195 Commity (b49ba4ef56188b10eaf5b64b430ea0ec3a680236)

Autor SHA1 Wiadomość Data
  Sam Hocevar b49ba4ef56 core: prefix some member variables with m_ for clarity. 12 lat temu
  Sam Hocevar c9520d2aca test: add unit tests for the Array class. 12 lat temu
  Sam Hocevar 50fefd0575 build: fix the PS3 cross-build; variable name expansion was causing trouble. 12 lat temu
  Sam Hocevar 9262efbac3 core: use operator<< instead of operator+= to append stuff to arrays, 12 lat temu
  Sam Hocevar eb51928415 math: add inversion code for 2×2 and 3×3 matrices, and transposition 12 lat temu
  Sam Hocevar ad0e3f8b6d tutorial: fix the inconsistent vertex counting. 12 lat temu
  Sam Hocevar 9b0958e6d1 tutorial: get rid of a hardcoded value. 12 lat temu
  Sam Hocevar 578368f452 gpu: abstraction class for index buffers; the cube tutorial no longer 12 lat temu
  Sam Hocevar 02e31f5c41 core: add a simple Array template class. 12 lat temu
  Sam Hocevar 24626c671f tutorial: some refactoring in the tutorials. 12 lat temu
  Sam Hocevar fe9bab81c1 gpu: fix a great lot of Direct3D problems, spotted using PIX. 12 lat temu
  Sam Hocevar bfb0ad1e61 tutorial: use an interleaved vertex/color buffer. 12 lat temu
  Sam Hocevar 48c7070243 gpu: replace exit(0) in D3D error checks with lol::Abort(). 12 lat temu
  Sam Hocevar f7770f7387 gpu: add an Unbind() method for textures for clean up. Unfortunately 12 lat temu
  Sam Hocevar 169a16b63e gpu: move the platform-specific triangle drawing call to the VertexDeclaration 12 lat temu
  Sam Hocevar a54bb70d64 build: minor Windows compilation fixes. 12 lat temu
  Sam Hocevar 6169c874e4 gpu: port the vertex buffer abstraction layer to OpenGL. 12 lat temu
  Sam Hocevar f7e202a7c8 gpu: implement vertex buffer streams for Direct3D. OpenGL is missing for now. 12 lat temu
  Sam Hocevar 2601c970a2 gpu: refactor the vertex declaration code to allow several vertex streams. 12 lat temu
  Sam Hocevar 5218c59ab7 gpu: start working on a template-based vertex buffer class. 12 lat temu
  Sam Hocevar 8f0fc94027 tutorial: fix a compilation error and remove now useless vector type casts. 12 lat temu
  Sam Hocevar 701eb778a3 tutorial: fix the texture swizzling for the fractal viewer on Xbox 360. 12 lat temu
  Sam Hocevar 1485e5bf63 gpu: add support for integer uniforms and fix a few PS3 and Linux compilation 12 lat temu
  Sam Hocevar 458378003c win32: the uniform handling code was completely broken; we now properly 12 lat temu
  Sam Hocevar c2ff2ad9b7 win32: add Direct3D texture creation code in the fractal zoomer. Shader 12 lat temu
  Sam Hocevar 090834b149 win32: start porting the graphical backend to DirectX 9. Apparently I 12 lat temu
  Sam Hocevar 4fac6d468b tutorial: fix unbalanced parenthesis breaking compilation. 12 lat temu
  Sam Hocevar 4c7ce44cdb tutorial: port the rotating cube tutorial to the Xbox 360 and 12 lat temu
  Sam Hocevar bd69c76f90 xbox: fix a few problems in the shader handling code; the first tutorial now 12 lat temu
  Sam Hocevar 39b59b3d42 test: fix uninitialised member variable. 12 lat temu
  Sam Hocevar 2831476774 build: major refactoring of the Win32 and Xbox project files; we now 12 lat temu
  Sam Hocevar 43e152053a win32: add a lot of DirectX stubs. 12 lat temu
  Sam Hocevar 59ee25e0b3 win32: a few compilation fixes, including GDI+ linking properly now. 12 lat temu
  Sam Hocevar 40be36ec2c test: fix logic bugs in two tutorials. 12 lat temu
  Sam Hocevar 0303a8384f win32: fix Visual Studio compilation and link issues. 12 lat temu
  Sam Hocevar 8bea4cf189 math: ensure real::fabs() is never chosen over std::fabs() for arguments 12 lat temu
  Sam Hocevar c0cb995fd2 win32: various compilation fixes, mostly project updates, but also a 12 lat temu
  Sam Hocevar 64f6c5818b test: that cast was necessary, after all... 12 lat temu
  Sam Hocevar 54f74a1b20 win32: some compilation fixes here and there. 12 lat temu
  Sam Hocevar 03250fa321 test: remove a useless cast. 12 lat temu
  Sam Hocevar db728e48fe threads: change Queue to a template so that we can manage the element type. 12 lat temu
  Sam Hocevar 0a52e68f6f math: rename matrix.h to vector.h and simplify some stuff, especially in 13 lat temu
  Sam Hocevar 57df2357de math: try to implement the magic getter/setter pattern. BREAKS BUILD. 13 lat temu
  Sam Hocevar d38a79ee3d math: move most vector and matrix member functions to global functions. 13 lat temu
  Sam Hocevar bed5dea0c0 math: implement ulp() for reals, which returns the smallest real y > 0 such 13 lat temu
  Sam Hocevar d763474c0b lolremez: release LolRemez 0.2. 13 lat temu
  Sam Hocevar dfdff977c1 math: significant performance improvements in the Remez solver. 13 lat temu
  Sam Hocevar c4bad581a2 math: write a faster factorial method for use in exp() and sin(). These 13 lat temu
  Sam Hocevar 9f9566bdb6 lolremez: distribute Visual Studio files with LolRemez. 13 lat temu
  Sam Hocevar 366644d43c real: get rid of <<= and >>= operators; we can use ldexp() instead. As a 13 lat temu