Sam Hocevar
|
57c2805351
|
math: reimplement min(), max(), abs() and fmod() in the lol:: namespace to
avoid conflicts with the C++ stdlib.
|
12 years ago |
Sam Hocevar
|
50ff3f9ce0
|
ps3: refactor elf → self build logic and make make_fself mandatory
when building for the PS3 on a Unix system.
|
12 years ago |
Sam Hocevar
|
bd66a8bcf2
|
build: some build system fixes.
|
12 years ago |
Sam Hocevar
|
e390f03e0a
|
build: add a common.am include file and a "make lolcheck" target that does
nothing for now except ensure that every makefile includes common.am.
|
12 years ago |
Sam Hocevar
|
7ebb577fe8
|
test: fix mesh settings in the physics demo.
|
12 years ago |
Sam Hocevar
|
d4c0c005d6
|
math: refactor real number constant declarations so that they are only
computed on demand with static initialisation.
|
12 years ago |
Lolbot
|
23807ea88e
|
fixed 23 files out of 277:
- fixed 1270 CR characters
- fixed 56 trailing spaces
- fixed 5085 tabs
|
12 years ago |
Benjamin ‘Touky’ Huet
|
486029decd
|
Revert
|
12 years ago |
Benjamin ‘Touky’ Huet
|
b887ac5355
|
Small refactor on the BulletCc.
|
12 years ago |
Sam Hocevar
|
ca1050e047
|
debug: get rid of quad.cpp, it's become useless.
|
12 years ago |
Benjamin ‘Touky’ Huet
|
7e4252a38f
|
CIS:CSI
|
12 years ago |
Benjamin ‘Touky’ Huet
|
c0d15f170a
|
|
12 years ago |
Benjamin ‘Touky’ Huet
|
a11c50b3e7
|
small tweak on BtPhysTest. does not work better.
|
12 years ago |
Benjamin ‘Touky’ Huet
|
006c3c4649
|
BulletCharacterController is now readable by a human being.
BtPhysTest now implements it with the BtKineCC logic -just modify that now-.
|
12 years ago |
Sam Hocevar
|
5f94ceb454
|
input: switch all key names to camel case, like our other enums.
|
12 years ago |
Sam Hocevar
|
c081275aca
|
test: fix Touky's brainfart.
|
12 years ago |
Benjamin ‘Touky’ Huet
|
100119a07b
|
Added BulletCharacter Dummy code.
|
12 years ago |
Benjamin ‘Touky’ Huet
|
e743eae5f7
|
Fixed Makefile.am
|
12 years ago |
Sam Hocevar
|
f2c269cb1e
|
math: add dot() for quaternions, plus the relevant unit test.
|
12 years ago |
Benjamin ‘Touky’ Huet
|
284891f200
|
Fixed Entity::TickGame log flood.
Added BulletCharacterController.cpp & BulletCharacterController.h stubs.
|
12 years ago |
Benjamin ‘Touky’ Huet
|
1e48c827a4
|
Input now works correctly
|
12 years ago |
Benjamin ‘Touky’ Huet
|
dd7e2b9516
|
CIS FUCK
|
12 years ago |
Benjamin ‘Touky’ Huet
|
08a54c1a2a
|
Added correct implementation of Action layer for Inputs.
Useage :
- Link action to key :
Input::LinkActionToKey(ACTION_TYPE Action, struct Key Button);
Input::UnlinkAction(ACTION_TYPE Action);
- Query action directly :
Input::GetStatus(ACTION_TYPE Action);
Input::WasPressed(ACTION_TYPE Action);
Input::WasReleased(ACTION_TYPE Action);
Also works with raw button, but not advised :
Input::GetStatus(Key Button);
Input::WasPressed(Key Button);
Input::WasReleased(Key Button);
|
12 years ago |
Benjamin ‘Touky’ Huet
|
8838ef06b6
|
Added InputTracker test initPhysTest
|
12 years ago |
Benjamin ‘Touky’ Huet
|
5d10ec177c
|
Small physic refactor.
|
12 years ago |
Benjamin ‘Touky’ Huet
|
fbde8a5932
|
Fixed stupid base_movement which was cached for ever.
|
12 years ago |
Benjamin ‘Touky’ Huet
|
11ddba1864
|
Added Attachment/base logic with working attachment with EasyCharacterController.
Added RayCastResult & a naïve integration for EasyCharacterController.
Enjoy !
|
12 years ago |
Benjamin ‘Touky’ Huet
|
7334bb2ec1
|
Added Base/Attachment Logic, works with Kinematic & Ghost.
|
12 years ago |
Sam Hocevar
|
3fd6702613
|
build: fix a few compilation and build errors.
|
12 years ago |
Benjamin ‘Touky’ Huet
|
dc4735c9c0
|
BUILD fuck
|
12 years ago |
Benjamin ‘Touky’ Huet
|
646aeb33eb
|
Warning removal.
|
12 years ago |
Benjamin ‘Touky’ Huet
|
e314c12ebe
|
Seems like default values in constructor generates Warning on Chrome.
|
12 years ago |
Benjamin ‘Touky’ Huet
|
652ba7d2a5
|
copy/paste fail
|
12 years ago |
Sam Hocevar
|
080e4b7f4f
|
build: add missing files to Makefile.
|
12 years ago |
Benjamin ‘Touky’ Huet
|
075be12a77
|
Added a skeleton for Input Tracking & base idea for Touch/untouch mechanics.
|
12 years ago |
Benjamin ‘Touky’ Huet
|
735d3dace5
|
Reverted last CL
|
12 years ago |
Benjamin ‘Touky’ Huet
|
50c2855d89
|
Small .h & .cpp refactor
|
12 years ago |
Benjamin ‘Touky’ Huet
|
ca94a77974
|
BtPhysTest : Splitted Physics files
|
12 years ago |
Benjamin ‘Touky’ Huet
|
9845122641
|
FAKE Jump
|
12 years ago |
Benjamin ‘Touky’ Huet
|
fd6da1f6d9
|
CIS MASS DESTRUCTION !
Indeed
|
12 years ago |
Benjamin ‘Touky’ Huet
|
a2b454d4c4
|
CIS
|
12 years ago |
Benjamin ‘Touky’ Huet
|
9d876b6cb3
|
CIS FUCK
|
12 years ago |
Benjamin ‘Touky’ Huet
|
11b6cfff4c
|
CIS FIX
|
12 years ago |
Benjamin ‘Touky’ Huet
|
e8d2d8c202
|
So Character Controller works with a lazy camera logic.
|
12 years ago |
Benjamin ‘Touky’ Huet
|
1ca08dd0d7
|
LocalInertia error FIX.
Character integration better but still not working.
|
12 years ago |
Sam Hocevar
|
eee1d0d304
|
build: add skeleton for JNat's demo.
|
12 years ago |
jeunathe
|
4f06ca1307
|
added return
|
12 years ago |
Benjamin ‘Touky’ Huet
|
4b358e6042
|
Skeleton for EasyCharacterController
|
12 years ago |
Benjamin ‘Touky’ Huet
|
f514756a2d
|
Lazy WE :
Small tweaks in the BtPhysTest demo.
Added Ghost Object skeleton (not tested)
|
12 years ago |
Sam Hocevar
|
441b90bdfa
|
test: smooth physics objects, for fun.
|
12 years ago |