Sam Hocevar
683d7e35cb
neercs: start porting the old code to Windows; this breaks the Visual Studio
build until further fixes are made.
12 years ago
Sam Hocevar
90e8ae520c
build: put the Win64 SDL libraries in two separate directories, MSVC-built
and MinGW-built, because of some weird %rip corruption at runtime when
linking the MSVC DLL with mingw-w64.
12 years ago
Sam Hocevar
b5563ad21d
core: switch the Win32/x64 binaries to the Windows subsystem so that they
do not open a console at startup.
12 years ago
Sam Hocevar
2cde045713
neercs: disable neercs build on Windows for now.
12 years ago
Sam Hocevar
d0a1dd6873
build: generate debug information even in release mode.
12 years ago
Sam Hocevar
a969597a56
build: rename "Lol.Core.Build.props" to the more explicit "config-build.xml"
and add a new "UseBullet" configuration flag.
12 years ago
Sam Hocevar
9130d7fc7b
build: fix a bug in the Xbox 360 defines propagation.
12 years ago
Sam Hocevar
e12fc0e35c
tutorial: add a simple EasyMesh viewer.
12 years ago
Benjamin ‘Touky’ Huet
197c11e8d1
CIS yet again.
12 years ago
Benjamin ‘Touky’ Huet
6cb8bb99ca
Behold the power of LolPhysics !
Added lol::phys::Simulation, lol::phys::EasyPhysics for easy physic uses.
Added PhysicsObject, wich hold EasyMesh & EasyPhysics components so it is easy to use. Easy seems to be the consensus.
BtPhysTest now works with new physics classes.
Known problem for this commit:
Physics is not properly setup.
There might be memory leaks, I don't think I've parsed all new/delete.
A LOT of primitives are not taken into account.
12 years ago
Sam Hocevar
1a118eda95
build: update Windows SDL binaries to 1.2.15.
12 years ago
Sam Hocevar
3d02e1e213
build: recompile Win64 SDL with -D_CRTIMP= so that it uses the static runtime
library (the same that we use for the engine), and link with winmm.lib and
dxguid.lib on that platform.
12 years ago
Sam Hocevar
f8befa3d7b
build: fix PS3 optimisation flags in VS2010.
12 years ago
Sam Hocevar
abf63fc76e
build: always generate debug information in debug mode on VS2010.
12 years ago
Sam Hocevar
fb28a7cadd
core: build Bullet as part of the VS2010 project.
12 years ago
Sam Hocevar
a01c953096
tutorial: start working on an FBO example.
12 years ago
Sam Hocevar
a557ab6a7e
build: ship BulletPhysics for Win32, Win64, X360 and PS3.
12 years ago
Sam Hocevar
de6b0993a9
build: revert the cool solution platform name change, because fucking
VS2010 keeps reintroducing the old names anyway.
12 years ago
Sam Hocevar
d8a1724a7c
build: only use the release binaries for BulletPhysics for now.
12 years ago
Sam Hocevar
ec5af97f23
contrib: clean up the BulletPhysics contrib directory.
12 years ago
Benjamin ‘Touky’ Huet
6c4d4bdf5f
Added Location modifier in URO.
Added BtPhystest for Bullet Physics test project.
12 years ago
Sam Hocevar
ccf26405f2
build: do not warn about deprecated CRT warnings; we know what we
are doing.
12 years ago
Sam Hocevar
2a5fec3db7
build: use more descriptive names for the solution configurations, but do
not touch the project configurations.
12 years ago
Sam Hocevar
cebf398bc9
build: force VS2010 to use the SNC compiler for the PS3.
12 years ago
Sam Hocevar
caec5ed082
build: allow to build the PS3 binaries from Visual Studio if the proper
software is installed.
12 years ago
Benjamin ‘Touky’ Huet
654e8bbfa3
Added ToukyDemo to sln.
12 years ago
Sam Hocevar
3389ed69a2
build: move all games to a "games" subdirectory to clean up the root
directory layout mess.
12 years ago
Sam Hocevar
7dd4bec8c7
build: fix the VS2010 build and add build/ and binaries/ to the dist
tarball.
12 years ago
Sam Hocevar
78f7a303ff
build: reorganise all the build stuff so that it lies in build/ and
make sure each .vcxproj file is with its corresponding source code.
12 years ago