189 Révisions (885c48fcfb731235d9fb38b101f576acc7558b4c)
 

Auteur SHA1 Message Date
  Sam Hocevar 885c48fcfb Fix Linux build. il y a 14 ans
  Sam Hocevar 502deb7597 Fix a few warnings here and there, and try to use the vector classes. il y a 14 ans
  Sam Hocevar f76b95f200 Rename Float3 to float3, Int3 to int3 etc. and add the 4-member versions. il y a 14 ans
  Sam Hocevar 0dfc497814 Add pseudorandom functions for floats. il y a 14 ans
  Sam Hocevar d5d9953cae Tune .gitignore for Win32 usage. il y a 14 ans
  Sam Hocevar 6c3b80be8f Particle emitter test. il y a 14 ans
  Sam Hocevar 4c278a0895 Change the way the Scene object works. il y a 14 ans
  Sam Hocevar b7e01a1f90 Skeleton for the particle emitter class. il y a 14 ans
  Sam Hocevar c43194554f Add a Text object for OSD and possibly other effects. il y a 14 ans
  Sam Hocevar aec3ebe446 Store .vcxproj.filters files in SVN. il y a 14 ans
  Sam Hocevar 87ed8cdf52 Print error reports before panicking when asset loads fail. il y a 14 ans
  Sam Hocevar 72dbe887c5 Play a few additional sounds (whip and pop). il y a 14 ans
  Sam Hocevar c2ddb97d63 Fix font rendering. il y a 14 ans
  Sam Hocevar c89d05d7e6 Add a utility function to compute the power of two above. il y a 14 ans
  Sam Hocevar 8458faf1fe Convert NPOT textures in code. il y a 14 ans
  Sam Hocevar 43c2b7539f Put generated PNG files in SVN for now. il y a 14 ans
  Sam Hocevar f84b659c62 Slightly change the ...Data initialisation in classes. il y a 14 ans
  Sam Hocevar fc8a377031 Skeleton class for the Monster Mash. il y a 14 ans
  Sam Hocevar d5e803e251 SDL_mixer support on Win32. il y a 14 ans
  Sam Hocevar 21fd077d12 Reduce audio latency by using 1K samples instead of 4K. il y a 14 ans
  Sam Hocevar 640735731a Add preliminary support for sound samples. Implement click. il y a 14 ans
  Sam Hocevar 290c8f40d7 Skeleton for sample entity and sampler manager classes. il y a 14 ans
  Sam Hocevar 4c61ab54aa Tweak vcxproj files for concurrent builds. il y a 14 ans
  Sam Hocevar 8642421a18 Fix VS2010 projects so that they don't hardcode paths. il y a 14 ans
  Sam Hocevar 9554373756 Remove unused file. il y a 14 ans
  Sam Hocevar 2bf9fd3dc7 Implement vector equality comparisons. il y a 14 ans
  Sam Hocevar dc45c9e426 Implement vector square length. il y a 14 ans
  Sam Hocevar 705c39d63a Various vector operators including casts and scalar-vector operations. il y a 14 ans
  Sam Hocevar ae23572b18 Implement vector addition, subtraction etc. as well as euclidian distance. il y a 14 ans
  Sam Hocevar ee36574c01 Pieces can now be grabbed around. il y a 14 ans
  Sam Hocevar fb2ff4580f Implement simple + and - operators for Int2, Float2 etc. il y a 14 ans
  Sam Hocevar 2d93e03c45 Mouse button support in Lol Engine. il y a 14 ans
  Sam Hocevar dc9b607923 Allow to access Int2, Float2 etc. members using []. il y a 14 ans
  Sam Hocevar d248ae8b9a Make SdlInput regularly inject the mouse position into the Input singleton. il y a 14 ans
  Sam Hocevar 7547458efc Float2 and Float3 are now templates, thus creating Int2 and Int3. il y a 14 ans
  Sam Hocevar 921aab2993 Spawn several pieces in Monsterz now that we can. il y a 14 ans
  Sam Hocevar be70a70eaa Fix a refcount bug in the entity dictionary. il y a 14 ans
  Sam Hocevar c456feac9b Update the VS 2010 solution and projects to build both games. il y a 14 ans
  Sam Hocevar 5ebe9f9c85 Add support for rotated views and stretched tiles. il y a 14 ans
  Sam Hocevar 0ed566d3cc Complete Lol Engine / Deus Hax / Monsterz split. il y a 14 ans
  Sam Hocevar 93a4c23b23 Split test-map into deus-hax and monsterz. il y a 14 ans
  Sam Hocevar fa427a3fd9 Win32 solution. il y a 14 ans
  Sam Hocevar c73ee58065 The Tile size can now be specified upon TileSet load. Add a sample il y a 14 ans
  Sam Hocevar e5a870d4ef Fix compilation issue caused by WinDef.h defining "near" and "far" macros. il y a 14 ans
  Sam Hocevar 5a84826e10 Fix M_PI usage on Win32. il y a 14 ans
  Sam Hocevar ad3128405a Put HUD objects back on front of the scene. il y a 14 ans
  Sam Hocevar 54a05e0c2c Allow for different priorities in game and draw tick levels. il y a 14 ans
  Sam Hocevar 40f7da62f1 Implement Video::SetFov() to allow conic projection. il y a 14 ans
  Sam Hocevar 1f3226dc2f Add a debugging sphere object to test transparency. il y a 14 ans
  Sam Hocevar dae907ae98 Proper depth buffer handling with minimal alpha support. il y a 14 ans