Sam Hocevar
95d26d18dd
gpu: remove FrameBuffer::Clear(), it's not really useful.
hace 13 años
Sam Hocevar
18d22e1fc5
gpu: better state restoration after vertex buffer usage.
hace 13 años
Sam Hocevar
27d22a9778
gpu: do not convert u8vec4 to integers when set as array buffers, since we
want to normalise them to floats.
hace 13 años
Sam Hocevar
67113aa9f0
gpu: do not convert integers in vertex streams to floats.
hace 13 años
Sam Hocevar
2feb505b72
gpu: be more verbose about shader compilation; some warnings are useful.
hace 13 años
Sam Hocevar
ca5781ec1d
gpu: fix a harmless inconsistency in vertexbuffer function order that could
have confused the reader.
hace 13 años
Sam Hocevar
ce4c8eb731
gpu: add GL points support to the primitive rendering.
hace 13 años
Sam Hocevar
286c5edeb6
neercs: some refactoring.
hace 13 años
Sam Hocevar
e2295392b8
gpu: first FrameBuffer GPU class.
hace 13 años
Sam Hocevar
e5e598bd68
gpu: first shot at a Shader::SetTexture() function.
hace 13 años
Sam Hocevar
add39177c5
gpu: disable all vertex attributes upon vertex declaration unbind, just
because we don't know yet how to disable them selectively.
hace 13 años
Sam Hocevar
1b9facda49
gpu: silently ignore empty vertex and index buffers instead of crashing
and letting the user guess what happened. This doesn't prevent us from
displaying an additional friendly warning later.
hace 13 años
Sam Hocevar
a71562bd83
core: rename f64vec4 to dvec4 etc. for consistency with GLSL.
hace 13 años
Sam Hocevar
55a195d931
gpu: irrelevant tweaks to a test material file.
hace 13 años
Sam Hocevar
fc618350f6
gpu: start working on the LolFx format.
hace 13 años
Sam Hocevar
59ba6e6c87
core: no longer deactivate std::ostream features on Android.
hace 13 años
Sam Hocevar
e110495464
gpu: define the _XBOX macro in our HLSL compilation.
hace 13 años
Sam Hocevar
a606290ed2
gpu: allow to load a .lolfx file instead of all those shaders.
hace 13 años
Sam Hocevar
1443b5628f
win32: add a custom build rule for '.lolfx' files. The files are properly
transformed to C++ but aren't compiled into the project yet.
hace 13 años
Sam Hocevar
d452194326
gpu: activate backface culling on OpenGL to remain consistent with
the Direct3D backend.
hace 13 años
Sam Hocevar
64b37d8897
gpu: fix a memory leak in the VertexBuffer and IndexBuffer classes.
hace 13 años
Sam Hocevar
cbf13dac65
gpu: temporarily enable alpha blending in the vertex buffer code.
hace 13 años
Sam Hocevar
f23b47a8e2
ps3: start fixing the vertex buffer logic in there.
hace 13 años
Sam Hocevar
28b3a4f639
gpu: implement a few CG calls.
hace 13 años
Sam Hocevar
9960f73351
gpu: normalize 8-bit integer data in 0..1 by default.
hace 13 años
Sam Hocevar
a327302484
gpu: fix Direct3D handling of float3x3 uniforms; they need padding.
hace 13 años
Sam Hocevar
f1c0e3ba4e
gpu: add methods to send mat2 and mat3 matrices to the shader.
hace 13 años
Sam Hocevar
bc5bf62886
gpu: assume 8-bit unsigned vertex data is expected to be normalised on 0-1.
hace 13 años
Sam Hocevar
8894958f0e
gpu: fix a stupid signed/unsigned inconsistency causing vertex declaration
creation failures.
hace 13 años
Sam Hocevar
578368f452
gpu: abstraction class for index buffers; the cube tutorial no longer
needs to know about Direct3D headers etc.
hace 13 años
Sam Hocevar
b6c330f3d8
gpu: remove old code in VertexBuffer that caused a memory leak.
hace 13 años
Sam Hocevar
fe9bab81c1
gpu: fix a great lot of Direct3D problems, spotted using PIX.
hace 13 años
Sam Hocevar
48c7070243
gpu: replace exit(0) in D3D error checks with lol::Abort().
hace 13 años
Sam Hocevar
0d49891632
gpu: fix a nasty bug in the D3D9 vertex declaration code that caused
wrong offset computations.
hace 13 años
Sam Hocevar
169a16b63e
gpu: move the platform-specific triangle drawing call to the VertexDeclaration
class, so that the calling code does not need to know what the backend is.
hace 13 años
Sam Hocevar
560d5cc6be
gpu: fix the core scene renderer.
hace 13 años
Sam Hocevar
6169c874e4
gpu: port the vertex buffer abstraction layer to OpenGL.
hace 13 años
Sam Hocevar
f7e202a7c8
gpu: implement vertex buffer streams for Direct3D. OpenGL is missing for now.
hace 13 años
Sam Hocevar
2601c970a2
gpu: refactor the vertex declaration code to allow several vertex streams.
hace 13 años
Sam Hocevar
3ab2f621f8
gpu: fix compilation errors and warnings in the vertex declaration code.
hace 13 años
Sam Hocevar
5218c59ab7
gpu: start working on a template-based vertex buffer class.
hace 13 años
Sam Hocevar
57f393d0d3
gpu: port the texture and scene handling code to Direct3D. Not functional.
hace 13 años
Sam Hocevar
1485e5bf63
gpu: add support for integer uniforms and fix a few PS3 and Linux compilation
issues that were introduced with the Direct3D changes.
hace 13 años
Sam Hocevar
458378003c
win32: the uniform handling code was completely broken; we now properly
retrieve the constant's register index in the description table. This also
allows us to use a single uniform handle for both the vertex and pixel
shaders in a PS3 Cg program.
hace 13 años
Sam Hocevar
88f10fe54b
build: allow to build the Direct3D 9 driver with the mingw compiler.
hace 13 años
Sam Hocevar
090834b149
win32: start porting the graphical backend to DirectX 9. Apparently I
cannot used DirectX 10 because my video card only supports DX9, and there
is no compatibility layer. DX11 has feature levels for older hardware so
it would work with a DX9 card, but it's not available for WinXP.
hace 13 años
Sam Hocevar
bd69c76f90
xbox: fix a few problems in the shader handling code; the first tutorial now
works on the Xbox.
hace 13 años
Sam Hocevar
56e4332597
build: reorganise math files in a single "math" directory, and get rid of the
"shader" source directory since we have "gpu".
hace 13 años
Sam Hocevar
11fb586a20
gpu: start implementing a vertex buffer object.
hace 14 años