15 Commit (a9972696e624a6feedb89944271ed4bd6a8f6fb2)

Autore SHA1 Messaggio Data
  Benjamin ‘Touky’ Huet b7fc1953ab Some names tweaks 11 anni fa
  Sam Hocevar b91c177125 camera: const correctness for all getters. 11 anni fa
  Benjamin ‘Touky’ Huet 04556dea8b mat4 : removed useless ortho(). Fixed shifted_perspective so it actually works. 11 anni fa
  Benjamin ‘Touky’ Huet afefed080b Camera : Added useage tweak. 11 anni fa
  Benjamin ‘Touky’ Huet 876f62228c btphystest : added new camera functions. Added funny camera stuff for cat simulation. 11 anni fa
  Sam Hocevar 16a620d537 scene: start refactoring the camera code; we now have a stack of cameras 12 anni fa
  Benjamin ‘Touky’ Huet 7a051f9455 Added MeshViewer new project, its goal being to have a program capable of previewing a mesh from an outer source (.txt, js, etc ...) in order to speed up mesh creation. 12 anni fa
  Benjamin ‘Touky’ Huet c7219ff1dd New year copyright update. 12 anni fa
  Sam Hocevar d6634da83f build: fix the WTFPL site URL in all code comments. 12 anni fa
  Benjamin ‘Touky’ Huet e8d2d8c202 So Character Controller works with a lazy camera logic. 12 anni fa
  Benjamin ‘Touky’ Huet a031bad19c Added some convenient functions in camera. 12 anni fa
  Sam Hocevar 2723dabfac orbital: play with the camera. 12 anni fa
  Sam Hocevar da6062de06 core: add methods to set the camera's view matrix. 12 anni fa
  Sam Hocevar 90bfc79b22 core: tick methods now use seconds, like any sane system. 12 anni fa
  Sam Hocevar 08fc460668 core: move the Camera class from Orbital to the engine core. 12 anni fa
  Sam Hocevar f79a3c52b5 core: add a Sprite class to try to factor some common logic currently 13 anni fa
  Sam Hocevar 660962e894 build: put debug stuff and shader stuff in subdirectories. 13 anni fa
  Sam Hocevar 22b7a41c2e core: fix include guard naming scheme. 14 anni fa
  Sam Hocevar 8848cf53db Put everything in the "lol" namespace. Better late than never. 14 anni fa
  Sam Hocevar 0ed566d3cc Complete Lol Engine / Deus Hax / Monsterz split. 14 anni fa
  Sam Hocevar 54a05e0c2c Allow for different priorities in game and draw tick levels. 14 anni fa
  Sam Hocevar 1f3226dc2f Add a debugging sphere object to test transparency. 14 anni fa
  Sam Hocevar 57a0cb5102 Refactor stuff. 14 anni fa
  Sam Hocevar 50e4f67254 Get the timer to talk milliseconds instead of seconds. 14 anni fa
  Sam Hocevar 4d63ad6ada Rename "asset" to "entity". It's way cooler. 14 anni fa
  Sam Hocevar 0fe723ee86 Implement video recording using libpipi. 14 anni fa
  Sam Hocevar e16f8d7804 Add a debug sprite to the scene. 14 anni fa