Home Aiuto
Accedi
lolengine
/
lol
mirror da https://github.com/lolengine/lol
1
0
Forka 0
Codice Problemi 0 Rilasci 0 Wiki Attività
527 Commit
5 Rami (Branch)
40 MiB
Albero (Tree): 908b2b3b95
main
wip/image-kernel
wip/interp
legacy
wip/core-clipp
Rami (Branch) Tag
${ item.name }
Crea branch ${ searchTerm }
da '908b2b3b95'
${ noResults }
Grafico dei commit

5 Commit (908b2b3b951409cb5582da8b20dca6aea75d0947)

Autore SHA1 Messaggio Data
  Sam Hocevar 7cfcfb2413 shader: factor the uniform handling logic into platform-independent methods
for both OpenGL and the PS3.
14 anni fa
  Sam Hocevar eb32d04c84 ps3: if the implementation supports Cg but not GLSL (for instance on the PS3),
use the system's Cg compiler.
14 anni fa
  Sam Hocevar 6ef55ca61f ps3: some compilation fixes to accomodate for recent debug additions. 14 anni fa
  Sam Hocevar 2731e49fe5 shader: check that the shader really failed to compile before outputting
the compilation log as an error.
14 anni fa
  Sam Hocevar 660962e894 build: put debug stuff and shader stuff in subdirectories. 14 anni fa
Gestito da Gitea Versione: 1.12.0+rc1-38-g249e22bb9 Pagina: 51ms Template: 3ms
italiano
italiano English 简体中文 繁體中文(香港) 繁體中文(台灣) Deutsch français Nederlands latviešu русский Українська 日本語 español português do Brasil polski български suomi Türkçe čeština српски svenska 한국어
JavaScript licenses API Sito Web Go1.14.3