147 Commits (98f8246323061025870dcecef82674170daf4602)

Author SHA1 Message Date
  Sam Hocevar 6faf4ee067 base: roll our own constants because it’s always a pain in the ass 12 years ago
  Sam Hocevar ddeaa5f81a build: reorganise automake build system. 13 years ago
  Sam Hocevar c46b3fbfec image: remove the Image::Format enum and use PixelFormat instead. 13 years ago
  Sam Hocevar c59fc670c2 core: import pristine lua 5.2.1 in the engine code. 13 years ago
  Sam Hocevar 700520d4d6 math: move rand() to its own header, ensure it only returns 13 years ago
  Sam Hocevar 872efdb880 debug: add Debug::DrawLine() and Debug::DrawBox() methods. 13 years ago
  Sam Hocevar 1d0eab0203 base: on Linux and some other architectures, dump a stack trace before 13 years ago
  Sam Hocevar 6c8186389f math: Interp class for frame-independent interpolation. 13 years ago
  Sam Hocevar 4b4d201a6d build: reorganise AM_CPPFLAGS handling so that we can disable the 13 years ago
  Sam Hocevar 6e1156aaea build: split the main library into lolcore and lolbullet. 13 years ago
  Sam Hocevar d6121b4651 build: add shiny_SK.lolfx to Makefile.am. 13 years ago
  Sam Hocevar 32e3cff46a sys: Atomic template class for thread-safe and potentially lockless 13 years ago
  Sam Hocevar c7767c6c64 sys: create an empty File class. 13 years ago
  Sam Hocevar 886173c3cc build: add a few missing files to make dist. 13 years ago
  Sam Hocevar 06c4ec01c3 base: move headers around and promote gpu/ to lol/gpu/. 13 years ago
  Sam Hocevar 0ba4e6d9e0 easymesh: interface the shiny shader with new Light objects. 13 years ago
  Sam Hocevar 8613d04c03 core: implement a cool ASSERT() macro. 13 years ago
  Sam Hocevar 5402346b16 core: move the Log and Timer classes to the sys/ subdirectory, use 13 years ago
  Sam Hocevar 1a54a81167 sys: move thread.h to the sys/ directory. 13 years ago
  Sam Hocevar 6a6e46cf0d system: try to autodetect the data directory from the executable path; 13 years ago
  Benjamin ‘Touky’ Huet 4393a43752 Added CSG v0.001a : not optimized, too much operation makes it slow. triangle count is not optimized. 13 years ago
  Benjamin ‘Touky’ Huet 3d56a23a55 Added geometry basic functions. 13 years ago
  Sam Hocevar 44f324a354 color: add conversion from CIE-xyY to CIE-XYZ and start working on 13 years ago
  Sam Hocevar 10d5d30b85 image: a few colour conversion routines. 13 years ago
  Sam Hocevar d49bb04d20 build: rename “core” directory to “base” because the former is used for core 13 years ago
  Sam Hocevar 2a5d9ed4d8 build: rename Map to LevelMap so that we can use Map for the hashmap. 13 years ago
  Sam Hocevar 397c7f2fda core: implement hashing functions for half, float and double. 13 years ago
  Sam Hocevar 949128d325 core: implement String::Printf() and start working on the unit tests. 13 years ago
  Sam Hocevar 52e7f2f399 build: add missing bullet .h files to Makefile.am. 13 years ago
  Sam Hocevar 0149c30df4 core: refactor the Hash class so that we can hash base types, too. 13 years ago
  Sam Hocevar 46f7e750c0 core: more string concatenation and comparison methods, plus a lot 13 years ago
  Sam Hocevar bbca3b6e59 build: fixes for out-of-tree builds, and get rid of 13 years ago
  Sam Hocevar 4a6d092a74 mesh: start working on mesh and submesh stuff. 13 years ago
  Sam Hocevar b438a94642 input: add the Keyboard abstraction object type. 13 years ago
  Sam Hocevar b9aba5d27a gpu: put the texture creation code in its own class; for now a lot of things are 13 years ago
  Sam Hocevar bd66a8bcf2 build: some build system fixes. 13 years ago
  Sam Hocevar 26c432be90 gpu: sip an empty LolFx class that embeds the compiler. 13 years ago
  Sam Hocevar 5320310f5a build: "make generated" now recursively rebuilds all flex/bison targets. 13 years ago
  Sam Hocevar ca909bb317 build: refactor lolfx build rule into common.am. 13 years ago
  Sam Hocevar e390f03e0a build: add a common.am include file and a "make lolcheck" target that does 13 years ago
  Sam Hocevar 8cff2e9c8b debug: get rid of DebugSphere, it's totally obsoleted by EasyMesh. 13 years ago
  Sam Hocevar 100f53e550 gpu: convert the gradient shader to a LolFx effect file. 13 years ago
  Sam Hocevar ca1050e047 debug: get rid of quad.cpp, it's become useless. 13 years ago
  Sam Hocevar 2297288114 gpu: get rid of the inline 2D shader and create "tile.lolfx". 13 years ago
  Sam Hocevar 65ea695de1 core: start working on a higher level LolFx compiler based on the latest 13 years ago
  Sam Hocevar 372c287ccd core: add the whole BulletPhysics source code to the engine core, because 13 years ago
  Sam Hocevar 4220cb8e12 build: do like BulletPhysics and make the PS3 code always visible. 13 years ago
  Sam Hocevar 8be874ae39 build: factor the LolFx compilation rule into configure.ac. 13 years ago
  Sam Hocevar 3389ed69a2 build: move all games to a "games" subdirectory to clean up the root 13 years ago
  Sam Hocevar 28728814cc core: replace usage of sin() or std::sin() with lol::sin() where appropriate. 13 years ago