Benjamin ‘Touky’ Huet
b7fc1953ab
Some names tweaks
Added workbench, for personnal experimentation.
11 vuotta sitten
Sam Hocevar
b91c177125
camera: const correctness for all getters.
11 vuotta sitten
Benjamin ‘Touky’ Huet
04556dea8b
mat4 : removed useless ortho(). Fixed shifted_perspective so it actually works.
numeric : Added SmoothClamp & swap
camera : fixed target&up issues and added screen-scale factor.
touky_demo : correct camera integration & first pass on uro refactor. Also added Makefile to vcproj
11 vuotta sitten
Benjamin ‘Touky’ Huet
afefed080b
Camera : Added useage tweak.
11 vuotta sitten
Benjamin ‘Touky’ Huet
876f62228c
btphystest : added new camera functions. Added funny camera stuff for cat simulation.
11 vuotta sitten
Sam Hocevar
16a620d537
scene: start refactoring the camera code; we now have a stack of cameras
in the scene where we can push and pop cameras.
12 vuotta sitten
Benjamin ‘Touky’ Huet
7a051f9455
Added MeshViewer new project, its goal being to have a program capable of previewing a mesh from an outer source (.txt, js, etc ...) in order to speed up mesh creation.
Added RadialJitter("rj") to EasyMesh parser.
12 vuotta sitten
Benjamin ‘Touky’ Huet
c7219ff1dd
New year copyright update.
12 vuotta sitten
Sam Hocevar
d6634da83f
build: fix the WTFPL site URL in all code comments.
12 vuotta sitten
Benjamin ‘Touky’ Huet
e8d2d8c202
So Character Controller works with a lazy camera logic.
12 vuotta sitten
Benjamin ‘Touky’ Huet
a031bad19c
Added some convenient functions in camera.
12 vuotta sitten
Sam Hocevar
2723dabfac
orbital: play with the camera.
12 vuotta sitten
Sam Hocevar
da6062de06
core: add methods to set the camera's view matrix.
12 vuotta sitten
Sam Hocevar
90bfc79b22
core: tick methods now use seconds, like any sane system.
12 vuotta sitten
Sam Hocevar
08fc460668
core: move the Camera class from Orbital to the engine core.
12 vuotta sitten
Sam Hocevar
f79a3c52b5
core: add a Sprite class to try to factor some common logic currently
found in the game. Will be greatly improved later.
13 vuotta sitten
Sam Hocevar
660962e894
build: put debug stuff and shader stuff in subdirectories.
13 vuotta sitten
Sam Hocevar
22b7a41c2e
core: fix include guard naming scheme.
14 vuotta sitten
Sam Hocevar
8848cf53db
Put everything in the "lol" namespace. Better late than never.
14 vuotta sitten
Sam Hocevar
0ed566d3cc
Complete Lol Engine / Deus Hax / Monsterz split.
14 vuotta sitten
Sam Hocevar
54a05e0c2c
Allow for different priorities in game and draw tick levels.
14 vuotta sitten
Sam Hocevar
1f3226dc2f
Add a debugging sphere object to test transparency.
14 vuotta sitten
Sam Hocevar
57a0cb5102
Refactor stuff.
14 vuotta sitten
Sam Hocevar
50e4f67254
Get the timer to talk milliseconds instead of seconds.
14 vuotta sitten
Sam Hocevar
4d63ad6ada
Rename "asset" to "entity". It's way cooler.
14 vuotta sitten
Sam Hocevar
0fe723ee86
Implement video recording using libpipi.
14 vuotta sitten
Sam Hocevar
e16f8d7804
Add a debug sprite to the scene.
14 vuotta sitten