Startseite Hilfe
Anmelden
lolengine
/
lol
Mirror von https://github.com/lolengine/lol
1
0
Fork 0
Code Issues 0 Releases 0 Wiki Aktivität
527 Commits
5 Branches
45 MiB
Struktur: 908b2b3b95
main
wip/image-kernel
wip/interp
legacy
wip/core-clipp
Branches Tags
${ item.name }
Erstelle Branch ${ searchTerm }
von „908b2b3b95“
${ noResults }
Commit graph

5 Commits (908b2b3b951409cb5582da8b20dca6aea75d0947)

Autor SHA1 Nachricht Datum
  Sam Hocevar 7cfcfb2413 shader: factor the uniform handling logic into platform-independent methods
for both OpenGL and the PS3.
vor 14 Jahren
  Sam Hocevar eb32d04c84 ps3: if the implementation supports Cg but not GLSL (for instance on the PS3),
use the system's Cg compiler.
vor 14 Jahren
  Sam Hocevar 6ef55ca61f ps3: some compilation fixes to accomodate for recent debug additions. vor 14 Jahren
  Sam Hocevar 2731e49fe5 shader: check that the shader really failed to compile before outputting
the compilation log as an error.
vor 14 Jahren
  Sam Hocevar 660962e894 build: put debug stuff and shader stuff in subdirectories. vor 14 Jahren
Powered by Gitea Version: 1.12.0+rc1-38-g249e22bb9 Seite: 65ms Template: 6ms
Deutsch
Deutsch English 简体中文 繁體中文(香港) 繁體中文(台灣) français Nederlands latviešu русский Українська 日本語 español português do Brasil polski български italiano suomi Türkçe čeština српски svenska 한국어
JavaScript licenses API Webseite Go1.14.3