Benjamin ‘Touky’ Huet
318c3ef66c
sln modified with new project.
11 年之前
Benjamin ‘Touky’ Huet
cde747667c
12_voronoi : Added GPU Voronoi test.
11 年之前
Sam Hocevar
edd09e08f5
ps3: create an audio device at startup.
11 年之前
Sam Hocevar
c59fc670c2
core: import pristine lua 5.2.1 in the engine code.
11 年之前
Lolbot
ad2ddbb715
build: convert source files to lowercase.
11 年之前
Benjamin ‘Touky’ Huet
930dcfd109
tactics : first commit. Arena, characters, state machine and all the funny stuff.
11 年之前
Benjamin ‘Touky’ Huet
0fb25474e3
sln small build config fix for Win32
11 年之前
Benjamin ‘Touky’ Huet
a573b0908b
MeshViewer : Added shitty texture to bulletproof easymesh UV, and therefore correct wrongly set ones.
11 年之前
Benjamin ‘Touky’ Huet
506befcf4a
easymesh : Added Twist/Ben/Shear & Taper refactor.
11 年之前
Sam Hocevar
f7d660533c
external: update SDL_image and SDL_mixer to 1.2.12 and add Win64 versions.
11 年之前
Sam Hocevar
88210d139e
build: reactivate SDL_mixer on Win32 (not Win64 yet).
11 年之前
Sam Hocevar
6e1156aaea
build: split the main library into lolcore and lolbullet.
11 年之前
Sam Hocevar
01693351a0
build: define HAVE_STDIO_H on Windows desktop.
11 年之前
Sam Hocevar
eaf115a379
people: reorganise user directories to allow for private/ subdirectories.
11 年之前
Benjamin ‘Touky’ Huet
7a051f9455
Added MeshViewer new project, its goal being to have a program capable of previewing a mesh from an outer source (.txt, js, etc ...) in order to speed up mesh creation.
Added RadialJitter("rj") to EasyMesh parser.
12 年之前
Sam Hocevar
bd95435faf
build: fix LolFx rule for MSBuild again.
12 年之前
Sam Hocevar
00c6f57d61
build: fix LolFx generation on Visual Studio.
12 年之前
Sam Hocevar
8f67c3218f
build: replace \ with / on the PS3 instead of trying to escape backslashes.
12 年之前
Sam Hocevar
44c3f1c6a7
build: try to escape double quotes in .props file.
12 年之前
Sam Hocevar
50d5c11e67
build: fuck msbuild, again.
12 年之前
Sam Hocevar
b00282a79f
build: try to bypass a SNC VSI issue with string replacements.
12 年之前
Sam Hocevar
06b50b7360
build: speed up Visual Studio builds by always disabling minimal rebuilds,
hence allowing multiprocessor builds.
12 年之前
Sam Hocevar
bbf72e1a64
core: pass the project directory to the binary build and get rid of
that 2-year old "temporary Win32 hack".
12 年之前
Benlitz
4146c9524e
Benlitz first test project setup
12 年之前
Sam Hocevar
df7a21d68f
tutorial: add texture demo to the VS solution.
12 年之前
Sam Hocevar
e70fcd05f8
build: upgrade glew binaries to 1.9.0 and rename the contrib directory
to external so as to avoid some autocompletion collisions with "configure".
12 年之前
Sam Hocevar
8c9a5d4779
build: add a script to automatically run bitten on Windows. Needs some tweaking
before it also runs on Linux or OS X.
12 年之前
Sam Hocevar
e59d306e54
build: disable those fucking "Any CPU" and "Mixed Platforms" build
configurations. Seriously, fuck Visual Studio.
12 年之前
Sam Hocevar
b73d8b5382
vslol: create a Visual Studio plugin that will let us rebuild parsers & lexers.
12 年之前
jeunathe
2a9f2bed79
New subProject for jnat
12 年之前
Sam Hocevar
ca1050e047
debug: get rid of quad.cpp, it's become useless.
12 年之前
Sam Hocevar
a86eaf1bb2
tutorial: start working on a small Perlin-like noise demo.
12 年之前
Sam Hocevar
5f137d077c
debug: add minor debug messages to the ticker, ensure LOL_DEBUG and
LOL_RELEASE are set by msbuild, and use the debug PSGL on the PS3.
12 年之前
Sam Hocevar
50de813d99
gpu: explicitly create render targets on the Xbox 360.
12 年之前
Sam Hocevar
30259d6329
build: add a demo for Peeweek.
12 年之前
Sam Hocevar
549219c6f6
build: reorganise person stuff inside a people/ directory.
12 年之前
Sam Hocevar
8e1141bb68
build: reorganise VS2010 solution.
12 年之前
Sam Hocevar
0f14383241
build: split the D3d9 build flags into D3d9 and Xinput for situations where
we want Xinput but not D3D (ie. OpenGL).
12 年之前
Sam Hocevar
683d7e35cb
neercs: start porting the old code to Windows; this breaks the Visual Studio
build until further fixes are made.
12 年之前
Sam Hocevar
90e8ae520c
build: put the Win64 SDL libraries in two separate directories, MSVC-built
and MinGW-built, because of some weird %rip corruption at runtime when
linking the MSVC DLL with mingw-w64.
12 年之前
Sam Hocevar
b5563ad21d
core: switch the Win32/x64 binaries to the Windows subsystem so that they
do not open a console at startup.
12 年之前
Sam Hocevar
2cde045713
neercs: disable neercs build on Windows for now.
12 年之前
Sam Hocevar
d0a1dd6873
build: generate debug information even in release mode.
12 年之前
Sam Hocevar
a969597a56
build: rename "Lol.Core.Build.props" to the more explicit "config-build.xml"
and add a new "UseBullet" configuration flag.
12 年之前
Sam Hocevar
9130d7fc7b
build: fix a bug in the Xbox 360 defines propagation.
12 年之前
Sam Hocevar
e12fc0e35c
tutorial: add a simple EasyMesh viewer.
12 年之前
Benjamin ‘Touky’ Huet
197c11e8d1
CIS yet again.
12 年之前
Benjamin ‘Touky’ Huet
6cb8bb99ca
Behold the power of LolPhysics !
Added lol::phys::Simulation, lol::phys::EasyPhysics for easy physic uses.
Added PhysicsObject, wich hold EasyMesh & EasyPhysics components so it is easy to use. Easy seems to be the consensus.
BtPhysTest now works with new physics classes.
Known problem for this commit:
Physics is not properly setup.
There might be memory leaks, I don't think I've parsed all new/delete.
A LOT of primitives are not taken into account.
12 年之前
Sam Hocevar
1a118eda95
build: update Windows SDL binaries to 1.2.15.
12 年之前
Sam Hocevar
3d02e1e213
build: recompile Win64 SDL with -D_CRTIMP= so that it uses the static runtime
library (the same that we use for the engine), and link with winmm.lib and
dxguid.lib on that platform.
12 年之前