Benjamin ‘Touky’ Huet
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486029decd
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Revert
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12 years ago |
Benjamin ‘Touky’ Huet
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b887ac5355
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Small refactor on the BulletCc.
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12 years ago |
Sam Hocevar
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3e206b60e0
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gpu: do not try to call glVertexAttribIPointer if Glew did not find it.
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12 years ago |
Sam Hocevar
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a233173fc7
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tutorial: sync HLSL version of the water/fire effect with the GLSL one.
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12 years ago |
Sam Hocevar
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0d78d14145
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tutorial: tweak noise shader once more, and add a few code comments.
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12 years ago |
Sam Hocevar
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36d49b50e5
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tutorial: replace white noise with ordered dithering.
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12 years ago |
Sam Hocevar
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6cb15b3647
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tutorial: add some cosmetic white noise.
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12 years ago |
Sam Hocevar
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10431d1421
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tutorial: add funny shit to the noise shader example.
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12 years ago |
Sam Hocevar
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4fc8ce6470
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gpu: now shaders can only be created from a LolFx file.
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12 years ago |
Sam Hocevar
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100f53e550
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gpu: convert the gradient shader to a LolFx effect file.
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12 years ago |
Sam Hocevar
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ca1050e047
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debug: get rid of quad.cpp, it's become useless.
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12 years ago |
Sam Hocevar
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2297288114
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gpu: get rid of the inline 2D shader and create "tile.lolfx".
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12 years ago |
Benjamin ‘Touky’ Huet
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7e4252a38f
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CIS:CSI
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12 years ago |
Benjamin ‘Touky’ Huet
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c0d15f170a
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12 years ago |
Sam Hocevar
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45da878e36
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tutorial: make the noise shader computationally more efficient.
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12 years ago |
Sam Hocevar
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0f845aa5da
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build: ignore .so files and add missing source files to makefile.
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12 years ago |
Sam Hocevar
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ada16c6214
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tutorial: use a better value noise function that does not suffer from the
same discontinuity issues as the sin() approach.
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12 years ago |
Sam Hocevar
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e22e905dec
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easymesh: fix an data corruption with scaling along a single axis.
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12 years ago |
Benjamin ‘Touky’ Huet
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a11c50b3e7
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small tweak on BtPhysTest. does not work better.
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12 years ago |
Benjamin ‘Touky’ Huet
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2f85ae6d0a
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12 years ago |
Sam Hocevar
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7c30e626bd
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tutorial: optimise Perlin noise shader and reduce its complexity.
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12 years ago |
Sam Hocevar
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5d7a1c24bd
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tutorial: port noise demo to PS3 and Xbox360.
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12 years ago |
Sam Hocevar
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544f1e873b
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gpu: increase default minimum shader model.
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12 years ago |
Sam Hocevar
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125ad21192
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tutorial: the noise demo is now really, really, ridiculously good looking.
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12 years ago |
Sam Hocevar
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a86eaf1bb2
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tutorial: start working on a small Perlin-like noise demo.
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12 years ago |
Sam Hocevar
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47d98bde9a
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gpu: use a valid default framebuffer color format on the PS3.
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12 years ago |
Sam Hocevar
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5f137d077c
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debug: add minor debug messages to the ticker, ensure LOL_DEBUG and
LOL_RELEASE are set by msbuild, and use the debug PSGL on the PS3.
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12 years ago |
Benjamin ‘Touky’ Huet
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006c3c4649
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BulletCharacterController is now readable by a human being.
BtPhysTest now implements it with the BtKineCC logic -just modify that now-.
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12 years ago |
Sam Hocevar
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3829380c3c
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core: revert unfinished commit that wasn't really interesting.
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12 years ago |
Sam Hocevar
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779815802a
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tutorial: minor shadebob demo tweaks.
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12 years ago |
Sam Hocevar
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0b7c51b992
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ofsdiofisdoifods
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12 years ago |
Sam Hocevar
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df6134e648
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input: fix minor PS3 compilation error.
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12 years ago |
Sam Hocevar
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1c5cdd8c50
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tutorial: fix the FBO demo on the Xbox360.
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12 years ago |
Sam Hocevar
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3bfbb6c408
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build: fix shitloads of warnings.
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12 years ago |
Sam Hocevar
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5c5abfa53c
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math: improve slerp implementation.
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12 years ago |
jeunathe
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5224a5dd99
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Added test in slerp to avoid -1 quat members
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12 years ago |
Sam Hocevar
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5f94ceb454
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input: switch all key names to camel case, like our other enums.
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12 years ago |
Sam Hocevar
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c081275aca
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test: fix Touky's brainfart.
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12 years ago |
jeunathe
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cbd842b21a
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Added Slerp method to Quat
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12 years ago |
Benjamin ‘Touky’ Huet
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100119a07b
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Added BulletCharacter Dummy code.
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12 years ago |
Benjamin ‘Touky’ Huet
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e743eae5f7
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Fixed Makefile.am
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12 years ago |
Sam Hocevar
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f2c269cb1e
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math: add dot() for quaternions, plus the relevant unit test.
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12 years ago |
Benjamin ‘Touky’ Huet
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284891f200
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Fixed Entity::TickGame log flood.
Added BulletCharacterController.cpp & BulletCharacterController.h stubs.
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12 years ago |
Benjamin ‘Touky’ Huet
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1e48c827a4
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Input now works correctly
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12 years ago |
Cédric Lecacheur
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4e7af3279c
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optim radialJitter
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12 years ago |
Benjamin ‘Touky’ Huet
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0c1b47f25e
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mieux la ?
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12 years ago |
Benjamin ‘Touky’ Huet
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655f640403
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Windows.
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12 years ago |
Benjamin ‘Touky’ Huet
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dd7e2b9516
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CIS FUCK
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12 years ago |
Benjamin ‘Touky’ Huet
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08a54c1a2a
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Added correct implementation of Action layer for Inputs.
Useage :
- Link action to key :
Input::LinkActionToKey(ACTION_TYPE Action, struct Key Button);
Input::UnlinkAction(ACTION_TYPE Action);
- Query action directly :
Input::GetStatus(ACTION_TYPE Action);
Input::WasPressed(ACTION_TYPE Action);
Input::WasReleased(ACTION_TYPE Action);
Also works with raw button, but not advised :
Input::GetStatus(Key Button);
Input::WasPressed(Key Button);
Input::WasReleased(Key Button);
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12 years ago |
Sam Hocevar
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2df85645fb
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gpu: document and tweak some class declarations.
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12 years ago |