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lolengine
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lol
kopie van https://github.com/lolengine/lol
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529 Commits
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1.4 GiB
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4 Commits (afd2cfd69d3d7581effadaa6d60d4beb1344f318)

Auteur SHA1 Bericht Datum
  Sam Hocevar 10b321b204 core: get rid of now useless <cstdio> includes. 14 jaren geleden
  Sam Hocevar 233ad8bb89 core: fix uninitialised WorldEntity members. 14 jaren geleden
  Sam Hocevar 8848cf53db Put everything in the "lol" namespace. Better late than never. 15 jaren geleden
  Sam Hocevar de3da71331 Create the WorldEntity class, for objects with world coordinates. 15 jaren geleden
  Sam Hocevar 21fd077d12 Reduce audio latency by using 1K samples instead of 4K. 15 jaren geleden
  Sam Hocevar 640735731a Add preliminary support for sound samples. Implement click. 15 jaren geleden
  Sam Hocevar 0ed566d3cc Complete Lol Engine / Deus Hax / Monsterz split. 15 jaren geleden
  Sam Hocevar 50e4f67254 Get the timer to talk milliseconds instead of seconds. 15 jaren geleden
  Sam Hocevar 0d78ca44ca Implement Timer::PollSeconds(), if necessary. 15 jaren geleden
  Sam Hocevar 8bfb98c160 Implement a better timing mechanism for fixed framerate. Accuracy is
sub-millisecond but can be improved if we get rid of SDL timers.
15 jaren geleden
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