147 коммитов (c75c255e26b7a76c8f7e6eb8233ccba68509dd58)

Автор SHA1 Сообщение Дата
  Sam Hocevar 6faf4ee067 base: roll our own constants because it’s always a pain in the ass 12 лет назад
  Sam Hocevar ddeaa5f81a build: reorganise automake build system. 12 лет назад
  Sam Hocevar c46b3fbfec image: remove the Image::Format enum and use PixelFormat instead. 13 лет назад
  Sam Hocevar c59fc670c2 core: import pristine lua 5.2.1 in the engine code. 13 лет назад
  Sam Hocevar 700520d4d6 math: move rand() to its own header, ensure it only returns 13 лет назад
  Sam Hocevar 872efdb880 debug: add Debug::DrawLine() and Debug::DrawBox() methods. 13 лет назад
  Sam Hocevar 1d0eab0203 base: on Linux and some other architectures, dump a stack trace before 13 лет назад
  Sam Hocevar 6c8186389f math: Interp class for frame-independent interpolation. 13 лет назад
  Sam Hocevar 4b4d201a6d build: reorganise AM_CPPFLAGS handling so that we can disable the 13 лет назад
  Sam Hocevar 6e1156aaea build: split the main library into lolcore and lolbullet. 13 лет назад
  Sam Hocevar d6121b4651 build: add shiny_SK.lolfx to Makefile.am. 13 лет назад
  Sam Hocevar 32e3cff46a sys: Atomic template class for thread-safe and potentially lockless 13 лет назад
  Sam Hocevar c7767c6c64 sys: create an empty File class. 13 лет назад
  Sam Hocevar 886173c3cc build: add a few missing files to make dist. 13 лет назад
  Sam Hocevar 06c4ec01c3 base: move headers around and promote gpu/ to lol/gpu/. 13 лет назад
  Sam Hocevar 0ba4e6d9e0 easymesh: interface the shiny shader with new Light objects. 13 лет назад
  Sam Hocevar 8613d04c03 core: implement a cool ASSERT() macro. 13 лет назад
  Sam Hocevar 5402346b16 core: move the Log and Timer classes to the sys/ subdirectory, use 13 лет назад
  Sam Hocevar 1a54a81167 sys: move thread.h to the sys/ directory. 13 лет назад
  Sam Hocevar 6a6e46cf0d system: try to autodetect the data directory from the executable path; 13 лет назад
  Benjamin ‘Touky’ Huet 4393a43752 Added CSG v0.001a : not optimized, too much operation makes it slow. triangle count is not optimized. 13 лет назад
  Benjamin ‘Touky’ Huet 3d56a23a55 Added geometry basic functions. 13 лет назад
  Sam Hocevar 44f324a354 color: add conversion from CIE-xyY to CIE-XYZ and start working on 13 лет назад
  Sam Hocevar 10d5d30b85 image: a few colour conversion routines. 13 лет назад
  Sam Hocevar d49bb04d20 build: rename “core” directory to “base” because the former is used for core 13 лет назад
  Sam Hocevar 2a5d9ed4d8 build: rename Map to LevelMap so that we can use Map for the hashmap. 13 лет назад
  Sam Hocevar 397c7f2fda core: implement hashing functions for half, float and double. 13 лет назад
  Sam Hocevar 949128d325 core: implement String::Printf() and start working on the unit tests. 13 лет назад
  Sam Hocevar 52e7f2f399 build: add missing bullet .h files to Makefile.am. 13 лет назад
  Sam Hocevar 0149c30df4 core: refactor the Hash class so that we can hash base types, too. 13 лет назад
  Sam Hocevar 46f7e750c0 core: more string concatenation and comparison methods, plus a lot 13 лет назад
  Sam Hocevar bbca3b6e59 build: fixes for out-of-tree builds, and get rid of 13 лет назад
  Sam Hocevar 4a6d092a74 mesh: start working on mesh and submesh stuff. 13 лет назад
  Sam Hocevar b438a94642 input: add the Keyboard abstraction object type. 13 лет назад
  Sam Hocevar b9aba5d27a gpu: put the texture creation code in its own class; for now a lot of things are 13 лет назад
  Sam Hocevar bd66a8bcf2 build: some build system fixes. 13 лет назад
  Sam Hocevar 26c432be90 gpu: sip an empty LolFx class that embeds the compiler. 13 лет назад
  Sam Hocevar 5320310f5a build: "make generated" now recursively rebuilds all flex/bison targets. 13 лет назад
  Sam Hocevar ca909bb317 build: refactor lolfx build rule into common.am. 13 лет назад
  Sam Hocevar e390f03e0a build: add a common.am include file and a "make lolcheck" target that does 13 лет назад
  Sam Hocevar 8cff2e9c8b debug: get rid of DebugSphere, it's totally obsoleted by EasyMesh. 13 лет назад
  Sam Hocevar 100f53e550 gpu: convert the gradient shader to a LolFx effect file. 13 лет назад
  Sam Hocevar ca1050e047 debug: get rid of quad.cpp, it's become useless. 13 лет назад
  Sam Hocevar 2297288114 gpu: get rid of the inline 2D shader and create "tile.lolfx". 13 лет назад
  Sam Hocevar 65ea695de1 core: start working on a higher level LolFx compiler based on the latest 13 лет назад
  Sam Hocevar 372c287ccd core: add the whole BulletPhysics source code to the engine core, because 13 лет назад
  Sam Hocevar 4220cb8e12 build: do like BulletPhysics and make the PS3 code always visible. 13 лет назад
  Sam Hocevar 8be874ae39 build: factor the LolFx compilation rule into configure.ac. 13 лет назад
  Sam Hocevar 3389ed69a2 build: move all games to a "games" subdirectory to clean up the root 13 лет назад
  Sam Hocevar 28728814cc core: replace usage of sin() or std::sin() with lol::sin() where appropriate. 13 лет назад