11 Commits (a327a68478b552da861d2e35f8f19ab73ecc73d4)

Auteur SHA1 Bericht Datum
  Benjamin ‘Touky’ Huet 6ab67e8f86 btPhysTest is working again, but it still has 7 Ticker::Unref(Shader) that should be there ...... 9 jaren geleden
  Sam Hocevar 03c17fcae4 base: clean up and refactor containers. 9 jaren geleden
  Benjamin ‘Touky’ Huet 2170b89b11 MultiScene: Phase 4: Added SceneDisplay class to have multiple windows + implementation with SDL. Not with the others. 9 jaren geleden
  Benjamin ‘Touky’ Huet a7d6e0190e Scene stuff is back to non-static logic with a few tricks 9 jaren geleden
  Benjamin ‘Touky’ Huet cfcff9acc3 MultiScene: Phase 1: g_scene removal and conversion to Scene:: 9 jaren geleden
  Benjamin ‘Touky’ Huet 3e9e6178ae Small refactor controller tweak 9 jaren geleden
  Benjamin ‘Touky’ Huet 9477f1f722 Moved GetKey/Axis status tests to protected, and made them accessible through controller directly to implement layer system in the future. 9 jaren geleden
  Benjamin ‘Touky’ Huet 4d3d7de4f2 Name refactors for doc stuff 9 jaren geleden
  Benjamin ‘Touky’ Huet 6c3dd67bc0 Controller refactor to enforce InputProfile usage (because why not) 9 jaren geleden
  Benjamin ‘Touky’ Huet f67da65818 First pass of EasyMesh split & refactor 9 jaren geleden
  Sam Hocevar d72cb24bc0 build: move sample and tutorial files around. 10 jaren geleden
  Sam Hocevar cd988786b9 build: reorganise includes so that we can use precompiled headers later. 10 jaren geleden
  Sam Hocevar cadc4d18b0 test: move the unit tests to the engine, and lolunit out of the engine. 10 jaren geleden
  Sam Hocevar 7a28671dee math: get rid of the base_vec* classes (thanks to relaxed unions), rename 10 jaren geleden
  Sam Hocevar fe665f85b4 base: strip core.h from its contents and put it in public/private headers. 10 jaren geleden
  Sam Hocevar 398ee1b4d5 base: use lol::array in most places. 10 jaren geleden
  Sam Hocevar da6b3d5cd0 scenegraph: Entity::TickDraw() now provides a reference to the current 10 jaren geleden
  Sam Hocevar c9b8ff54a1 misc: some refactoring in texture handling. 10 jaren geleden
  Sam Hocevar c29058ac87 gpu: give access to the Texture behind a TileSet. 10 jaren geleden
  Sam Hocevar ca87acd033 scene: fix light object usage in various demos and example programs. 11 jaren geleden
  Sam Hocevar 5f3ad5cc15 math: add constant vectors vec2::zero, vec2::axis_x, etc. 11 jaren geleden
  Benlitz eab5c46b1e input: added a name the controllers, and a static Get() function to easily retrieve a registered controller 11 jaren geleden
  Sam Hocevar b45c1dc7fe physics: always activate Bullet and remove dead code. 11 jaren geleden
  Benjamin ‘Touky’ Huet 83cfb79f8e btphystest : InitApp delay 11 jaren geleden
  Benjamin ‘Touky’ Huet fb7d8a25e2 btphystest tweak to delay app init. 11 jaren geleden
  Benjamin ‘Touky’ Huet 5f3b0157e6 btphystest : small damp tweak. 11 jaren geleden
  Benjamin ‘Touky’ Huet 876f62228c btphystest : added new camera functions. Added funny camera stuff for cat simulation. 11 jaren geleden
  Benjamin ‘Touky’ Huet 67d59ae9cb btphystest : added small border effect 11 jaren geleden
  Lolbot 4f2663acd9 fixed 4 files out of 2792: 11 jaren geleden
  Benjamin ‘Touky’ Huet 40a1a18758 btphystest : cat movement update 11 jaren geleden
  Sam Hocevar 4f66a49fc2 btphystest: use discard in fragment shader instead of AlphaFunc. 11 jaren geleden
  Sam Hocevar 07fc08c198 build: more emscripten build fixes. 11 jaren geleden
  Benjamin ‘Touky’ Huet a03c38872d btPhysTest : Added a new test mode called "CAT_MODE". Try it out at your own risks. 11 jaren geleden
  Sam Hocevar 7481fac29a test: port the btphystest and meshviewer tests to the new input API. 11 jaren geleden
  Sam Hocevar ad8144f0e8 scene: use a global g_scene object instead of Scene::GetDefault(). 11 jaren geleden
  Sam Hocevar 23a850c78d test: quick fix for the btphystest camera. 11 jaren geleden
  Sam Hocevar 6faf4ee067 base: roll our own constants because it’s always a pain in the ass 11 jaren geleden
  Sam Hocevar 16a620d537 scene: start refactoring the camera code; we now have a stack of cameras 11 jaren geleden
  Sam Hocevar 8b7482ae09 build: bad lolbot! fix the mess caused by its file renames. 11 jaren geleden
  Lolbot ad2ddbb715 build: convert source files to lowercase. 11 jaren geleden
  Benjamin ‘Touky’ Huet 96f3044ef0 BtPhysTest : added lights 11 jaren geleden
  Sam Hocevar bbf72e1a64 core: pass the project directory to the binary build and get rid of 12 jaren geleden
  Sam Hocevar 6a6e46cf0d system: try to autodetect the data directory from the executable path; 12 jaren geleden
  Benjamin ‘Touky’ Huet c7219ff1dd New year copyright update. 12 jaren geleden
  Lolbot 23807ea88e fixed 23 files out of 277: 12 jaren geleden
  Benjamin ‘Touky’ Huet c0d15f170a 12 jaren geleden
  Benjamin ‘Touky’ Huet a11c50b3e7 small tweak on BtPhysTest. does not work better. 12 jaren geleden
  Benjamin ‘Touky’ Huet 006c3c4649 BulletCharacterController is now readable by a human being. 12 jaren geleden
  Sam Hocevar 5f94ceb454 input: switch all key names to camel case, like our other enums. 12 jaren geleden
  Benjamin ‘Touky’ Huet 1e48c827a4 Input now works correctly 12 jaren geleden