880 Commits (9ff03784d66e143709ab422b73bc97b7ae17f3e9)
 

Author SHA1 Message Date
  Sam Hocevar 8942c9a939 math: add new coercion rules for vector classes. 12 years ago
  Sam Hocevar 1a6acffe34 build: disable excessive image cleanup rules. 12 years ago
  Sam Hocevar 12414bc6b9 math: some refactoring in the vector operations, to make it easier to 12 years ago
  Sam Hocevar 8bca639606 math: add missing operators (==, !, <= etc.) to the "half" class so that 12 years ago
  Sam Hocevar 6951578bb7 math: minor compilation fixes for Visual Studio. Still does not link. 12 years ago
  Sam Hocevar d27443a5d7 math: allow vectors of half and real; they don't support swizzling or rgba 12 years ago
  Sam Hocevar 64f6c5818b test: that cast was necessary, after all... 12 years ago
  Sam Hocevar 54f74a1b20 win32: some compilation fixes here and there. 12 years ago
  Sam Hocevar 03250fa321 test: remove a useless cast. 12 years ago
  Sam Hocevar db728e48fe threads: change Queue to a template so that we can manage the element type. 12 years ago
  Sam Hocevar 38624cb909 math: disallow using vector swizzling components as lvalues until we 12 years ago
  Sam Hocevar 8f2817e813 math: use const references instead of passing arguments by value in 12 years ago
  Sam Hocevar 6838ff88b6 math: add "const" to many vector swizzling patterns to forbid constructs 12 years ago
  Sam Hocevar 2fe8d1f9a0 math: fix a syntax error in vector.h due to duplicate macro declaration. 13 years ago
  Sam Hocevar 0a52e68f6f math: rename matrix.h to vector.h and simplify some stuff, especially in 13 years ago
  Sam Hocevar e3220b2d74 math: some simplifications in the magic vector templates, and some macros 13 years ago
  Sam Hocevar c8d5630e4e math: finally get the GLSL-like swizzling to work. 13 years ago
  Sam Hocevar 57df2357de math: try to implement the magic getter/setter pattern. BREAKS BUILD. 13 years ago
  Sam Hocevar d38a79ee3d math: move most vector and matrix member functions to global functions. 13 years ago
  Sam Hocevar bf604ef1f7 math: use the usual GLSL member names for vectors (xyzw, rgba, stpq). 13 years ago
  Sam Hocevar bed5dea0c0 math: implement ulp() for reals, which returns the smallest real y > 0 such 13 years ago
  Sam Hocevar d763474c0b lolremez: release LolRemez 0.2. 13 years ago
  Sam Hocevar a949a2cd08 math: fix an infinite loop in the real number print function. 13 years ago
  Sam Hocevar dfdff977c1 math: significant performance improvements in the Remez solver. 13 years ago
  Sam Hocevar c4bad581a2 math: write a faster factorial method for use in exp() and sin(). These 13 years ago
  Sam Hocevar 2ef212be53 core: throw out the idea of a disk thread, let's seem what comes from it. 13 years ago
  Sam Hocevar 9f9566bdb6 lolremez: distribute Visual Studio files with LolRemez. 13 years ago
  Sam Hocevar 52e44ef8be core: fix a few implicit 64-to-32-bit casts in the real methods. 13 years ago
  Sam Hocevar 366644d43c real: get rid of <<= and >>= operators; we can use ldexp() instead. As a 13 years ago
  Sam Hocevar 578b35c806 real: fix a rounding bug in real number printing. 13 years ago
  Sam Hocevar 8ec896f23f build: remove #if directives from remez.cpp when distributing LolRemez. 13 years ago
  Sam Hocevar df39a0cedd math: make everything clean for a LolRemez release. 13 years ago
  Sam Hocevar 2beb5d7b8c core: placement new requires #include <new>, fixing that and a few other 13 years ago
  Sam Hocevar 48bf48a4e4 math: move the Remez algorithm implementation to the core. 13 years ago
  Sam Hocevar f56c72c53d core: fix the sign of a negative real number raised to an even power, and 13 years ago
  Sam Hocevar 992c198a66 core: allow to build a real number using a string literal. 13 years ago
  Sam Hocevar 5d01ca923a core: fix compilation warnings in one of the float-to-half LUTs. 13 years ago
  Sam Hocevar 3283dfc011 build: minor reorganisation of the sandbox code. 13 years ago
  Sam Hocevar b2d73f6310 core: prefix Entity members with m_ to avoid accidental shadowing. 13 years ago
  Sam Hocevar d026703430 build: for now, assume anything with <pthread.h> uses the pthread API. 13 years ago
  Sam Hocevar dfdbbfdfc0 gl: cache viewport size on all platforms, because we cannot query it from 13 years ago
  Sam Hocevar 2d3ee50da3 test: do not test for strict doubles equality in quaternion unit test. 13 years ago
  Sam Hocevar 0161879a84 core: try to merge Ticker and Emcee. Still not very good. 13 years ago
  Sam Hocevar 3d3ec36548 core: start working on the Emcee class. 13 years ago
  Sam Hocevar 215b6c2065 test: unroll the Mandelbrot loop to gain a few milliseconds per frame, and 13 years ago
  Sam Hocevar 6ebc4c88a7 build: do not use --host=none with NaCl; we can be more specific, eg. with 13 years ago
  Sam Hocevar 608f52eefb test: proper multithreading in the Mandelbrot tutorial. 13 years ago
  Sam Hocevar 921d157ee0 core: implement Queue on Win32 and on the PS3. 13 years ago
  Sam Hocevar 94f5450399 test: minor tuning, esp. for the PS3. 13 years ago
  Sam Hocevar c2a8082c09 core: make the Queue object work with several producers, and get rid of 13 years ago