72 Ревизии (b369be3dd77facee49123fcea7fc03b08bcc9721)

Автор SHA1 Съобщение Дата
  Sam Hocevar b369be3dd7 build: various Windows compilation fixes. преди 11 години
  Sam Hocevar 5fb1ce656f math: add an Array2D class that acts like a 2D matrix. преди 11 години
  Sam Hocevar 47e71bda63 base: rough implementation of safe enums with minimal ToString() support. преди 11 години
  Sam Hocevar 7e769d6c79 base: make the safe enums slightly safer. :-) преди 11 години
  Benjamin ‘Touky’ Huet f5e37a4337 AddedSprite_sorter stores parameters now. преди 11 години
  Benjamin ‘Touky’ Huet 58a0c1001a ThreadManager is now an entity, it's awesooooome преди 11 години
  Benjamin ‘Touky’ Huet 3d4b3d53c3 Added bunch of stuff on threads and images. преди 11 години
  Benjamin ‘Touky’ Huet 98eb66b6c8 geomerty cleanup & tweak преди 11 години
  Benjamin ‘Touky’ Huet 04dff54084 Added aabb_tree.h to the main branch. преди 11 години
  Sam Hocevar 92c2f69d07 algorithm: move Array::Sort out of the base headers because their implementation преди 11 години
  Sam Hocevar 547fe6a908 color: utility functions to convert vec3 colors to hex strings. преди 12 години
  Sam Hocevar d46e63ff29 build: VS2012 solution and project tweaks for exotic platforms. преди 12 години
  Benlitz 246af694d8 removed vs2010 solution, migrated all projects to 2012. VsLol stays on 2010 for compatibility and now has its own sln. преди 12 години
  Sam Hocevar 1945e85afc scene: start working on the scene class reorganisation. преди 12 години
  Benjamin ‘Touky’ Huet 2b6b50aa26 EZMesh : Some files splitup преди 12 години
  Sam Hocevar 470fbbc550 build: add Abuse to the Visual Studio solution and exclude NaCl files преди 12 години
  Benjamin ‘Touky’ Huet 4029f475e4 for ze LOL преди 12 години
  Benjamin ‘Touky’ Huet 34688578ae Added Shiny flat lolfx преди 12 години
  Benjamin ‘Touky’ Huet 747da72c44 Input : Small refactor, for clarity, easiness and beautification. преди 12 години
  Sam Hocevar 5f3ad5cc15 math: add constant vectors vec2::zero, vec2::axis_x, etc. преди 12 години
  Benjamin ‘Touky’ Huet 0a7dc44a67 Added MessageService : Basic & Naive Message logging. преди 12 години
  Benjamin ‘Touky’ Huet d8114e6cfb String : Added ::replace(char, char, bool), ::ToLower(), ::ToUpper() преди 12 години
  Benjamin ‘Touky’ Huet a03c38872d btPhysTest : Added a new test mode called "CAT_MODE". Try it out at your own risks. преди 12 години
  Benlitz 8a657ea287 input: Removed previous input system преди 12 години
  Benlitz a7aac24c46 Completely reworked input system. Unified device interface, button, axis and cursor support, controller and binding system, mouse capture. Tutorial 07_input provided. Require to compile lolcore with LOL_INPUT_V2 to be activated (also needed app-side before including core.h) преди 12 години
  Sam Hocevar 7468547abc ps4: prepare for the fioutaah! преди 12 години
  Sam Hocevar 068a328651 gpu: fix the Direct3D version of most rendering functions. преди 12 години
  Sam Hocevar 716c2b5592 gpu: create a Renderer and a RenderContext class to handle render states преди 12 години
  Sam Hocevar f7dbc33524 build: update .vcxproj files. преди 12 години
  Sam Hocevar 6faf4ee067 base: roll our own constants because it’s always a pain in the ass преди 12 години
  Sam Hocevar c46b3fbfec image: remove the Image::Format enum and use PixelFormat instead. преди 12 години
  Sam Hocevar c59fc670c2 core: import pristine lua 5.2.1 in the engine code. преди 12 години
  Sam Hocevar 700520d4d6 math: move rand() to its own header, ensure it only returns преди 12 години
  Sam Hocevar 872efdb880 debug: add Debug::DrawLine() and Debug::DrawBox() methods. преди 12 години
  Sam Hocevar 1d0eab0203 base: on Linux and some other architectures, dump a stack trace before преди 12 години
  Sam Hocevar 6c8186389f math: Interp class for frame-independent interpolation. преди 13 години
  Sam Hocevar 76c1960cc2 build: make lolcore depend on lolbullet, as it is supposed to. преди 13 години
  Sam Hocevar 6e1156aaea build: split the main library into lolcore and lolbullet. преди 13 години
  Benjamin ‘Touky’ Huet bb0051ae8e render : Added DebugRenderMode & corresponding shaders. naive (VERY) implementation in MeshViewer. преди 13 години
  Sam Hocevar 32e3cff46a sys: Atomic template class for thread-safe and potentially lockless преди 13 години
  Sam Hocevar c7767c6c64 sys: create an empty File class. преди 13 години
  Sam Hocevar 06c4ec01c3 base: move headers around and promote gpu/ to lol/gpu/. преди 13 години
  Sam Hocevar 0ba4e6d9e0 easymesh: interface the shiny shader with new Light objects. преди 13 години
  Sam Hocevar 8613d04c03 core: implement a cool ASSERT() macro. преди 13 години
  Sam Hocevar 4a643241be build: remove leftover entries from .vcxproj. преди 13 години
  Sam Hocevar 5402346b16 core: move the Log and Timer classes to the sys/ subdirectory, use преди 13 години
  Sam Hocevar 145ad9e806 build: fix a ClInclude that should have been ClCompile. преди 13 години
  Sam Hocevar 1a54a81167 sys: move thread.h to the sys/ directory. преди 13 години
  Benjamin ‘Touky’ Huet 4393a43752 Added CSG v0.001a : not optimized, too much operation makes it slow. triangle count is not optimized. преди 13 години
  Benjamin ‘Touky’ Huet 3d56a23a55 Added geometry basic functions. преди 13 години