11 Ревизии (a327a68478b552da861d2e35f8f19ab73ecc73d4)

Автор SHA1 Съобщение Дата
  Benjamin ‘Touky’ Huet 6ab67e8f86 btPhysTest is working again, but it still has 7 Ticker::Unref(Shader) that should be there ...... преди 9 години
  Sam Hocevar 03c17fcae4 base: clean up and refactor containers. преди 9 години
  Benjamin ‘Touky’ Huet 2170b89b11 MultiScene: Phase 4: Added SceneDisplay class to have multiple windows + implementation with SDL. Not with the others. преди 9 години
  Benjamin ‘Touky’ Huet a7d6e0190e Scene stuff is back to non-static logic with a few tricks преди 9 години
  Benjamin ‘Touky’ Huet cfcff9acc3 MultiScene: Phase 1: g_scene removal and conversion to Scene:: преди 9 години
  Benjamin ‘Touky’ Huet 3e9e6178ae Small refactor controller tweak преди 9 години
  Benjamin ‘Touky’ Huet 9477f1f722 Moved GetKey/Axis status tests to protected, and made them accessible through controller directly to implement layer system in the future. преди 9 години
  Benjamin ‘Touky’ Huet 4d3d7de4f2 Name refactors for doc stuff преди 9 години
  Benjamin ‘Touky’ Huet 6c3dd67bc0 Controller refactor to enforce InputProfile usage (because why not) преди 9 години
  Benjamin ‘Touky’ Huet f67da65818 First pass of EasyMesh split & refactor преди 9 години
  Sam Hocevar d72cb24bc0 build: move sample and tutorial files around. преди 10 години
  Sam Hocevar cd988786b9 build: reorganise includes so that we can use precompiled headers later. преди 10 години
  Sam Hocevar cadc4d18b0 test: move the unit tests to the engine, and lolunit out of the engine. преди 10 години
  Sam Hocevar 7a28671dee math: get rid of the base_vec* classes (thanks to relaxed unions), rename преди 10 години
  Sam Hocevar fe665f85b4 base: strip core.h from its contents and put it in public/private headers. преди 10 години
  Sam Hocevar 398ee1b4d5 base: use lol::array in most places. преди 10 години
  Sam Hocevar da6b3d5cd0 scenegraph: Entity::TickDraw() now provides a reference to the current преди 10 години
  Sam Hocevar c9b8ff54a1 misc: some refactoring in texture handling. преди 10 години
  Sam Hocevar c29058ac87 gpu: give access to the Texture behind a TileSet. преди 10 години
  Sam Hocevar ca87acd033 scene: fix light object usage in various demos and example programs. преди 11 години
  Sam Hocevar 5f3ad5cc15 math: add constant vectors vec2::zero, vec2::axis_x, etc. преди 11 години
  Benlitz eab5c46b1e input: added a name the controllers, and a static Get() function to easily retrieve a registered controller преди 11 години
  Sam Hocevar b45c1dc7fe physics: always activate Bullet and remove dead code. преди 11 години
  Benjamin ‘Touky’ Huet 83cfb79f8e btphystest : InitApp delay преди 11 години
  Benjamin ‘Touky’ Huet fb7d8a25e2 btphystest tweak to delay app init. преди 11 години
  Benjamin ‘Touky’ Huet 5f3b0157e6 btphystest : small damp tweak. преди 11 години
  Benjamin ‘Touky’ Huet 876f62228c btphystest : added new camera functions. Added funny camera stuff for cat simulation. преди 11 години
  Benjamin ‘Touky’ Huet 67d59ae9cb btphystest : added small border effect преди 11 години
  Lolbot 4f2663acd9 fixed 4 files out of 2792: преди 11 години
  Benjamin ‘Touky’ Huet 40a1a18758 btphystest : cat movement update преди 11 години
  Sam Hocevar 4f66a49fc2 btphystest: use discard in fragment shader instead of AlphaFunc. преди 11 години
  Sam Hocevar 07fc08c198 build: more emscripten build fixes. преди 11 години
  Benjamin ‘Touky’ Huet a03c38872d btPhysTest : Added a new test mode called "CAT_MODE". Try it out at your own risks. преди 11 години
  Sam Hocevar 7481fac29a test: port the btphystest and meshviewer tests to the new input API. преди 11 години
  Sam Hocevar ad8144f0e8 scene: use a global g_scene object instead of Scene::GetDefault(). преди 11 години
  Sam Hocevar 23a850c78d test: quick fix for the btphystest camera. преди 11 години
  Sam Hocevar 6faf4ee067 base: roll our own constants because it’s always a pain in the ass преди 11 години
  Sam Hocevar 16a620d537 scene: start refactoring the camera code; we now have a stack of cameras преди 11 години
  Sam Hocevar 8b7482ae09 build: bad lolbot! fix the mess caused by its file renames. преди 11 години
  Lolbot ad2ddbb715 build: convert source files to lowercase. преди 11 години
  Benjamin ‘Touky’ Huet 96f3044ef0 BtPhysTest : added lights преди 11 години
  Sam Hocevar bbf72e1a64 core: pass the project directory to the binary build and get rid of преди 12 години
  Sam Hocevar 6a6e46cf0d system: try to autodetect the data directory from the executable path; преди 12 години
  Benjamin ‘Touky’ Huet c7219ff1dd New year copyright update. преди 12 години
  Lolbot 23807ea88e fixed 23 files out of 277: преди 12 години
  Benjamin ‘Touky’ Huet c0d15f170a преди 12 години
  Benjamin ‘Touky’ Huet a11c50b3e7 small tweak on BtPhysTest. does not work better. преди 12 години
  Benjamin ‘Touky’ Huet 006c3c4649 BulletCharacterController is now readable by a human being. преди 12 години
  Sam Hocevar 5f94ceb454 input: switch all key names to camel case, like our other enums. преди 12 години
  Benjamin ‘Touky’ Huet 1e48c827a4 Input now works correctly преди 12 години