Benjamin ‘Touky’ Huet
318c3ef66c
sln modified with new project.
il y a 11 ans
Benjamin ‘Touky’ Huet
cde747667c
12_voronoi : Added GPU Voronoi test.
il y a 11 ans
Sam Hocevar
edd09e08f5
ps3: create an audio device at startup.
il y a 11 ans
Sam Hocevar
c59fc670c2
core: import pristine lua 5.2.1 in the engine code.
il y a 11 ans
Lolbot
ad2ddbb715
build: convert source files to lowercase.
il y a 11 ans
Benjamin ‘Touky’ Huet
930dcfd109
tactics : first commit. Arena, characters, state machine and all the funny stuff.
il y a 11 ans
Benjamin ‘Touky’ Huet
0fb25474e3
sln small build config fix for Win32
il y a 11 ans
Benjamin ‘Touky’ Huet
a573b0908b
MeshViewer : Added shitty texture to bulletproof easymesh UV, and therefore correct wrongly set ones.
il y a 11 ans
Benjamin ‘Touky’ Huet
506befcf4a
easymesh : Added Twist/Ben/Shear & Taper refactor.
il y a 11 ans
Sam Hocevar
f7d660533c
external: update SDL_image and SDL_mixer to 1.2.12 and add Win64 versions.
il y a 11 ans
Sam Hocevar
88210d139e
build: reactivate SDL_mixer on Win32 (not Win64 yet).
il y a 11 ans
Sam Hocevar
6e1156aaea
build: split the main library into lolcore and lolbullet.
il y a 11 ans
Sam Hocevar
01693351a0
build: define HAVE_STDIO_H on Windows desktop.
il y a 11 ans
Sam Hocevar
eaf115a379
people: reorganise user directories to allow for private/ subdirectories.
il y a 11 ans
Benjamin ‘Touky’ Huet
7a051f9455
Added MeshViewer new project, its goal being to have a program capable of previewing a mesh from an outer source (.txt, js, etc ...) in order to speed up mesh creation.
Added RadialJitter("rj") to EasyMesh parser.
il y a 12 ans
Sam Hocevar
bd95435faf
build: fix LolFx rule for MSBuild again.
il y a 12 ans
Sam Hocevar
00c6f57d61
build: fix LolFx generation on Visual Studio.
il y a 12 ans
Sam Hocevar
8f67c3218f
build: replace \ with / on the PS3 instead of trying to escape backslashes.
il y a 12 ans
Sam Hocevar
44c3f1c6a7
build: try to escape double quotes in .props file.
il y a 12 ans
Sam Hocevar
50d5c11e67
build: fuck msbuild, again.
il y a 12 ans
Sam Hocevar
b00282a79f
build: try to bypass a SNC VSI issue with string replacements.
il y a 12 ans
Sam Hocevar
06b50b7360
build: speed up Visual Studio builds by always disabling minimal rebuilds,
hence allowing multiprocessor builds.
il y a 12 ans
Sam Hocevar
bbf72e1a64
core: pass the project directory to the binary build and get rid of
that 2-year old "temporary Win32 hack".
il y a 12 ans
Benlitz
4146c9524e
Benlitz first test project setup
il y a 12 ans
Sam Hocevar
df7a21d68f
tutorial: add texture demo to the VS solution.
il y a 12 ans
Sam Hocevar
e70fcd05f8
build: upgrade glew binaries to 1.9.0 and rename the contrib directory
to external so as to avoid some autocompletion collisions with "configure".
il y a 12 ans
Sam Hocevar
8c9a5d4779
build: add a script to automatically run bitten on Windows. Needs some tweaking
before it also runs on Linux or OS X.
il y a 12 ans
Sam Hocevar
e59d306e54
build: disable those fucking "Any CPU" and "Mixed Platforms" build
configurations. Seriously, fuck Visual Studio.
il y a 12 ans
Sam Hocevar
b73d8b5382
vslol: create a Visual Studio plugin that will let us rebuild parsers & lexers.
il y a 12 ans
jeunathe
2a9f2bed79
New subProject for jnat
il y a 12 ans
Sam Hocevar
ca1050e047
debug: get rid of quad.cpp, it's become useless.
il y a 12 ans
Sam Hocevar
a86eaf1bb2
tutorial: start working on a small Perlin-like noise demo.
il y a 12 ans
Sam Hocevar
5f137d077c
debug: add minor debug messages to the ticker, ensure LOL_DEBUG and
LOL_RELEASE are set by msbuild, and use the debug PSGL on the PS3.
il y a 12 ans
Sam Hocevar
50de813d99
gpu: explicitly create render targets on the Xbox 360.
il y a 12 ans
Sam Hocevar
30259d6329
build: add a demo for Peeweek.
il y a 12 ans
Sam Hocevar
549219c6f6
build: reorganise person stuff inside a people/ directory.
il y a 12 ans
Sam Hocevar
8e1141bb68
build: reorganise VS2010 solution.
il y a 12 ans
Sam Hocevar
0f14383241
build: split the D3d9 build flags into D3d9 and Xinput for situations where
we want Xinput but not D3D (ie. OpenGL).
il y a 12 ans
Sam Hocevar
683d7e35cb
neercs: start porting the old code to Windows; this breaks the Visual Studio
build until further fixes are made.
il y a 12 ans
Sam Hocevar
90e8ae520c
build: put the Win64 SDL libraries in two separate directories, MSVC-built
and MinGW-built, because of some weird %rip corruption at runtime when
linking the MSVC DLL with mingw-w64.
il y a 12 ans
Sam Hocevar
b5563ad21d
core: switch the Win32/x64 binaries to the Windows subsystem so that they
do not open a console at startup.
il y a 12 ans
Sam Hocevar
2cde045713
neercs: disable neercs build on Windows for now.
il y a 12 ans
Sam Hocevar
d0a1dd6873
build: generate debug information even in release mode.
il y a 12 ans
Sam Hocevar
a969597a56
build: rename "Lol.Core.Build.props" to the more explicit "config-build.xml"
and add a new "UseBullet" configuration flag.
il y a 12 ans
Sam Hocevar
9130d7fc7b
build: fix a bug in the Xbox 360 defines propagation.
il y a 12 ans
Sam Hocevar
e12fc0e35c
tutorial: add a simple EasyMesh viewer.
il y a 12 ans
Benjamin ‘Touky’ Huet
197c11e8d1
CIS yet again.
il y a 12 ans
Benjamin ‘Touky’ Huet
6cb8bb99ca
Behold the power of LolPhysics !
Added lol::phys::Simulation, lol::phys::EasyPhysics for easy physic uses.
Added PhysicsObject, wich hold EasyMesh & EasyPhysics components so it is easy to use. Easy seems to be the consensus.
BtPhysTest now works with new physics classes.
Known problem for this commit:
Physics is not properly setup.
There might be memory leaks, I don't think I've parsed all new/delete.
A LOT of primitives are not taken into account.
il y a 12 ans
Sam Hocevar
1a118eda95
build: update Windows SDL binaries to 1.2.15.
il y a 12 ans
Sam Hocevar
3d02e1e213
build: recompile Win64 SDL with -D_CRTIMP= so that it uses the static runtime
library (the same that we use for the engine), and link with winmm.lib and
dxguid.lib on that platform.
il y a 12 ans