer to its own subdirectory to avoid build errors. 9 年前
  Benjamin ‘Touky’ Huet 825401d997 Brought threads to C++11 9 年前
  Lolbot 3797ac1179 fixed 3 files out of 4212: 9 年前
  Benjamin ‘Touky’ Huet 921b6d82f5 BuildFIX and meshViewer tweak 9 年前
  Benjamin ‘Touky’ Huet 44bc2f4d3d Added the long forgotten meshviewer.h 9 年前
  Benjamin ‘Touky’ Huet 9acf2e925b lol Buildfix 9 年前
  Benjamin ‘Touky’ Huet 3f167f2f1d ImGui 1.37 9 年前
  Benjamin ‘Touky’ Huet 3aac6cb2f2 Reorganizing MeshViewer 9 年前
  Benjamin ‘Touky’ Huet 3e9e6178ae Small refactor controller tweak 9 年前
  Sam Hocevar 8682025a10 build: remove deprecated stuff and fix a few Linux build issues. 9 年前
  Lolbot 4a7d0ca2c5 fixed 36 files out of 4318: 9 年前
  Benjamin ‘Touky’ Huet 9477f1f722 Moved GetKey/Axis status tests to protected, and made them accessible through controller directly to implement layer system in the future. 9 年前
  Benjamin ‘Touky’ Huet 0e09074d33 Revamped Game/Draw groups to split stuff and help spreading tick 9 年前
  Benjamin ‘Touky’ Huet f139a7e164 LolImGui integration 2nd pass: It now works perfectly (to the extent of the api) 9 年前
  Benjamin ‘Touky’ Huet 4d3d7de4f2 Name refactors for doc stuff 9 年前
  Benjamin ‘Touky’ Huet 6c3dd67bc0 Controller refactor to enforce InputProfile usage (because why not) 9 年前
  Benjamin ‘Touky’ Huet 9c07e8c2e0 Added Thread classes 9 年前
  Benjamin ‘Touky’ Huet a8c3a80eb1 Add color var in lua 9 年前
  Lolbot 0b111f1ece fixed 6 files out of 4258: 10 年前
  Benjamin ‘Touky’ Huet 00807670b9 Easymesh test tuto works with lua, but EzMesh seems broken. 10 年前
  Benjamin ‘Touky’ Huet 8222295f3b 2nd pass on Lua integration. 10 年前
  Benjamin ‘Touky’ Huet baae344fc2 lua property get/set added, not as nice as I wished, but working. 10 年前
  Benjamin ‘Touky’ Huet 77c0ae241b tidied up the lua tutorial 10 年前
  Benjamin ‘Touky’ Huet 77420f6b55 small lua code refactor 10 年前
  Benjamin ‘Touky’ Huet cf888d721d 3rd pass on lua classes. It works now. It's ..... ALIIIIIIVE 10 年前
  Benjamin ‘Touky’ Huet f67da65818 First pass of EasyMesh split & refactor 10 年前
  Sam Hocevar 26c394053e math: implement Karatsuba algorithm for large bigint multiplications. 10 年前
  Sam Hocevar d72cb24bc0 build: move sample and tutorial files around. 10 年前
  Sam Hocevar 31477c906e build: remove the LolFx and the EasyMesh compilers for now. 10 年前