57 次程式碼提交 (9307f454ad1e3167bed4fa025b76ea248bce3eb3)

作者 SHA1 備註 提交日期
  Sam Hocevar 6dd7a0cb39 Another lowercase switching frenzy, because why not. 6 年之前
  Sam Hocevar 37abf6193f RIP lol::String ⚰️ LOL 7 年之前
  Sam Hocevar 44e39867b1 Fix approximately 80 billion compilation warnings. 7 年之前
  Benjamin ‘Touky’ Huet cfcff9acc3 MultiScene: Phase 1: g_scene removal and conversion to Scene:: 9 年之前
  Sam Hocevar 1ddc2e83b8 font: make bitmap fonts use linear filtering by default. 10 年之前
  Sam Hocevar d4e3ad4a4e text: new features and minor refactoring. 10 年之前
  Benjamin ‘Touky’ Huet 0e09074d33 Revamped Game/Draw groups to split stuff and help spreading tick 10 年之前
  Sam Hocevar cd988786b9 build: reorganise includes so that we can use precompiled headers later. 10 年之前
  Sam Hocevar ad9a388e80 misc: remove 100% of the "using namespace std;" madness. 10 年之前
  Sam Hocevar fe665f85b4 base: strip core.h from its contents and put it in public/private headers. 10 年之前
  Sam Hocevar da6b3d5cd0 scenegraph: Entity::TickDraw() now provides a reference to the current 10 年之前
  Sam Hocevar 32143b8bb4 scene: allow to rotate sprites around the Z axis. 11 年之前
  Sam Hocevar 843cc42ed1 font: support \b (backspace) in text rendering. 11 年之前
  Jean-Yves Lamoureux 8e544d0815 font: coding style ☜(゚ヮ゚☜) 11 年之前
  Jean-Yves Lamoureux 6cce28dd93 font: add support for \n 11 年之前
  Sam Hocevar 5f3ad5cc15 math: add constant vectors vec2::zero, vec2::axis_x, etc. 11 年之前
  Sam Hocevar ad8144f0e8 scene: use a global g_scene object instead of Scene::GetDefault(). 11 年之前
  Sam Hocevar d34d31dae0 base: some refactoring in the tileset class. 12 年之前
  Sam Hocevar 6e282a674a base: remove some sprintf() calls in profit of string ops. 12 年之前
  Benjamin ‘Touky’ Huet c7219ff1dd New year copyright update. 12 年之前
  Sam Hocevar d6634da83f build: fix the WTFPL site URL in all code comments. 12 年之前
  Sam Hocevar 90bfc79b22 core: tick methods now use seconds, like any sane system. 13 年之前
  Sam Hocevar f35f4284b0 core: allow each blitted tile to be stretched differently. 13 年之前
  Sam Hocevar edfa3dfc4b core: allow to stretch 2D sprits in both X and Y directions. 13 年之前
  Sam Hocevar b2d73f6310 core: prefix Entity members with m_ to avoid accidental shadowing. 13 年之前
  Sam Hocevar 01ebcec3b8 core: split vector operations into linear and non-linear so that we can 13 年之前
  Sam Hocevar 2b9d64f7a8 core: more vec?i -> ?veci renames. 13 年之前
  Sam Hocevar 6bbe943492 core: rename vec2i to ivec2 etc. to better match GLSL. 13 年之前
  Sam Hocevar dc13c1f742 tiler: ensure AddTile() and BlitTile() accept vec3i arguments. 13 年之前
  Sam Hocevar 6266c289ee tileset: replace the Tiler ID system with real TileSet objects. The only 13 年之前
  Sam Hocevar 1fb4205d61 tiler: Tiler::GetSize can now return a different value for different tiles. 13 年之前
  Sam Hocevar 3d4af0869a ps3: start a minimal PS3 port using PSGL, but not CG yet. 14 年之前
  Sam Hocevar 8848cf53db Put everything in the "lol" namespace. Better late than never. 14 年之前
  Sam Hocevar 6405ef32ea Get rid of float3, float4, int3 etc. in favour of GLSL types. 14 年之前
  Sam Hocevar 2c2b38db41 Make font objects use the TileSet system and fix the text objects' Z offset. 14 年之前
  Sam Hocevar 1ae1693d52 Make Entity variable members private. 14 年之前
  Sam Hocevar 50ed9ffecc Test entity alignment features. Also, start working on the mouse tracking. 14 年之前
  Sam Hocevar e9e1390454 Display mashed monsterz statistics, up to 12 icons. 14 年之前
  Sam Hocevar fa1cc51d97 Fix a texture size bug in the font initialisation. 14 年之前
  Sam Hocevar 87ed8cdf52 Print error reports before panicking when asset loads fail. 14 年之前
  Sam Hocevar c2ddb97d63 Fix font rendering. 14 年之前
  Sam Hocevar 8458faf1fe Convert NPOT textures in code. 14 年之前
  Sam Hocevar f84b659c62 Slightly change the ...Data initialisation in classes. 14 年之前
  Sam Hocevar 0ed566d3cc Complete Lol Engine / Deus Hax / Monsterz split. 14 年之前
  Sam Hocevar 54a05e0c2c Allow for different priorities in game and draw tick levels. 14 年之前
  Sam Hocevar 9e2c239e74 Support tilesets larger than 512x512 and switch the coordinates system to 14 年之前
  Sam Hocevar d5ffa9fe4f Properly implement program termination, including in the GTK program. 14 年之前
  Sam Hocevar 039de818c3 Fix the Font class so that it does lazy initialisation of the texture. 14 年之前
  Sam Hocevar 57a0cb5102 Refactor stuff. 14 年之前
  Sam Hocevar 988f7c2885 Replace mouse scrolling with a joystick simulated by the e/s/d/f keys. 14 年之前