Sam Hocevar
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2df8762d47
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Migrate to Visual Studio 2017.
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7 年前 |
Sam Hocevar
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7ccf613a08
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build: move Lua to a submodule
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8 年前 |
Sam Hocevar
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f1a2b66d62
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build: move Bullet to a submodule
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8 年前 |
Sam Hocevar
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ce05d8589a
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build: refactor msbuild files for usage as a submodule
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8 年前 |
Sam Hocevar
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ba0e467a2e
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build: rename liblolcore to liblol-core, etc.
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8 年前 |
Sam Hocevar
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d84605c105
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Remove Xbox 360 support, too much stuff no longer compiles.
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9 年前 |
Benjamin ‘Touky’ Huet
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3ef2d6d31f
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small MeshViewer tweak
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9 年前 |
Benjamin ‘Touky’ Huet
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73f729d2ef
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MeshViewer refactor is on good way
Reworked Primitive logic for scene rendering
FileUpdateTester works now .....
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9 年前 |
Sam Hocevar
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d33c31279e
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Fully move meshviewer to its own subdirectory to avoid build errors.
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9 年前 |
Benjamin ‘Touky’ Huet
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3f167f2f1d
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ImGui 1.37
MeshViewer first pass
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9 年前 |
Benjamin ‘Touky’ Huet
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3aac6cb2f2
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Reorganizing MeshViewer
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9 年前 |
Benjamin ‘Touky’ Huet
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6c3dd67bc0
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Controller refactor to enforce InputProfile usage (because why not)
DefaultThreadManager build FIX
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9 年前 |
Benjamin ‘Touky’ Huet
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9c07e8c2e0
|
Added Thread classes
Added InputProfile in Controller
Added ExecLuaCode
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9 年前 |
Benjamin ‘Touky’ Huet
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a8c3a80eb1
|
Add color var in lua
Add SafeEnum var in lua
MeshViewer SceneSetup is operational
Added imGui to vs-solution, not implemented yet
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9 年前 |
Sam Hocevar
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d72cb24bc0
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build: move sample and tutorial files around.
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10 年前 |
Sam Hocevar
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a07844682e
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build: remove dead PS3 code.
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10 年前 |
Sam Hocevar
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2b81246a22
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build: reorganise some visual studio shit and comment some files.
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10 年前 |
Sam Hocevar
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cadc4d18b0
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test: move the unit tests to the engine, and lolunit out of the engine.
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10 年前 |
Sam Hocevar
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0bc2ec0480
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build: move VS solution one directory below and create a VS2014 solution.
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10 年前 |
Sam Hocevar
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d46e63ff29
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build: VS2012 solution and project tweaks for exotic platforms.
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11 年前 |
Benlitz
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246af694d8
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removed vs2010 solution, migrated all projects to 2012. VsLol stays on 2010 for compatibility and now has its own sln.
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11 年前 |
Benjamin ‘Touky’ Huet
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8b793bcd36
|
meshviewer name straightening again
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11 年前 |
Benjamin ‘Touky’ Huet
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ab3a16fb91
|
meshviewer files name straightening
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11 年前 |
Benjamin ‘Touky’ Huet
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1e7d3ee21a
|
Added SceneSetup and its Parser/Compiler
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11 年前 |
Benjamin ‘Touky’ Huet
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046a80937c
|
MeshViewer : Added mouse support
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11 年前 |
Benjamin ‘Touky’ Huet
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3d8a58a806
|
Transfered progress bar logic in progress_status.js.
lol_shell.html modified to get necessary basics.
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11 年前 |
Benjamin ‘Touky’ Huet
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cdeb40c941
|
ACH, NAMEN NOMENKLATUR !
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11 年前 |
Benjamin ‘Touky’ Huet
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27909ac835
|
MeshViewer : Html split in .js so other NaCl version should be easier. Added crash/error handling with restart. Added Best match sorting in command listing.
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11 年前 |
Benjamin ‘Touky’ Huet
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3fde4eaa8e
|
MeshViewer : Added Basic shader to "RenderProof" (ahem...) emscripten
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11 年前 |
Benjamin ‘Touky’ Huet
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5595df4f62
|
MeshViewer : Added Javascript & Html for Web implementation.
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11 年前 |
Benjamin ‘Touky’ Huet
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4b3686a927
|
MeshViewer TWEAK
EasyMesh Parser/Scanner & Functions revamp to be more like real logical functions.
EZMesh & URO : Added "//" comments to Parser/Scanner
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11 年前 |
Sam Hocevar
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5c6ceb6d0c
|
build: manually add lollua.vcxproj as a reference in all projects.
|
11 年前 |
Sam Hocevar
|
7468547abc
|
ps4: prepare for the fioutaah!
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11 年前 |
Sam Hocevar
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f7dbc33524
|
build: update .vcxproj files.
|
11 年前 |
Lolbot
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ad2ddbb715
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build: convert source files to lowercase.
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11 年前 |
Benjamin ‘Touky’ Huet
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a573b0908b
|
MeshViewer : Added shitty texture to bulletproof easymesh UV, and therefore correct wrongly set ones.
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11 年前 |
Sam Hocevar
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0463a898c3
|
build: fix syntax errors in the Visual Studio projects.
|
11 年前 |
Sam Hocevar
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6e1156aaea
|
build: split the main library into lolcore and lolbullet.
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11 年前 |
Benjamin ‘Touky’ Huet
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e4cf8211e4
|
Added VertexDictionnary object to manage vertices with same coord && connected vertices.
Added UVs system with and UVs generation test (not very conclusive)
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11 年前 |
Benjamin ‘Touky’ Huet
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028bd24017
|
Added MeshViewerBuffer.txt in vcproj.
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11 年前 |
Benjamin ‘Touky’ Huet
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7a051f9455
|
Added MeshViewer new project, its goal being to have a program capable of previewing a mesh from an outer source (.txt, js, etc ...) in order to speed up mesh creation.
Added RadialJitter("rj") to EasyMesh parser.
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12 年前 |
Sam Hocevar
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6c9c8e547e
|
build: renormalise a lot of files.
|
12 年前 |
Sam Hocevar
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e12fc0e35c
|
tutorial: add a simple EasyMesh viewer.
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12 年前 |
Sam Hocevar
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caec5ed082
|
build: allow to build the PS3 binaries from Visual Studio if the proper
software is installed.
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12 年前 |
Sam Hocevar
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7dd4bec8c7
|
build: fix the VS2010 build and add build/ and binaries/ to the dist
tarball.
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12 年前 |
Sam Hocevar
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78f7a303ff
|
build: reorganise all the build stuff so that it lies in build/ and
make sure each .vcxproj file is with its corresponding source code.
|
12 年前 |
Sam Hocevar
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f3c5985495
|
build: move major .vcxproj files to their respective project directories.
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12 年前 |
Sam Hocevar
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1443b5628f
|
win32: add a custom build rule for '.lolfx' files. The files are properly
transformed to C++ but aren't compiled into the project yet.
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12 年前 |
Sam Hocevar
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682b9dbdd3
|
build: start configuring the build for Win64.
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12 年前 |
Sam Hocevar
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a911b0f2bf
|
build: ensure all projects have a <ItemDefinitionGroup> entry,
otherwise Xbox 360 debugging does not work properly. For real.
|
12 年前 |