10 Commits (a65c0b774966e72e02e95e276266cde73df9947c)

Autor SHA1 Nachricht Datum
  Sam Hocevar ad8144f0e8 scene: use a global g_scene object instead of Scene::GetDefault(). vor 12 Jahren
  Benjamin ‘Touky’ Huet c7219ff1dd New year copyright update. vor 13 Jahren
  Sam Hocevar d6634da83f build: fix the WTFPL site URL in all code comments. vor 13 Jahren
  Sam Hocevar 3bc83d24a4 core: do not deregister Tilers from Sprites, it’s asymmetrical. vor 13 Jahren
  Sam Hocevar 90bfc79b22 core: tick methods now use seconds, like any sane system. vor 13 Jahren
  Sam Hocevar b49ba4ef56 core: prefix some member variables with m_ for clarity. vor 13 Jahren
  Sam Hocevar f35f4284b0 core: allow each blitted tile to be stretched differently. vor 13 Jahren
  Sam Hocevar 973574f634 sprite: remove spurious property that caused sprites to be always displayed vor 14 Jahren
  Sam Hocevar 2b9d64f7a8 core: more vec?i -> ?veci renames. vor 14 Jahren
  Sam Hocevar f79a3c52b5 core: add a Sprite class to try to factor some common logic currently vor 14 Jahren
  Sam Hocevar 10b321b204 core: get rid of now useless <cstdio> includes. vor 15 Jahren
  Sam Hocevar 8848cf53db Put everything in the "lol" namespace. Better late than never. vor 15 Jahren
  Sam Hocevar f84b659c62 Slightly change the ...Data initialisation in classes. vor 15 Jahren
  Sam Hocevar 0ed566d3cc Complete Lol Engine / Deus Hax / Monsterz split. vor 15 Jahren
  Sam Hocevar 54a05e0c2c Allow for different priorities in game and draw tick levels. vor 15 Jahren
  Sam Hocevar 83a82034ae Start creating the World class. vor 15 Jahren