2026 Commits (9307f454ad1e3167bed4fa025b76ea248bce3eb3)

Author SHA1 Message Date
  Sam Hocevar 787c96b47c lolfx: improve the LolFx compiler, including error reporting. We can now 12 years ago
  Sam Hocevar 549566cbf1 lolfx: use square brackets to indicate shader sections. 12 years ago
  Sam Hocevar 26c432be90 gpu: sip an empty LolFx class that embeds the compiler. 12 years ago
  Sam Hocevar c69e487dfc gpu: do not use GLEW on OS X until we are sure that the version we detected 12 years ago
  Sam Hocevar 5320310f5a build: "make generated" now recursively rebuilds all flex/bison targets. 12 years ago
  Sam Hocevar ca909bb317 build: refactor lolfx build rule into common.am. 12 years ago
  Sam Hocevar e390f03e0a build: add a common.am include file and a "make lolcheck" target that does 12 years ago
  Sam Hocevar 222ae90ba8 core: use "f128" as the long double prefix for vectors, even if it's 12 years ago
  Sam Hocevar 518942d4ca core: implement Array::Resize() to forcibly set the size of an array. 12 years ago
  Sam Hocevar 4cee96d09d easymesh: use "ato" for torus, because "at" is already for triangle. 12 years ago
  Sam Hocevar 956657e86f input: some refactoring in the action bindings. 12 years ago
  Sam Hocevar d4c0c005d6 math: refactor real number constant declarations so that they are only 12 years ago
  Lolbot 23807ea88e fixed 23 files out of 277: 12 years ago
  Sam Hocevar babb2f827e gpu: fix a few minor compiler warnings. 12 years ago
  Sam Hocevar caba2eb28f easymesh: minor torus mesh tweaks. 12 years ago
  Sam Hocevar 8cff2e9c8b debug: get rid of DebugSphere, it's totally obsoleted by EasyMesh. 12 years ago
  Sam Hocevar 38364a0bd6 easymesh: first shot at a simple, flat shaded torus. 12 years ago
  Sam Hocevar 3e206b60e0 gpu: do not try to call glVertexAttribIPointer if Glew did not find it. 12 years ago
  Sam Hocevar 4fc8ce6470 gpu: now shaders can only be created from a LolFx file. 12 years ago
  Sam Hocevar 100f53e550 gpu: convert the gradient shader to a LolFx effect file. 12 years ago
  Sam Hocevar ca1050e047 debug: get rid of quad.cpp, it's become useless. 12 years ago
  Sam Hocevar 2297288114 gpu: get rid of the inline 2D shader and create "tile.lolfx". 12 years ago
  Sam Hocevar e22e905dec easymesh: fix an data corruption with scaling along a single axis. 12 years ago
  Benjamin ‘Touky’ Huet 2f85ae6d0a 12 years ago
  Sam Hocevar 544f1e873b gpu: increase default minimum shader model. 12 years ago
  Sam Hocevar 47d98bde9a gpu: use a valid default framebuffer color format on the PS3. 12 years ago
  Sam Hocevar 5f137d077c debug: add minor debug messages to the ticker, ensure LOL_DEBUG and 12 years ago
  Sam Hocevar 3829380c3c core: revert unfinished commit that wasn't really interesting. 12 years ago
  Sam Hocevar 0b7c51b992 ofsdiofisdoifods 12 years ago
  Sam Hocevar df6134e648 input: fix minor PS3 compilation error. 12 years ago
  Sam Hocevar 3bfbb6c408 build: fix shitloads of warnings. 12 years ago
  Sam Hocevar 5c5abfa53c math: improve slerp implementation. 12 years ago
  jeunathe 5224a5dd99 Added test in slerp to avoid -1 quat members 12 years ago
  Sam Hocevar 5f94ceb454 input: switch all key names to camel case, like our other enums. 12 years ago
  jeunathe cbd842b21a Added Slerp method to Quat 12 years ago
  Sam Hocevar f2c269cb1e math: add dot() for quaternions, plus the relevant unit test. 12 years ago
  Benjamin ‘Touky’ Huet 284891f200 Fixed Entity::TickGame log flood. 12 years ago
  Benjamin ‘Touky’ Huet 1e48c827a4 Input now works correctly 12 years ago
  Cédric Lecacheur 4e7af3279c optim radialJitter 12 years ago
  Benjamin ‘Touky’ Huet 0c1b47f25e mieux la ? 12 years ago
  Benjamin ‘Touky’ Huet 655f640403 Windows. 12 years ago
  Benjamin ‘Touky’ Huet 08a54c1a2a Added correct implementation of Action layer for Inputs. 12 years ago
  Sam Hocevar 2df85645fb gpu: document and tweak some class declarations. 12 years ago
  Benjamin ‘Touky’ Huet 8838ef06b6 Added InputTracker test initPhysTest 12 years ago
  Cédric Lecacheur 82bb4cd6a3 EsayMesh : RadialJitter func & demo added 12 years ago
  Sam Hocevar 50de813d99 gpu: explicitly create render targets on the Xbox 360. 12 years ago
  Sam Hocevar 6aed414491 gpu: port FBO code to the Xbox360. 12 years ago
  Sam Hocevar e4cc84d5b3 gpu: finalise the framebuffer object Direct3D implementation. 12 years ago
  Sam Hocevar 7d5fe8a7c6 gpu: create the ShaderTexture class, replace Shader::SetTexture with a 12 years ago
  Sam Hocevar 9eb88af17c gpu: remove support for the accumulation buffer, it's deprecated anyway. 12 years ago