84 次程式碼提交 (848344cc7bbc7e96e5c08415dcbaffaa09402e97)

作者 SHA1 備註 提交日期
  Sam Hocevar d84605c105 Remove Xbox 360 support, too much stuff no longer compiles. 9 年之前
  Sam Hocevar 078751a820 math: all API functions dealing with angles now use radians. 9 年之前
  Sam Hocevar 861568b146 misc: some cleanup in files, including UTF-8 BOM. 9 年之前
  Sam Hocevar 3eb7db5e4d tileset: rename AddTile() to define_tile(). 9 年之前
  Sam Hocevar 103f60d48b misc: replace NULL with nullptr in most places. 9 年之前
  Sam Hocevar 441a20af99 misc: fix copyright information here and there. 9 年之前
  Sam Hocevar 19e52b4754 bullet: remove some ugly compilation warnings. 9 年之前
  Sam Hocevar 38733fade7 math: move the matrix-to-quaternion code to a global header. 9 年之前
  Benjamin ‘Touky’ Huet 6ab67e8f86 btPhysTest is working again, but it still has 7 Ticker::Unref(Shader) that should be there ...... 9 年之前
  Sam Hocevar d64b117b8d build: fix license and copyright information. 9 年之前
  Sam Hocevar 70edc0d38e misc: carry on with the lowercase rampage. 9 年之前
  Sam Hocevar 03c17fcae4 base: clean up and refactor containers. 9 年之前
  Benjamin ‘Touky’ Huet 7605caace4 MultiScene: Phase 4: Rendering is fixed. 9 年之前
  Benjamin ‘Touky’ Huet 2170b89b11 MultiScene: Phase 4: Added SceneDisplay class to have multiple windows + implementation with SDL. Not with the others. 9 年之前
  Benjamin ‘Touky’ Huet b0e0678468 Mesh: PrimitiveRenderer naming convention fixup 9 年之前
  Benjamin ‘Touky’ Huet 22322d50fd Scene::AddPrimitive now only supports Primitive because why not 9 年之前
  Benjamin ‘Touky’ Huet a7d6e0190e Scene stuff is back to non-static logic with a few tricks 9 年之前
  Sam Hocevar 2fa398926d math: improve the 2D and 3D box classes. 9 年之前
  Benjamin ‘Touky’ Huet cfcff9acc3 MultiScene: Phase 1: g_scene removal and conversion to Scene:: 9 年之前
  Benjamin ‘Touky’ Huet 3ef2d6d31f small MeshViewer tweak 9 年之前
  Benjamin ‘Touky’ Huet 73f729d2ef MeshViewer refactor is on good way 9 年之前
  Sam Hocevar d33c31279e Fully move meshviewer to its own subdirectory to avoid build errors. 9 年之前
  Benjamin ‘Touky’ Huet 825401d997 Brought threads to C++11 9 年之前
  Lolbot 3797ac1179 fixed 3 files out of 4212: 9 年之前
  Benjamin ‘Touky’ Huet 921b6d82f5 BuildFIX and meshViewer tweak 9 年之前
  Benjamin ‘Touky’ Huet 44bc2f4d3d Added the long forgotten meshviewer.h 9 年之前
  Benjamin ‘Touky’ Huet 9acf2e925b lol Buildfix 9 年之前
  Benjamin ‘Touky’ Huet 3f167f2f1d ImGui 1.37 9 年之前
  Benjamin ‘Touky’ Huet 3aac6cb2f2 Reorganizing MeshViewer 9 年之前
  Benjamin ‘Touky’ Huet 3e9e6178ae Small refactor controller tweak 9 年之前
  Sam Hocevar 8682025a10 build: remove deprecated stuff and fix a few Linux build issues. 9 年之前
  Lolbot 4a7d0ca2c5 fixed 36 files out of 4318: 9 年之前
  Benjamin ‘Touky’ Huet 9477f1f722 Moved GetKey/Axis status tests to protected, and made them accessible through controller directly to implement layer system in the future. 9 年之前
  Benjamin ‘Touky’ Huet 0e09074d33 Revamped Game/Draw groups to split stuff and help spreading tick 9 年之前
  Benjamin ‘Touky’ Huet f139a7e164 LolImGui integration 2nd pass: It now works perfectly (to the extent of the api) 9 年之前
  Benjamin ‘Touky’ Huet 4d3d7de4f2 Name refactors for doc stuff 9 年之前
  Benjamin ‘Touky’ Huet 6c3dd67bc0 Controller refactor to enforce InputProfile usage (because why not) 9 年之前
  Benjamin ‘Touky’ Huet 9c07e8c2e0 Added Thread classes 9 年之前
  Benjamin ‘Touky’ Huet a8c3a80eb1 Add color var in lua 9 年之前
  Lolbot 0b111f1ece fixed 6 files out of 4258: 10 年之前
  Benjamin ‘Touky’ Huet 00807670b9 Easymesh test tuto works with lua, but EzMesh seems broken. 10 年之前
  Benjamin ‘Touky’ Huet 8222295f3b 2nd pass on Lua integration. 10 年之前
  Benjamin ‘Touky’ Huet baae344fc2 lua property get/set added, not as nice as I wished, but working. 10 年之前
  Benjamin ‘Touky’ Huet 77c0ae241b tidied up the lua tutorial 10 年之前
  Benjamin ‘Touky’ Huet 77420f6b55 small lua code refactor 10 年之前
  Benjamin ‘Touky’ Huet cf888d721d 3rd pass on lua classes. It works now. It's ..... ALIIIIIIVE 10 年之前
  Benjamin ‘Touky’ Huet f67da65818 First pass of EasyMesh split & refactor 10 年之前
  Sam Hocevar 26c394053e math: implement Karatsuba algorithm for large bigint multiplications. 10 年之前
  Sam Hocevar d72cb24bc0 build: move sample and tutorial files around. 10 年之前
  Sam Hocevar 31477c906e build: remove the LolFx and the EasyMesh compilers for now. 10 年之前