256 Commits (bd9dd9c195405f3f191d7e8e1ad98c6caa460413)

Author SHA1 Message Date
  Sam Hocevar 6044e5bed1 Switch editor building scheme to GtkBuilder. 14 years ago
  Sam Hocevar 932b60a123 Proper delta time computation in both the game and the editor. 14 years ago
  Sam Hocevar 7d382e549d The frame counter is now an asset object. 14 years ago
  Sam Hocevar b55b3e652b Minor cleanup in the editor main code. 14 years ago
  Sam Hocevar 298ba806bb Get rid of GtkVideo, it was pretty useless in the current shape. 14 years ago
  Sam Hocevar adf78d0334 Get rid of SdlVideo, it was pretty useless. 14 years ago
  Sam Hocevar 3f18102a40 Remove dead code from the soon to be deprecated Video classes. 14 years ago
  Sam Hocevar 47bf73f680 Make the Game class an asset like the others. 14 years ago
  Sam Hocevar 9112d94d19 Create a helper class for easy scene setup. Highly reduces the number 14 years ago
  Sam Hocevar 183b24bf51 Do not tick destroyed objects. 14 years ago
  Sam Hocevar ccf95328cf Reimplement the SDL input as a ticked asset object. 14 years ago
  Sam Hocevar effd8f768a Implement a quit() mechanism in the Game class. 14 years ago
  Sam Hocevar 48e3f7c6b3 Implement ticking groups. 14 years ago
  Sam Hocevar 0fc6a8487c Slightly improve the documentation in a few files, add the missing 14 years ago
  Sam Hocevar 6840f5d301 Move all GTK stuff to a subdirectory. 14 years ago
  Sam Hocevar 4d005a7dbb Implement a naive garbage collector. 14 years ago
  Sam Hocevar 5a17077940 Implement lazy initialisation of TileSet objects. 14 years ago
  Sam Hocevar cf1f5d500f TileSet is now a child of Asset. 14 years ago
  Sam Hocevar d20a306621 Implement a clean class for various assets that can be ticked both in 14 years ago
  Sam Hocevar a156db0aeb The GTK loop now works. Sort of. 14 years ago
  Sam Hocevar 097baf0284 Convert everything to the autotools. Managing source dependencies will be 14 years ago
  Sam Hocevar 98c4569011 Start of the GtkVideo implementation. 14 years ago
  Sam Hocevar 5e9cb74861 Change the Video class into an interface, implemented by SdlVideo and, 14 years ago
  Sam Hocevar 59f777f969 Naive font renderer prototype. 14 years ago
  Sam Hocevar 40d2f1c00a Minor Win32 compilation fixes. 14 years ago
  Sam Hocevar a9b63620d4 Rendering starts to work again. There is no Z-sorting yet. 14 years ago
  Sam Hocevar 6a3405bf7a Fix error in tile code computation. 14 years ago
  Sam Hocevar af3be15a7d Much better resource allocation and release. Scene manager stub. 14 years ago
  Sam Hocevar 4537534dcf Support CSV .tmx files to get rid of that pathetic system() call. 14 years ago
  Sam Hocevar 76b9dfc1be Breaking the map/layer code apart. Needs more work. 14 years ago
  Sam Hocevar 51a2711e19 Fix default tiler image. 14 years ago
  Sam Hocevar af57a0b5b5 Various fixes. 14 years ago
  Sam Hocevar eeb7c6ca53 Fix default tile loader. 14 years ago
  Sam Hocevar a3d5f1576b The layer name is no longer ignored. 14 years ago
  Sam Hocevar 6a20cd3645 Dynamically allocate layers when loading maps. 14 years ago
  Sam Hocevar f2213985f5 Test collisions. 14 years ago
  Sam Hocevar cb5aa211de Fix test map layers. 14 years ago
  Sam Hocevar a066bec3bb Sort layers before rendering. 14 years ago
  Sam Hocevar 68c71cfa83 Create a tile manager. There are no longer any GL calls in test-map.cpp or 14 years ago
  Sam Hocevar b7e768c3c9 Add a sprite following the mouse. 14 years ago
  Sam Hocevar 7264038537 Add mediocre support for .tmx tiled maps. 14 years ago
  Sam Hocevar b98cd26576 Move video initialisation stuff to a separate source file. 14 years ago
  Sam Hocevar 246b4ff176 Move C++ code in an src/ subdirectory. 14 years ago