35 Révisions (aeb1b68377d7e53a12e6298b55ec1004089360d0)

Auteur SHA1 Message Date
  Benjamin ‘Touky’ Huet c7219ff1dd New year copyright update. il y a 12 ans
  Sam Hocevar d6634da83f build: fix the WTFPL site URL in all code comments. il y a 12 ans
  Sam Hocevar f35f4284b0 core: allow each blitted tile to be stretched differently. il y a 12 ans
  Sam Hocevar edfa3dfc4b core: allow to stretch 2D sprits in both X and Y directions. il y a 12 ans
  Sam Hocevar 6bbe943492 core: rename vec2i to ivec2 etc. to better match GLSL. il y a 13 ans
  Sam Hocevar 6266c289ee tileset: replace the Tiler ID system with real TileSet objects. The only il y a 13 ans
  Sam Hocevar 1fb4205d61 tiler: Tiler::GetSize can now return a different value for different tiles. il y a 13 ans
  Sam Hocevar 10b321b204 core: get rid of now useless <cstdio> includes. il y a 13 ans
  Sam Hocevar 1e5624d551 core: create a logger class to reduce printf usage. il y a 13 ans
  Sam Hocevar 8848cf53db Put everything in the "lol" namespace. Better late than never. il y a 13 ans
  Sam Hocevar 6405ef32ea Get rid of float3, float4, int3 etc. in favour of GLSL types. il y a 13 ans
  Sam Hocevar 4df4ba3a78 Get rid of the SHADER_CRAP macro and use LOL_EXPERIMENTAL instead, il y a 13 ans
  Sam Hocevar 9a66d6b1bb Switch scene rendering method to vertex buffer objects. il y a 14 ans
  Sam Hocevar bcca962ba9 Allow to query for a tileset's size and/or number of tiles. il y a 14 ans
  Sam Hocevar 375d7ee14d TileSets can now be initialised either using the tile size, or the il y a 14 ans
  Sam Hocevar 29fe980021 Fix a coding error in the null tiler detection. il y a 14 ans
  Sam Hocevar 66ab1860ef Add more error reporting to the Tiler and the Ticker. il y a 14 ans
  Sam Hocevar 5ebe9f9c85 Add support for rotated views and stretched tiles. il y a 14 ans
  Sam Hocevar 0ed566d3cc Complete Lol Engine / Deus Hax / Monsterz split. il y a 14 ans
  Sam Hocevar c73ee58065 The Tile size can now be specified upon TileSet load. Add a sample il y a 14 ans
  Sam Hocevar ae70b9f658 Move _strncasecmp define from forge.cpp/tiler.cpp to dict.cpp. il y a 14 ans
  Sam Hocevar 3bb8c8aa2f Factor Forge and Tiler using the new Dict class. il y a 14 ans
  Sam Hocevar 988f7c2885 Replace mouse scrolling with a joystick simulated by the e/s/d/f keys. il y a 14 ans
  Sam Hocevar 2edd7f4dbf Start to handle differences between vertical and horizontal tiles. il y a 14 ans
  Sam Hocevar 0fc6a8487c Slightly improve the documentation in a few files, add the missing il y a 14 ans
  Sam Hocevar 4d005a7dbb Implement a naive garbage collector. il y a 14 ans
  Sam Hocevar 40d2f1c00a Minor Win32 compilation fixes. il y a 14 ans
  Sam Hocevar a9b63620d4 Rendering starts to work again. There is no Z-sorting yet. il y a 14 ans
  Sam Hocevar af3be15a7d Much better resource allocation and release. Scene manager stub. il y a 14 ans
  Sam Hocevar 4537534dcf Support CSV .tmx files to get rid of that pathetic system() call. il y a 14 ans
  Sam Hocevar 51a2711e19 Fix default tiler image. il y a 14 ans
  Sam Hocevar eeb7c6ca53 Fix default tile loader. il y a 14 ans
  Sam Hocevar f2213985f5 Test collisions. il y a 14 ans
  Sam Hocevar a066bec3bb Sort layers before rendering. il y a 14 ans
  Sam Hocevar 68c71cfa83 Create a tile manager. There are no longer any GL calls in test-map.cpp or il y a 14 ans