57 Комити (9307f454ad1e3167bed4fa025b76ea248bce3eb3)

Аутор SHA1 Порука Датум
  Sam Hocevar 6dd7a0cb39 Another lowercase switching frenzy, because why not. пре 6 година
  Sam Hocevar 37abf6193f RIP lol::String ⚰️ LOL пре 7 година
  Sam Hocevar 44e39867b1 Fix approximately 80 billion compilation warnings. пре 7 година
  Benjamin ‘Touky’ Huet cfcff9acc3 MultiScene: Phase 1: g_scene removal and conversion to Scene:: пре 9 година
  Sam Hocevar 1ddc2e83b8 font: make bitmap fonts use linear filtering by default. пре 10 година
  Sam Hocevar d4e3ad4a4e text: new features and minor refactoring. пре 10 година
  Benjamin ‘Touky’ Huet 0e09074d33 Revamped Game/Draw groups to split stuff and help spreading tick пре 10 година
  Sam Hocevar cd988786b9 build: reorganise includes so that we can use precompiled headers later. пре 10 година
  Sam Hocevar ad9a388e80 misc: remove 100% of the "using namespace std;" madness. пре 10 година
  Sam Hocevar fe665f85b4 base: strip core.h from its contents and put it in public/private headers. пре 10 година
  Sam Hocevar da6b3d5cd0 scenegraph: Entity::TickDraw() now provides a reference to the current пре 10 година
  Sam Hocevar 32143b8bb4 scene: allow to rotate sprites around the Z axis. пре 11 година
  Sam Hocevar 843cc42ed1 font: support \b (backspace) in text rendering. пре 11 година
  Jean-Yves Lamoureux 8e544d0815 font: coding style ☜(゚ヮ゚☜) пре 11 година
  Jean-Yves Lamoureux 6cce28dd93 font: add support for \n пре 11 година
  Sam Hocevar 5f3ad5cc15 math: add constant vectors vec2::zero, vec2::axis_x, etc. пре 11 година
  Sam Hocevar ad8144f0e8 scene: use a global g_scene object instead of Scene::GetDefault(). пре 11 година
  Sam Hocevar d34d31dae0 base: some refactoring in the tileset class. пре 12 година
  Sam Hocevar 6e282a674a base: remove some sprintf() calls in profit of string ops. пре 12 година
  Benjamin ‘Touky’ Huet c7219ff1dd New year copyright update. пре 12 година
  Sam Hocevar d6634da83f build: fix the WTFPL site URL in all code comments. пре 12 година
  Sam Hocevar 90bfc79b22 core: tick methods now use seconds, like any sane system. пре 13 година
  Sam Hocevar f35f4284b0 core: allow each blitted tile to be stretched differently. пре 13 година
  Sam Hocevar edfa3dfc4b core: allow to stretch 2D sprits in both X and Y directions. пре 13 година
  Sam Hocevar b2d73f6310 core: prefix Entity members with m_ to avoid accidental shadowing. пре 13 година
  Sam Hocevar 01ebcec3b8 core: split vector operations into linear and non-linear so that we can пре 13 година
  Sam Hocevar 2b9d64f7a8 core: more vec?i -> ?veci renames. пре 13 година
  Sam Hocevar 6bbe943492 core: rename vec2i to ivec2 etc. to better match GLSL. пре 13 година
  Sam Hocevar dc13c1f742 tiler: ensure AddTile() and BlitTile() accept vec3i arguments. пре 13 година
  Sam Hocevar 6266c289ee tileset: replace the Tiler ID system with real TileSet objects. The only пре 13 година
  Sam Hocevar 1fb4205d61 tiler: Tiler::GetSize can now return a different value for different tiles. пре 13 година
  Sam Hocevar 3d4af0869a ps3: start a minimal PS3 port using PSGL, but not CG yet. пре 14 година
  Sam Hocevar 8848cf53db Put everything in the "lol" namespace. Better late than never. пре 14 година
  Sam Hocevar 6405ef32ea Get rid of float3, float4, int3 etc. in favour of GLSL types. пре 14 година
  Sam Hocevar 2c2b38db41 Make font objects use the TileSet system and fix the text objects' Z offset. пре 14 година
  Sam Hocevar 1ae1693d52 Make Entity variable members private. пре 14 година
  Sam Hocevar 50ed9ffecc Test entity alignment features. Also, start working on the mouse tracking. пре 14 година
  Sam Hocevar e9e1390454 Display mashed monsterz statistics, up to 12 icons. пре 14 година
  Sam Hocevar fa1cc51d97 Fix a texture size bug in the font initialisation. пре 14 година
  Sam Hocevar 87ed8cdf52 Print error reports before panicking when asset loads fail. пре 14 година
  Sam Hocevar c2ddb97d63 Fix font rendering. пре 14 година
  Sam Hocevar 8458faf1fe Convert NPOT textures in code. пре 14 година
  Sam Hocevar f84b659c62 Slightly change the ...Data initialisation in classes. пре 14 година
  Sam Hocevar 0ed566d3cc Complete Lol Engine / Deus Hax / Monsterz split. пре 14 година
  Sam Hocevar 54a05e0c2c Allow for different priorities in game and draw tick levels. пре 14 година
  Sam Hocevar 9e2c239e74 Support tilesets larger than 512x512 and switch the coordinates system to пре 14 година
  Sam Hocevar d5ffa9fe4f Properly implement program termination, including in the GTK program. пре 14 година
  Sam Hocevar 039de818c3 Fix the Font class so that it does lazy initialisation of the texture. пре 14 година
  Sam Hocevar 57a0cb5102 Refactor stuff. пре 14 година
  Sam Hocevar 988f7c2885 Replace mouse scrolling with a joystick simulated by the e/s/d/f keys. пре 14 година