Sam Hocevar
|
b7f21d3d49
|
tutorial: fix texel offset issues in the fractal zoomer.
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pirms 14 gadiem |
Sam Hocevar
|
07520f26f2
|
nacl: workaround for ANGLE issue #258 where GLSL mod() is badly translated
in HLSL.
|
pirms 14 gadiem |
Sam Hocevar
|
6743bb45cd
|
nacl: the Mandelbrot zoomer is starting to work on NaCl.
|
pirms 14 gadiem |
Sam Hocevar
|
2edb8115e6
|
core: port all code to NativeClient. Nothing runs for now, but it builds.
|
pirms 14 gadiem |
Sam Hocevar
|
aab3fb7c45
|
tutorial: progressive zoom in the Mandelbrot viewer.
|
pirms 14 gadiem |
Sam Hocevar
|
7f096b61e4
|
tutorial: look into previous frames for data when zooming in the Mandelbrot
viewer using only the shader.
|
pirms 14 gadiem |
Sam Hocevar
|
f9323a8a89
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tutorial: get the Mandelbrot viewer to run on OS X.
|
pirms 14 gadiem |
Sam Hocevar
|
ec705032ad
|
ps3: fix a performance issue in the Mandelbrot viewer texture upload.
|
pirms 14 gadiem |
Sam Hocevar
|
aa4bde4a60
|
ps3: fix a typo causing a compilation error.
|
pirms 14 gadiem |
Sam Hocevar
|
08e3ee64ad
|
tutorial: create texture with the proper format and type on the PS3.
|
pirms 14 gadiem |
Sam Hocevar
|
790f3783d2
|
tutorial: port the new Mandelbrot shader to Cg.
|
pirms 14 gadiem |
Sam Hocevar
|
7ba6e2bb29
|
tutorial: the Mandelbrot viewer now queries the nearest pixel of each
slice, and averages the results. This gives us almost free antialiasing,
since all these queries will need to be done anyway for raytracing.
|
pirms 14 gadiem |
Sam Hocevar
|
adf0dfcc7e
|
tutorial: decorrelate window size and texture size in the Mandelbrot viewer.
|
pirms 14 gadiem |
Sam Hocevar
|
ebefc041b5
|
tutorial: replace log() calls with fast approximations.
|
pirms 14 gadiem |
Sam Hocevar
|
5d42f27259
|
tutorial: port the Mandelbrot dithering shader to Cg.
|
pirms 14 gadiem |
Sam Hocevar
|
57a2833985
|
tutorial: try to send data to the GPU that matches the internal format.
|
pirms 14 gadiem |
Sam Hocevar
|
20f67433ef
|
tutorial: use a palette for the rendering; it gives us free dithering and
gains 10 milliseconds in the game tick.
|
pirms 14 gadiem |
Sam Hocevar
|
e5dcf4dd2a
|
tutorial: try to reduce the blur effect; now it's pixelated...
|
pirms 14 gadiem |
Sam Hocevar
|
862e05f716
|
tutorial: clamp zoom values in the Mandelbrot viewer.
|
pirms 14 gadiem |
Sam Hocevar
|
849461fb6f
|
tutorial: navigate in the fractal using the mouse.
|
pirms 14 gadiem |
Sam Hocevar
|
adf2b0de2e
|
tutorial: speed up texture uploads in the Mandelbrot viewer by only
sending the part we just modified.
|
pirms 14 gadiem |
Sam Hocevar
|
ee3be0b6d3
|
tutorial: speed up Mandelbrot zoomer by only updating one pixel out of 4
each frame.
|
pirms 14 gadiem |
Sam Hocevar
|
7e10fe247b
|
tutorial: zoom automatically in the fractal viewer.
|
pirms 14 gadiem |
Sam Hocevar
|
ac80379324
|
tutorial: port Mandelbrot tutorial to the PS3.
|
pirms 14 gadiem |
Sam Hocevar
|
97d2431456
|
tutorial: properly implement continuous color in the Mandelbrot viewer.
|
pirms 14 gadiem |
Sam Hocevar
|
5120d97be5
|
tutorial: continuous color in the Mandelbrot viewer.
|
pirms 14 gadiem |
Sam Hocevar
|
ff1773b58e
|
test: create the bases for a new tutorial, with texture uploads.
|
pirms 14 gadiem |
Sam Hocevar
|
433d05964c
|
core: implement complex numbers and add unit tests for these.
|
pirms 14 gadiem |
Sam Hocevar
|
55b8dece84
|
test: fix OS X compilation; we still need SDLmain.a on that platform.
|
pirms 14 gadiem |
Sam Hocevar
|
3dde22ea62
|
test: add missing quaternion unit tests.
|
pirms 14 gadiem |
Sam Hocevar
|
def84d569d
|
core: implement a quaternion class and tighten some vector operation rules
to avoid common programming errors.
|
pirms 14 gadiem |
Sam Hocevar
|
c3423cd765
|
test: clean up tutorial #2.
|
pirms 14 gadiem |
Sam Hocevar
|
c9aa11c9e3
|
test: start writing tutorials and other shit.
|
pirms 14 gadiem |
Sam Hocevar
|
4a16c072f2
|
core: new combinations of integer vectors (unsigned, 8-bit, etc.), dot and
cross product, normalize, etc.
|
pirms 14 gadiem |
Sam Hocevar
|
8deb365040
|
core: write a generic application class.
|
pirms 14 gadiem |
Sam Hocevar
|
6767dae741
|
core: disallow casting eg. a vec3 into a vec2. Use the xy() getter instead.
|
pirms 14 gadiem |
Sam Hocevar
|
94160c461c
|
test: minor fixes to the test suite: disable optimisation tests in debug
mode, and do not call "new" when we’re not sure "delete" can be called.
|
pirms 14 gadiem |
Sam Hocevar
|
7af192f529
|
test: minor Remez algorithm tests.
|
pirms 14 gadiem |
Sam Hocevar
|
4041166c56
|
core: improve sin() and exp() performance by replacing divisions with
multiplications where appropriate.
|
pirms 14 gadiem |
Sam Hocevar
|
2235e9c180
|
core: implement real methods cbrt(), log2(), exp2(), and copysign().
|
pirms 14 gadiem |
Sam Hocevar
|
5d9167bda0
|
core: fix an accuracy error in real::re() and real::sqrt() introduced in
the 16-to-32-bit refactoring.
|
pirms 14 gadiem |
Sam Hocevar
|
79a15eafd8
|
test: random useless crap.
|
pirms 14 gadiem |
Sam Hocevar
|
1d0797efa5
|
test: various improvements to the Remez exchange solver.
|
pirms 14 gadiem |
Sam Hocevar
|
bfb5de1681
|
test: more Remez exchange experimentations.
|
pirms 14 gadiem |
Sam Hocevar
|
3391a4c904
|
test: more Remez exchange experimentations.
|
pirms 14 gadiem |
Sam Hocevar
|
2ff9183c8c
|
test: allow to perform Remez solving on an arbitrary range.
|
pirms 14 gadiem |
Sam Hocevar
|
57510be2b0
|
test: some refactoring in the Remez solver to prepare multiple function
solving.
|
pirms 14 gadiem |
Sam Hocevar
|
7aac9df337
|
test: add missing <cstdio> include in pi test program.
|
pirms 14 gadiem |
Sam Hocevar
|
6b80bc9d09
|
test: use namespace "std" to avoid PS3 build errors.
|
pirms 14 gadiem |
Sam Hocevar
|
123f903065
|
test: add support for relative error in the Remez exchange test program.
|
pirms 14 gadiem |