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lolengine
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miroir de https://github.com/lolengine/lol
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1128 Révisions
5 Branches
21 MiB
Aborescence: ca1050e047
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Graphique des révisions

11 Révisions (ca1050e0475680dc5162db99777ed2ff6199eb87)

Auteur SHA1 Message Date
  Sam Hocevar 22b7a41c2e core: fix include guard naming scheme. il y a 15 ans
  Sam Hocevar 8848cf53db Put everything in the "lol" namespace. Better late than never. il y a 15 ans
  Sam Hocevar 4c278a0895 Change the way the Scene object works. il y a 15 ans
  Sam Hocevar 0ed566d3cc Complete Lol Engine / Deus Hax / Monsterz split. il y a 15 ans
  Sam Hocevar 6ddfa26129 Minor updates here and there. Not worth mentioning. il y a 15 ans
  Sam Hocevar 0fc6a8487c Slightly improve the documentation in a few files, add the missing
joystick class, and put a header in each source file.
il y a 15 ans
  Sam Hocevar a9b63620d4 Rendering starts to work again. There is no Z-sorting yet. il y a 15 ans
  Sam Hocevar af3be15a7d Much better resource allocation and release. Scene manager stub. il y a 15 ans
  Sam Hocevar 4537534dcf Support CSV .tmx files to get rid of that pathetic system() call. il y a 15 ans
  Sam Hocevar a3d5f1576b The layer name is no longer ignored. il y a 15 ans
  Sam Hocevar 6a20cd3645 Dynamically allocate layers when loading maps. il y a 15 ans
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