15 Révisions (a9972696e624a6feedb89944271ed4bd6a8f6fb2)

Auteur SHA1 Message Date
  Benjamin ‘Touky’ Huet b7fc1953ab Some names tweaks il y a 11 ans
  Sam Hocevar b91c177125 camera: const correctness for all getters. il y a 11 ans
  Benjamin ‘Touky’ Huet 04556dea8b mat4 : removed useless ortho(). Fixed shifted_perspective so it actually works. il y a 11 ans
  Benjamin ‘Touky’ Huet afefed080b Camera : Added useage tweak. il y a 11 ans
  Benjamin ‘Touky’ Huet 876f62228c btphystest : added new camera functions. Added funny camera stuff for cat simulation. il y a 11 ans
  Sam Hocevar 16a620d537 scene: start refactoring the camera code; we now have a stack of cameras il y a 12 ans
  Benjamin ‘Touky’ Huet 7a051f9455 Added MeshViewer new project, its goal being to have a program capable of previewing a mesh from an outer source (.txt, js, etc ...) in order to speed up mesh creation. il y a 12 ans
  Benjamin ‘Touky’ Huet c7219ff1dd New year copyright update. il y a 12 ans
  Sam Hocevar d6634da83f build: fix the WTFPL site URL in all code comments. il y a 12 ans
  Benjamin ‘Touky’ Huet e8d2d8c202 So Character Controller works with a lazy camera logic. il y a 12 ans
  Benjamin ‘Touky’ Huet a031bad19c Added some convenient functions in camera. il y a 12 ans
  Sam Hocevar 2723dabfac orbital: play with the camera. il y a 12 ans
  Sam Hocevar da6062de06 core: add methods to set the camera's view matrix. il y a 12 ans
  Sam Hocevar 90bfc79b22 core: tick methods now use seconds, like any sane system. il y a 12 ans
  Sam Hocevar 08fc460668 core: move the Camera class from Orbital to the engine core. il y a 12 ans
  Sam Hocevar f79a3c52b5 core: add a Sprite class to try to factor some common logic currently il y a 13 ans
  Sam Hocevar 660962e894 build: put debug stuff and shader stuff in subdirectories. il y a 13 ans
  Sam Hocevar 22b7a41c2e core: fix include guard naming scheme. il y a 14 ans
  Sam Hocevar 8848cf53db Put everything in the "lol" namespace. Better late than never. il y a 14 ans
  Sam Hocevar 0ed566d3cc Complete Lol Engine / Deus Hax / Monsterz split. il y a 14 ans
  Sam Hocevar 54a05e0c2c Allow for different priorities in game and draw tick levels. il y a 14 ans
  Sam Hocevar 1f3226dc2f Add a debugging sphere object to test transparency. il y a 14 ans
  Sam Hocevar 57a0cb5102 Refactor stuff. il y a 14 ans
  Sam Hocevar 50e4f67254 Get the timer to talk milliseconds instead of seconds. il y a 14 ans
  Sam Hocevar 4d63ad6ada Rename "asset" to "entity". It's way cooler. il y a 14 ans
  Sam Hocevar 0fe723ee86 Implement video recording using libpipi. il y a 14 ans
  Sam Hocevar e16f8d7804 Add a debug sprite to the scene. il y a 14 ans