Sam Hocevar
|
6044e5bed1
|
Switch editor building scheme to GtkBuilder.
|
14 years ago |
Sam Hocevar
|
932b60a123
|
Proper delta time computation in both the game and the editor.
|
14 years ago |
Sam Hocevar
|
7d382e549d
|
The frame counter is now an asset object.
|
14 years ago |
Sam Hocevar
|
b55b3e652b
|
Minor cleanup in the editor main code.
|
14 years ago |
Sam Hocevar
|
298ba806bb
|
Get rid of GtkVideo, it was pretty useless in the current shape.
|
14 years ago |
Sam Hocevar
|
adf78d0334
|
Get rid of SdlVideo, it was pretty useless.
|
14 years ago |
Sam Hocevar
|
3f18102a40
|
Remove dead code from the soon to be deprecated Video classes.
|
14 years ago |
Sam Hocevar
|
47bf73f680
|
Make the Game class an asset like the others.
|
14 years ago |
Sam Hocevar
|
9112d94d19
|
Create a helper class for easy scene setup. Highly reduces the number
of includes in a few source files.
|
14 years ago |
Sam Hocevar
|
183b24bf51
|
Do not tick destroyed objects.
|
14 years ago |
Sam Hocevar
|
ccf95328cf
|
Reimplement the SDL input as a ticked asset object.
|
14 years ago |
Sam Hocevar
|
effd8f768a
|
Implement a quit() mechanism in the Game class.
|
14 years ago |
Sam Hocevar
|
48e3f7c6b3
|
Implement ticking groups.
|
14 years ago |
Sam Hocevar
|
0fc6a8487c
|
Slightly improve the documentation in a few files, add the missing
joystick class, and put a header in each source file.
|
14 years ago |
Sam Hocevar
|
6840f5d301
|
Move all GTK stuff to a subdirectory.
|
14 years ago |
Sam Hocevar
|
4d005a7dbb
|
Implement a naive garbage collector.
|
14 years ago |
Sam Hocevar
|
5a17077940
|
Implement lazy initialisation of TileSet objects.
|
14 years ago |
Sam Hocevar
|
cf1f5d500f
|
TileSet is now a child of Asset.
|
14 years ago |
Sam Hocevar
|
d20a306621
|
Implement a clean class for various assets that can be ticked both in
the game context and in the render context, and a ticker class that
takes care of the ticking.
|
14 years ago |
Sam Hocevar
|
a156db0aeb
|
The GTK loop now works. Sort of.
|
14 years ago |
Sam Hocevar
|
097baf0284
|
Convert everything to the autotools. Managing source dependencies will be
easier.
|
14 years ago |
Sam Hocevar
|
98c4569011
|
Start of the GtkVideo implementation.
|
14 years ago |
Sam Hocevar
|
5e9cb74861
|
Change the Video class into an interface, implemented by SdlVideo and,
soon, GtkVideo.
|
14 years ago |
Sam Hocevar
|
59f777f969
|
Naive font renderer prototype.
|
14 years ago |
Sam Hocevar
|
40d2f1c00a
|
Minor Win32 compilation fixes.
|
14 years ago |
Sam Hocevar
|
a9b63620d4
|
Rendering starts to work again. There is no Z-sorting yet.
|
14 years ago |
Sam Hocevar
|
6a3405bf7a
|
Fix error in tile code computation.
|
14 years ago |
Sam Hocevar
|
af3be15a7d
|
Much better resource allocation and release. Scene manager stub.
|
14 years ago |
Sam Hocevar
|
4537534dcf
|
Support CSV .tmx files to get rid of that pathetic system() call.
|
14 years ago |
Sam Hocevar
|
76b9dfc1be
|
Breaking the map/layer code apart. Needs more work.
|
14 years ago |
Sam Hocevar
|
51a2711e19
|
Fix default tiler image.
|
14 years ago |
Sam Hocevar
|
af57a0b5b5
|
Various fixes.
|
14 years ago |
Sam Hocevar
|
eeb7c6ca53
|
Fix default tile loader.
|
14 years ago |
Sam Hocevar
|
a3d5f1576b
|
The layer name is no longer ignored.
|
14 years ago |
Sam Hocevar
|
6a20cd3645
|
Dynamically allocate layers when loading maps.
|
14 years ago |
Sam Hocevar
|
f2213985f5
|
Test collisions.
|
14 years ago |
Sam Hocevar
|
cb5aa211de
|
Fix test map layers.
|
14 years ago |
Sam Hocevar
|
a066bec3bb
|
Sort layers before rendering.
|
14 years ago |
Sam Hocevar
|
68c71cfa83
|
Create a tile manager. There are no longer any GL calls in test-map.cpp or
in public headers. Good cleanup.
|
14 years ago |
Sam Hocevar
|
b7e768c3c9
|
Add a sprite following the mouse.
|
14 years ago |
Sam Hocevar
|
7264038537
|
Add mediocre support for .tmx tiled maps.
|
14 years ago |
Sam Hocevar
|
b98cd26576
|
Move video initialisation stuff to a separate source file.
|
14 years ago |
Sam Hocevar
|
246b4ff176
|
Move C++ code in an src/ subdirectory.
|
14 years ago |