10 коммитов (a65c0b774966e72e02e95e276266cde73df9947c)

Автор SHA1 Сообщение Дата
  Sam Hocevar ad8144f0e8 scene: use a global g_scene object instead of Scene::GetDefault(). 12 лет назад
  Benjamin ‘Touky’ Huet c7219ff1dd New year copyright update. 13 лет назад
  Sam Hocevar d6634da83f build: fix the WTFPL site URL in all code comments. 13 лет назад
  Sam Hocevar 3bc83d24a4 core: do not deregister Tilers from Sprites, it’s asymmetrical. 13 лет назад
  Sam Hocevar 90bfc79b22 core: tick methods now use seconds, like any sane system. 13 лет назад
  Sam Hocevar b49ba4ef56 core: prefix some member variables with m_ for clarity. 13 лет назад
  Sam Hocevar f35f4284b0 core: allow each blitted tile to be stretched differently. 13 лет назад
  Sam Hocevar 973574f634 sprite: remove spurious property that caused sprites to be always displayed 14 лет назад
  Sam Hocevar 2b9d64f7a8 core: more vec?i -> ?veci renames. 14 лет назад
  Sam Hocevar f79a3c52b5 core: add a Sprite class to try to factor some common logic currently 14 лет назад
  Sam Hocevar 10b321b204 core: get rid of now useless <cstdio> includes. 15 лет назад
  Sam Hocevar 8848cf53db Put everything in the "lol" namespace. Better late than never. 15 лет назад
  Sam Hocevar f84b659c62 Slightly change the ...Data initialisation in classes. 15 лет назад
  Sam Hocevar 0ed566d3cc Complete Lol Engine / Deus Hax / Monsterz split. 15 лет назад
  Sam Hocevar 54a05e0c2c Allow for different priorities in game and draw tick levels. 15 лет назад
  Sam Hocevar 83a82034ae Start creating the World class. 15 лет назад