72 Révisions (b369be3dd77facee49123fcea7fc03b08bcc9721)

Auteur SHA1 Message Date
  Sam Hocevar b369be3dd7 build: various Windows compilation fixes. il y a 11 ans
  Sam Hocevar 5fb1ce656f math: add an Array2D class that acts like a 2D matrix. il y a 11 ans
  Sam Hocevar 47e71bda63 base: rough implementation of safe enums with minimal ToString() support. il y a 11 ans
  Sam Hocevar 7e769d6c79 base: make the safe enums slightly safer. :-) il y a 11 ans
  Benjamin ‘Touky’ Huet f5e37a4337 AddedSprite_sorter stores parameters now. il y a 11 ans
  Benjamin ‘Touky’ Huet 58a0c1001a ThreadManager is now an entity, it's awesooooome il y a 11 ans
  Benjamin ‘Touky’ Huet 3d4b3d53c3 Added bunch of stuff on threads and images. il y a 11 ans
  Benjamin ‘Touky’ Huet 98eb66b6c8 geomerty cleanup & tweak il y a 11 ans
  Benjamin ‘Touky’ Huet 04dff54084 Added aabb_tree.h to the main branch. il y a 11 ans
  Sam Hocevar 92c2f69d07 algorithm: move Array::Sort out of the base headers because their implementation il y a 11 ans
  Sam Hocevar 547fe6a908 color: utility functions to convert vec3 colors to hex strings. il y a 12 ans
  Sam Hocevar d46e63ff29 build: VS2012 solution and project tweaks for exotic platforms. il y a 12 ans
  Benlitz 246af694d8 removed vs2010 solution, migrated all projects to 2012. VsLol stays on 2010 for compatibility and now has its own sln. il y a 12 ans
  Sam Hocevar 1945e85afc scene: start working on the scene class reorganisation. il y a 12 ans
  Benjamin ‘Touky’ Huet 2b6b50aa26 EZMesh : Some files splitup il y a 12 ans
  Sam Hocevar 470fbbc550 build: add Abuse to the Visual Studio solution and exclude NaCl files il y a 12 ans
  Benjamin ‘Touky’ Huet 4029f475e4 for ze LOL il y a 12 ans
  Benjamin ‘Touky’ Huet 34688578ae Added Shiny flat lolfx il y a 12 ans
  Benjamin ‘Touky’ Huet 747da72c44 Input : Small refactor, for clarity, easiness and beautification. il y a 12 ans
  Sam Hocevar 5f3ad5cc15 math: add constant vectors vec2::zero, vec2::axis_x, etc. il y a 12 ans
  Benjamin ‘Touky’ Huet 0a7dc44a67 Added MessageService : Basic & Naive Message logging. il y a 12 ans
  Benjamin ‘Touky’ Huet d8114e6cfb String : Added ::replace(char, char, bool), ::ToLower(), ::ToUpper() il y a 12 ans
  Benjamin ‘Touky’ Huet a03c38872d btPhysTest : Added a new test mode called "CAT_MODE". Try it out at your own risks. il y a 12 ans
  Benlitz 8a657ea287 input: Removed previous input system il y a 12 ans
  Benlitz a7aac24c46 Completely reworked input system. Unified device interface, button, axis and cursor support, controller and binding system, mouse capture. Tutorial 07_input provided. Require to compile lolcore with LOL_INPUT_V2 to be activated (also needed app-side before including core.h) il y a 12 ans
  Sam Hocevar 7468547abc ps4: prepare for the fioutaah! il y a 12 ans
  Sam Hocevar 068a328651 gpu: fix the Direct3D version of most rendering functions. il y a 12 ans
  Sam Hocevar 716c2b5592 gpu: create a Renderer and a RenderContext class to handle render states il y a 12 ans
  Sam Hocevar f7dbc33524 build: update .vcxproj files. il y a 12 ans
  Sam Hocevar 6faf4ee067 base: roll our own constants because it’s always a pain in the ass il y a 12 ans
  Sam Hocevar c46b3fbfec image: remove the Image::Format enum and use PixelFormat instead. il y a 12 ans
  Sam Hocevar c59fc670c2 core: import pristine lua 5.2.1 in the engine code. il y a 12 ans
  Sam Hocevar 700520d4d6 math: move rand() to its own header, ensure it only returns il y a 12 ans
  Sam Hocevar 872efdb880 debug: add Debug::DrawLine() and Debug::DrawBox() methods. il y a 12 ans
  Sam Hocevar 1d0eab0203 base: on Linux and some other architectures, dump a stack trace before il y a 12 ans
  Sam Hocevar 6c8186389f math: Interp class for frame-independent interpolation. il y a 13 ans
  Sam Hocevar 76c1960cc2 build: make lolcore depend on lolbullet, as it is supposed to. il y a 13 ans
  Sam Hocevar 6e1156aaea build: split the main library into lolcore and lolbullet. il y a 13 ans
  Benjamin ‘Touky’ Huet bb0051ae8e render : Added DebugRenderMode & corresponding shaders. naive (VERY) implementation in MeshViewer. il y a 13 ans
  Sam Hocevar 32e3cff46a sys: Atomic template class for thread-safe and potentially lockless il y a 13 ans
  Sam Hocevar c7767c6c64 sys: create an empty File class. il y a 13 ans
  Sam Hocevar 06c4ec01c3 base: move headers around and promote gpu/ to lol/gpu/. il y a 13 ans
  Sam Hocevar 0ba4e6d9e0 easymesh: interface the shiny shader with new Light objects. il y a 13 ans
  Sam Hocevar 8613d04c03 core: implement a cool ASSERT() macro. il y a 13 ans
  Sam Hocevar 4a643241be build: remove leftover entries from .vcxproj. il y a 13 ans
  Sam Hocevar 5402346b16 core: move the Log and Timer classes to the sys/ subdirectory, use il y a 13 ans
  Sam Hocevar 145ad9e806 build: fix a ClInclude that should have been ClCompile. il y a 13 ans
  Sam Hocevar 1a54a81167 sys: move thread.h to the sys/ directory. il y a 13 ans
  Benjamin ‘Touky’ Huet 4393a43752 Added CSG v0.001a : not optimized, too much operation makes it slow. triangle count is not optimized. il y a 13 ans
  Benjamin ‘Touky’ Huet 3d56a23a55 Added geometry basic functions. il y a 13 ans