2821 Commits (c7fa8939f593334c7e29f5f4ad1043a22ede033b)
 

Author SHA1 Message Date
  Sam Hocevar 5315089abe Fix numerous resource leaks in scene.cpp. 13 years ago
  Sam Hocevar c1a48408cf Cache shader source CRCs to avoid costly recompilations. 13 years ago
  Sam Hocevar 07ebcb6e29 Implement CRC32 in the new Hash class. Will be useful for Dict and for 13 years ago
  Sam Hocevar 194a025bc8 Protect the Shader constructor and provide a static creation method that 13 years ago
  Sam Hocevar cf3e767213 Minor GL code reorganisation and simplification. 13 years ago
  Sam Hocevar 7ed3b998fd Experimental GL mode works! 13 years ago
  Sam Hocevar 136510f0be OpenGL code refactoring. 13 years ago
  Sam Hocevar 6405ef32ea Get rid of float3, float4, int3 etc. in favour of GLSL types. 13 years ago
  Sam Hocevar dde16a9dd6 Implement +=, -= and *= for matrices and vectors. 13 years ago
  Sam Hocevar e17ba05a9b Merge more code from the experimental MVP refactor into the old GL code. 13 years ago
  Sam Hocevar e1d6dbebce Implement float4x4::rotate(). 13 years ago
  Sam Hocevar a17ef2ca4c Implement float4x4::ortho() and float4x4::translate(). 13 years ago
  Sam Hocevar 01be151c62 Try to factor all the recent GLSL stuff in the new Shader class. 13 years ago
  Sam Hocevar 4df4ba3a78 Get rid of the SHADER_CRAP macro and use LOL_EXPERIMENTAL instead, 13 years ago
  Sam Hocevar 5eceff01e8 Clean up stuff in the shader crap. 13 years ago
  Sam Hocevar 7dfbff6ca9 More shader crap. Texture coordinates now work. Still disabled. 13 years ago
  Sam Hocevar dcc0087455 Fix a nasty bug in the float4x4::frustum() computation. 13 years ago
  Sam Hocevar 139555f45c More shader crap. We can now display a coloured quad. Still disabled. 13 years ago
  Sam Hocevar 58e12ca4d1 More shader crap for GLSL 1.30. Still disabled. 13 years ago
  Sam Hocevar b9c013e665 Implement float4x4::frustum() and float4x4::perspective() to build 13 years ago
  Sam Hocevar 4b484d5bc8 Make the float4x4 constructor fill only the matrix's diagonal. Thus 13 years ago
  Sam Hocevar 7d0990d858 Fix shader crap syntax, caused by space-like UTF-8 characters. 13 years ago
  Sam Hocevar 8ac9945afa Shader tests. Disabled for now. 13 years ago
  Sam Hocevar 7015943141 Add matrix determinant and inverse methods. 13 years ago
  Sam Hocevar b91072282a Switch debug sphere rendering method to vertex buffer objects. 13 years ago
  Sam Hocevar ca16123ccb Ensure the DebugFps object is rendered in front of everything else. 13 years ago
  Sam Hocevar 9a66d6b1bb Switch scene rendering method to vertex buffer objects. 13 years ago
  Sam Hocevar 6f252596c4 Disable -O2 when in debug mode, and disable -g when in release mode. 13 years ago
  Sam Hocevar c2584020aa Do not zero vector memory upon initialisation. Unitialised is uninitialised. 13 years ago
  Sam Hocevar da73635c64 Add an optional cppunit dependency for unit tests. 13 years ago
  Sam Hocevar 65c69e11db Create a few matrix handling classes and operators. 13 years ago
  Sam Hocevar 2c2b38db41 Make font objects use the TileSet system and fix the text objects' Z offset. 13 years ago
  Sam Hocevar aee14ca1a5 Only link with -lGL if present on the system. Fixes the MinGW build. 13 years ago
  Sam Hocevar bcca962ba9 Allow to query for a tileset's size and/or number of tiles. 13 years ago
  Sam Hocevar 46db0d51c8 Fix the SDL timer behaviour. Fixes ticket #26. 13 years ago
  Sam Hocevar 375d7ee14d TileSets can now be initialised either using the tile size, or the 13 years ago
  Sam Hocevar 0afb58dca8 Properly detect SDL libraries when sdl-config and pkg-config are here 13 years ago
  Sam Hocevar d7ee37a230 Add missing icons.png, use CPPFLAGS instead of CXXFLAGS in automake rules. 13 years ago
  Sam Hocevar 3c6cb52695 Fix a typo in Makefile.am. 13 years ago
  Sam Hocevar d858cb2444 Clean up configure.ac from useless variables. 13 years ago
  Sam Hocevar e17905e03a Try to autodetect GtkGL development libs, and don't build the Deus Hax 13 years ago
  Sam Hocevar 560164e15f Rename build scripts to build-linux and build-mingw. 13 years ago
  Sam Hocevar 9f3cd82c2e Add a build-mingw.sh script for Win32 builds. 14 years ago
  Sam Hocevar 33f6ca9877 Stop using pkg-config in Makefiles and stop putting things in LDADD that 14 years ago
  Sam Hocevar 25e3c9cf9d Some versions of m4 do not honour M4PATH even if claiming to. Manually 14 years ago
  Sam Hocevar 1e83987676 Get rid of benchmarking mode, it's useless: Ticker::Setup(0) does the same. 14 years ago
  Sam Hocevar eec2eb7a9a Add a recording mode to Ticker that ensures fixed deltatime even when 14 years ago
  Sam Hocevar 016a5ec38b Add a benchmark mode to the ticker. 14 years ago
  Sam Hocevar c5aea027b9 Store the requested FPS in the Ticker class. 14 years ago
  Sam Hocevar 0297a2b195 The client application no longer needs to call Video::Clea(). 14 years ago