1125 Incheckningar (c0d15f170ac0948ec18540e6ddbc1414e6c23449)
 

Upphovsman SHA1 Meddelande Datum
  Benjamin ‘Touky’ Huet c0d15f170a 12 år sedan
  Sam Hocevar 45da878e36 tutorial: make the noise shader computationally more efficient. 12 år sedan
  Sam Hocevar 0f845aa5da build: ignore .so files and add missing source files to makefile. 12 år sedan
  Sam Hocevar ada16c6214 tutorial: use a better value noise function that does not suffer from the 12 år sedan
  Sam Hocevar e22e905dec easymesh: fix an data corruption with scaling along a single axis. 12 år sedan
  Benjamin ‘Touky’ Huet a11c50b3e7 small tweak on BtPhysTest. does not work better. 12 år sedan
  Benjamin ‘Touky’ Huet 2f85ae6d0a 12 år sedan
  Sam Hocevar 7c30e626bd tutorial: optimise Perlin noise shader and reduce its complexity. 12 år sedan
  Sam Hocevar 5d7a1c24bd tutorial: port noise demo to PS3 and Xbox360. 12 år sedan
  Sam Hocevar 544f1e873b gpu: increase default minimum shader model. 12 år sedan
  Sam Hocevar 125ad21192 tutorial: the noise demo is now really, really, ridiculously good looking. 12 år sedan
  Sam Hocevar a86eaf1bb2 tutorial: start working on a small Perlin-like noise demo. 12 år sedan
  Sam Hocevar 47d98bde9a gpu: use a valid default framebuffer color format on the PS3. 12 år sedan
  Sam Hocevar 5f137d077c debug: add minor debug messages to the ticker, ensure LOL_DEBUG and 12 år sedan
  Benjamin ‘Touky’ Huet 006c3c4649 BulletCharacterController is now readable by a human being. 12 år sedan
  Sam Hocevar 3829380c3c core: revert unfinished commit that wasn't really interesting. 12 år sedan
  Sam Hocevar 779815802a tutorial: minor shadebob demo tweaks. 12 år sedan
  Sam Hocevar 0b7c51b992 ofsdiofisdoifods 12 år sedan
  Sam Hocevar df6134e648 input: fix minor PS3 compilation error. 12 år sedan
  Sam Hocevar 1c5cdd8c50 tutorial: fix the FBO demo on the Xbox360. 12 år sedan
  Sam Hocevar 3bfbb6c408 build: fix shitloads of warnings. 12 år sedan
  Sam Hocevar 5c5abfa53c math: improve slerp implementation. 12 år sedan
  jeunathe 5224a5dd99 Added test in slerp to avoid -1 quat members 12 år sedan
  Sam Hocevar 5f94ceb454 input: switch all key names to camel case, like our other enums. 12 år sedan
  Sam Hocevar c081275aca test: fix Touky's brainfart. 12 år sedan
  jeunathe cbd842b21a Added Slerp method to Quat 12 år sedan
  Benjamin ‘Touky’ Huet 100119a07b Added BulletCharacter Dummy code. 12 år sedan
  Benjamin ‘Touky’ Huet e743eae5f7 Fixed Makefile.am 12 år sedan
  Sam Hocevar f2c269cb1e math: add dot() for quaternions, plus the relevant unit test. 12 år sedan
  Benjamin ‘Touky’ Huet 284891f200 Fixed Entity::TickGame log flood. 12 år sedan
  Benjamin ‘Touky’ Huet 1e48c827a4 Input now works correctly 12 år sedan
  Cédric Lecacheur 4e7af3279c optim radialJitter 12 år sedan
  Benjamin ‘Touky’ Huet 0c1b47f25e mieux la ? 12 år sedan
  Benjamin ‘Touky’ Huet 655f640403 Windows. 12 år sedan
  Benjamin ‘Touky’ Huet dd7e2b9516 CIS FUCK 12 år sedan
  Benjamin ‘Touky’ Huet 08a54c1a2a Added correct implementation of Action layer for Inputs. 12 år sedan
  Sam Hocevar 2df85645fb gpu: document and tweak some class declarations. 12 år sedan
  Benjamin ‘Touky’ Huet 8838ef06b6 Added InputTracker test initPhysTest 12 år sedan
  Cédric Lecacheur 82bb4cd6a3 EsayMesh : RadialJitter func & demo added 12 år sedan
  Benjamin ‘Touky’ Huet 5d10ec177c Small physic refactor. 12 år sedan
  Sam Hocevar 50de813d99 gpu: explicitly create render targets on the Xbox 360. 12 år sedan
  Benjamin ‘Touky’ Huet fbde8a5932 Fixed stupid base_movement which was cached for ever. 12 år sedan
  Sam Hocevar 30259d6329 build: add a demo for Peeweek. 12 år sedan
  Sam Hocevar 6aed414491 gpu: port FBO code to the Xbox360. 12 år sedan
  Sam Hocevar e4cc84d5b3 gpu: finalise the framebuffer object Direct3D implementation. 12 år sedan
  Sam Hocevar 7d5fe8a7c6 gpu: create the ShaderTexture class, replace Shader::SetTexture with a 12 år sedan
  Sam Hocevar 9eb88af17c gpu: remove support for the accumulation buffer, it's deprecated anyway. 12 år sedan
  Sam Hocevar 51bf8067a9 gpu: get rid of the glClearColor, glClearDepth and glClear calls in all 12 år sedan
  Sam Hocevar 291119d087 easymesh: per-fragment lighting in the HLSL shader (PS3, Xbox 360). 12 år sedan
  Benjamin ‘Touky’ Huet 11ddba1864 Added Attachment/base logic with working attachment with EasyCharacterController. 12 år sedan