Sam Hocevar
aa6ce4c34d
easymesh: set the capsule's main axis to Y, not Z.
il y a 12 ans
Sam Hocevar
497df444cc
easymesh: add the capsule mesh.
il y a 12 ans
Sam Hocevar
71faabe207
test: go ape shit crazy on the FoV.
il y a 12 ans
Sam Hocevar
b7ab11200a
test: fix physics cube backface culling.
il y a 12 ans
Sam Hocevar
4621420316
easymesh: fix the HLSL code in shiny.lolfx.
il y a 12 ans
Sam Hocevar
a492530c60
test: fix an alignment issue with btVector3/vec3 casts.
il y a 12 ans
Benjamin ‘Touky’ Huet
ebbed2988a
BtPhysTest : Container box now moves.
il y a 12 ans
Sam Hocevar
d0a1dd6873
build: generate debug information even in release mode.
il y a 12 ans
Sam Hocevar
333f34e09e
test: fix Bullet/Lol quaternion conversions, they use [x y z w] whereas we use
the mathematician-friendly [w x y z].
il y a 12 ans
Sam Hocevar
a969597a56
build: rename "Lol.Core.Build.props" to the more explicit "config-build.xml"
and add a new "UseBullet" configuration flag.
il y a 12 ans
Sam Hocevar
9130d7fc7b
build: fix a bug in the Xbox 360 defines propagation.
il y a 12 ans
Sam Hocevar
92308c4e81
test: use 0 instead of NULL to fix the X360 build.
il y a 12 ans
Benjamin ‘Touky’ Huet
e82c65aa18
Added walls and better context to the physics.
il y a 12 ans
Sam Hocevar
b5f1b679b7
test: minor tweaks to the physics demo.
il y a 12 ans
Sam Hocevar
b305986edb
easymesh: use an icosphere instead of an UV-sphere for the sphere primitive.
il y a 12 ans
Sam Hocevar
1ae419aaa3
gpu: enable backface culling for indexed meshes, too.
il y a 12 ans
Benjamin ‘Touky’ Huet
444ed1df81
EasyPhysics : Added Capsules.
il y a 12 ans
Benjamin ‘Touky’ Huet
cd46cef099
Added Cylinder primitives.
Added several delete/destructor, speeds up exit & saves memory.
il y a 12 ans
Benjamin ‘Touky’ Huet
0ea021a40a
EasyMesh : Fixed normals on disc when one of the radius == 0
EasyPhysics : Added Cone primitive.
il y a 12 ans
Sam Hocevar
e12fc0e35c
tutorial: add a simple EasyMesh viewer.
il y a 12 ans
Benjamin ‘Touky’ Huet
9c5364c734
Added sphere in EasyPhysics
il y a 12 ans
Benjamin ‘Touky’ Huet
197c11e8d1
CIS yet again.
il y a 12 ans
Benjamin ‘Touky’ Huet
b37dfcabf8
CIS FIX
il y a 12 ans
Sam Hocevar
22e123eb08
test: add missing physics files to Makefile.
il y a 12 ans
Benjamin ‘Touky’ Huet
ecd676ae74
Some CIS FIX.
il y a 12 ans
Benjamin ‘Touky’ Huet
c13c243453
#include were fucked-up ......
il y a 12 ans
Benjamin ‘Touky’ Huet
6cb8bb99ca
Behold the power of LolPhysics !
Added lol::phys::Simulation, lol::phys::EasyPhysics for easy physic uses.
Added PhysicsObject, wich hold EasyMesh & EasyPhysics components so it is easy to use. Easy seems to be the consensus.
BtPhysTest now works with new physics classes.
Known problem for this commit:
Physics is not properly setup.
There might be memory leaks, I don't think I've parsed all new/delete.
A LOT of primitives are not taken into account.
il y a 12 ans
Sam Hocevar
65ea695de1
core: start working on a higher level LolFx compiler based on the latest
GLSL grammar and some personal attempts at writing an HLSL grammar.
il y a 12 ans
Sam Hocevar
782379a86a
easymesh: the light direction is now a uniform variable.
il y a 12 ans
Sam Hocevar
c36a5fe78f
ps3: add pad support for the PS3, without plug/unplug detection for now.
il y a 12 ans
Sam Hocevar
1a118eda95
build: update Windows SDL binaries to 1.2.15.
il y a 12 ans
Sam Hocevar
3d02e1e213
build: recompile Win64 SDL with -D_CRTIMP= so that it uses the static runtime
library (the same that we use for the engine), and link with winmm.lib and
dxguid.lib on that platform.
il y a 12 ans
Sam Hocevar
16f16d5882
test: minor tweaks to the Bullet demo.
il y a 12 ans
Sam Hocevar
f8befa3d7b
build: fix PS3 optimisation flags in VS2010.
il y a 12 ans
Sam Hocevar
9a95a8ec30
ps3: fix CPU and stack size performance issues on the PS3.
il y a 12 ans
Sam Hocevar
abf63fc76e
build: always generate debug information in debug mode on VS2010.
il y a 12 ans
Sam Hocevar
ca60558e03
build: put all Bullet files in their own VS2010 project subfolder.
il y a 12 ans
Sam Hocevar
fb28a7cadd
core: build Bullet as part of the VS2010 project.
il y a 12 ans
Sam Hocevar
a01c953096
tutorial: start working on an FBO example.
il y a 12 ans
Sam Hocevar
f3b61c9616
test: refine physics timestep.
il y a 12 ans
Sam Hocevar
735d071778
core: fix Bullet compilation with the Native Client toolchain.
il y a 12 ans
Sam Hocevar
fe05e5e11a
test: activate the Bullet Physics test on all Unix platforms.
il y a 12 ans
Sam Hocevar
372c287ccd
core: add the whole BulletPhysics source code to the engine core, because
that’s precisely how they want us to use it.
il y a 12 ans
Benjamin ‘Touky’ Huet
041c815fb6
Works better now.
il y a 12 ans
Benjamin ‘Touky’ Huet
5acf6b77a7
BtPhysTest works !
il y a 12 ans
Sam Hocevar
a557ab6a7e
build: ship BulletPhysics for Win32, Win64, X360 and PS3.
il y a 12 ans
Sam Hocevar
de6b0993a9
build: revert the cool solution platform name change, because fucking
VS2010 keeps reintroducing the old names anyway.
il y a 12 ans
Benjamin ‘Touky’ Huet
ba99fad120
Small BtPhysTest tweak, the camera shows something, now.
il y a 12 ans
Sam Hocevar
4220cb8e12
build: do like BulletPhysics and make the PS3 code always visible.
il y a 12 ans
Sam Hocevar
316df48a60
test: use lol::mat4 instead of Bullet matrices.
il y a 12 ans