3174 Commits (b24635f4a69f81e40e6b73622bd35e2d058ffa96)
 

Author SHA1 Message Date
  Sam Hocevar 016a5ec38b Add a benchmark mode to the ticker. 14 years ago
  Sam Hocevar c5aea027b9 Store the requested FPS in the Ticker class. 14 years ago
  Sam Hocevar 0297a2b195 The client application no longer needs to call Video::Clea(). 14 years ago
  Sam Hocevar bd751c1a0c Allow to specify FPS in the DebugRecord object. 14 years ago
  Sam Hocevar 12d85f61d6 Copy all necessary DLLs to the target dir after a successful build. 14 years ago
  Sam Hocevar 5eb598905a The most recent interface layout. 14 years ago
  Sam Hocevar 0077791680 Add more GetName() implementations. 14 years ago
  Sam Hocevar 55d5a1ac52 Define _DEBUG when configure is called with --enable-debug. 14 years ago
  Sam Hocevar c1a3d37e7b Fix the Dict class. It wasn't even implemented properly. 14 years ago
  Sam Hocevar d697fd40b1 Name tilers, samples and pieces for easier debugging. 14 years ago
  Sam Hocevar 29fe980021 Fix a coding error in the null tiler detection. 14 years ago
  Sam Hocevar 66ab1860ef Add more error reporting to the Tiler and the Ticker. 14 years ago
  Sam Hocevar 6b975946b9 Merge the Fusion class back into Board. 14 years ago
  Sam Hocevar cfb7d32d2e More aggressive ticker panic mode. 14 years ago
  Sam Hocevar 4db2c0c6fe Reduce error verbosity when entities are stuck at exit. 14 years ago
  Sam Hocevar bc63934531 Add a safeguard mechanism that gets rid of stuck entities upon shutdown. 14 years ago
  Sam Hocevar cc465a3d6c Add a Thumbs class to display the sidebar thumbnail icons. 14 years ago
  Sam Hocevar e3a8aa0961 Start working on a new gameplay, codenamed "Fusion". 14 years ago
  Sam Hocevar 8de209f707 Fix a crash caused by potential code/data discrepancies. 14 years ago
  Sam Hocevar e9583b8a62 Implement the title screen. Click on it to start a game. 14 years ago
  Sam Hocevar ff7655859e Add an Interface class that displays the general interface. 14 years ago
  Sam Hocevar f9cb712e81 First implementation of the mouse tracker. 14 years ago
  Sam Hocevar 9c08082263 Minor updates to the mouse tracking architecture. 14 years ago
  Sam Hocevar 1ae1693d52 Make Entity variable members private. 14 years ago
  Sam Hocevar 98e91ef607 Add all the bells and whistles needed for GTK+ compilation on Win32. 14 years ago
  Sam Hocevar 50ed9ffecc Test entity alignment features. Also, start working on the mouse tracking. 14 years ago
  Sam Hocevar 8df4d092a5 Implement Text::SetInt(). 14 years ago
  Sam Hocevar c48381f4a1 Prepare the code architecture for the title screen animations. 14 years ago
  Sam Hocevar e9e1390454 Display mashed monsterz statistics, up to 12 icons. 14 years ago
  Sam Hocevar 1dbd80b2a0 Text objects don't do bold by default. The fonts themselves should be bold. 14 years ago
  Sam Hocevar fa1cc51d97 Fix a texture size bug in the font initialisation. 14 years ago
  Sam Hocevar 6944791336 Get rid of game.cpp and game.h. 14 years ago
  Sam Hocevar b0ded399f6 Rework tile handling. This possibly breaks deushax pretty rudely. 14 years ago
  Sam Hocevar de3da71331 Create the WorldEntity class, for objects with world coordinates. 14 years ago
  Sam Hocevar 346c90dde8 Allow more particles, just in case. 14 years ago
  Sam Hocevar 885c48fcfb Fix Linux build. 14 years ago
  Sam Hocevar 502deb7597 Fix a few warnings here and there, and try to use the vector classes. 14 years ago
  Sam Hocevar f76b95f200 Rename Float3 to float3, Int3 to int3 etc. and add the 4-member versions. 14 years ago
  Sam Hocevar 0dfc497814 Add pseudorandom functions for floats. 14 years ago
  Sam Hocevar d5d9953cae Tune .gitignore for Win32 usage. 14 years ago
  Sam Hocevar 6c3b80be8f Particle emitter test. 14 years ago
  Sam Hocevar 4c278a0895 Change the way the Scene object works. 14 years ago
  Sam Hocevar b7e01a1f90 Skeleton for the particle emitter class. 14 years ago
  Sam Hocevar c43194554f Add a Text object for OSD and possibly other effects. 14 years ago
  Sam Hocevar aec3ebe446 Store .vcxproj.filters files in SVN. 14 years ago
  Sam Hocevar 87ed8cdf52 Print error reports before panicking when asset loads fail. 14 years ago
  Sam Hocevar 72dbe887c5 Play a few additional sounds (whip and pop). 14 years ago
  Sam Hocevar c2ddb97d63 Fix font rendering. 14 years ago
  Sam Hocevar c89d05d7e6 Add a utility function to compute the power of two above. 14 years ago
  Sam Hocevar 8458faf1fe Convert NPOT textures in code. 14 years ago