1000 Commits (aeb1b68377d7e53a12e6298b55ec1004089360d0)

Author SHA1 Message Date
  Sam Hocevar fe9bab81c1 gpu: fix a great lot of Direct3D problems, spotted using PIX. 12 years ago
  Sam Hocevar 8da2f504a8 debug: use std::abort() instead of a custom idiocy. 12 years ago
  Sam Hocevar 4e4d5a8e06 build: fix GCC build; it doesn't like to have a local file called debug/debug.h. 12 years ago
  Sam Hocevar 48c7070243 gpu: replace exit(0) in D3D error checks with lol::Abort(). 12 years ago
  Sam Hocevar 0d49891632 gpu: fix a nasty bug in the D3D9 vertex declaration code that caused 12 years ago
  Sam Hocevar f7770f7387 gpu: add an Unbind() method for textures for clean up. Unfortunately 12 years ago
  Sam Hocevar b34088e5bd math: add mat2 and mat3 types; they'll be useful. 12 years ago
  Sam Hocevar 169a16b63e gpu: move the platform-specific triangle drawing call to the VertexDeclaration 12 years ago
  Sam Hocevar 560d5cc6be gpu: fix the core scene renderer. 12 years ago
  Sam Hocevar a54bb70d64 build: minor Windows compilation fixes. 12 years ago
  Sam Hocevar 6169c874e4 gpu: port the vertex buffer abstraction layer to OpenGL. 12 years ago
  Sam Hocevar f7e202a7c8 gpu: implement vertex buffer streams for Direct3D. OpenGL is missing for now. 12 years ago
  Sam Hocevar 2601c970a2 gpu: refactor the vertex declaration code to allow several vertex streams. 12 years ago
  Sam Hocevar 3ab2f621f8 gpu: fix compilation errors and warnings in the vertex declaration code. 12 years ago
  Sam Hocevar 5218c59ab7 gpu: start working on a template-based vertex buffer class. 12 years ago
  Sam Hocevar 5014b90b3e build: compilation fixes for errors introduced in the recent Direct3D 12 years ago
  Sam Hocevar 57f393d0d3 gpu: port the texture and scene handling code to Direct3D. Not functional. 12 years ago
  Sam Hocevar 15c4e8016a android: slightly update Android project for newer SDK versions. 12 years ago
  Sam Hocevar 64da211c62 math: do not use #pragma diagnostic push for GCC prior to 4.6. 12 years ago
  Sam Hocevar 1485e5bf63 gpu: add support for integer uniforms and fix a few PS3 and Linux compilation 12 years ago
  Sam Hocevar 458378003c win32: the uniform handling code was completely broken; we now properly 12 years ago
  Sam Hocevar 88f10fe54b build: allow to build the Direct3D 9 driver with the mingw compiler. 12 years ago
  Sam Hocevar 5d2ddbdb6f math: use size_t instead of int for vector subscript to avoid torrents 12 years ago
  Sam Hocevar 090834b149 win32: start porting the graphical backend to DirectX 9. Apparently I 12 years ago
  Sam Hocevar d855e72198 win32: the GDI+ byte swapping was wrong; fix that. 12 years ago
  Sam Hocevar d539f3b80c win32: shuffle bytes in GDI images to match what OpenGL supports. 12 years ago
  Sam Hocevar a3f410d697 video: allow to set the default clear color. 12 years ago
  Sam Hocevar f35f4284b0 core: allow each blitted tile to be stretched differently. 12 years ago
  Sam Hocevar bd69c76f90 xbox: fix a few problems in the shader handling code; the first tutorial now 12 years ago
  Sam Hocevar 2831476774 build: major refactoring of the Win32 and Xbox project files; we now 12 years ago
  Sam Hocevar 6868b1eb32 math: remove old non-working vector code for the float to half conversion. 12 years ago
  Sam Hocevar fac42dd7a2 xbox: create the Xbox application class and add a project file for MrPigeon. 12 years ago
  Sam Hocevar 4624e6394a math: fix VS2010 compiler warnings in the float/half conversion tables, and 12 years ago
  Sam Hocevar edfa3dfc4b core: allow to stretch 2D sprits in both X and Y directions. 12 years ago
  Sam Hocevar ad64711c84 sdl: convert any opened image to 8 bit per channel because we don't have 12 years ago
  Sam Hocevar 130071bd6a math: add a few comments. 12 years ago
  Sam Hocevar 56e4332597 build: reorganise math files in a single "math" directory, and get rid of the 12 years ago
  Sam Hocevar 43e152053a win32: add a lot of DirectX stubs. 12 years ago
  Sam Hocevar d9f600f7e3 math: disable vectors of halfs until we find a way to speed up the build 12 years ago
  Sam Hocevar 33a3897b06 math: add vectors of "half" to vector.h. 12 years ago
  Sam Hocevar 2d3307c6b2 math: move cross product out of the .cpp file. 12 years ago
  Sam Hocevar 2f4c181f7d gl: compilation fix due to #if/#elif confusion. 12 years ago
  Sam Hocevar 60a2e83d54 xbox: start working on an Xbox/Direct3D port. 12 years ago
  Sam Hocevar 7fd393b7ef sdl: on Windows, perform the input tick in the main drawing thread. 12 years ago
  Sam Hocevar 0303a8384f win32: fix Visual Studio compilation and link issues. 12 years ago
  Sam Hocevar 89c3b3a60f ps3: fix PS3 build after the Queue refactoring. 12 years ago
  Sam Hocevar 8bea4cf189 math: ensure real::fabs() is never chosen over std::fabs() for arguments 12 years ago
  Sam Hocevar c0cb995fd2 win32: various compilation fixes, mostly project updates, but also a 12 years ago
  Sam Hocevar 7867c6ea3e math: fix minor warnings in half.h and vector.h. 12 years ago
  Sam Hocevar b4610706c0 math: move half.h into the public headers. 12 years ago