33 Révisions (ca16123ccb461a92018b2e453689885240acebfe)

Auteur SHA1 Message Date
  Sam Hocevar 9a66d6b1bb Switch scene rendering method to vertex buffer objects. il y a 14 ans
  Sam Hocevar bcca962ba9 Allow to query for a tileset's size and/or number of tiles. il y a 14 ans
  Sam Hocevar 375d7ee14d TileSets can now be initialised either using the tile size, or the il y a 14 ans
  Sam Hocevar d697fd40b1 Name tilers, samples and pieces for easier debugging. il y a 14 ans
  Sam Hocevar 8de209f707 Fix a crash caused by potential code/data discrepancies. il y a 14 ans
  Sam Hocevar 1ae1693d52 Make Entity variable members private. il y a 14 ans
  Sam Hocevar b0ded399f6 Rework tile handling. This possibly breaks deushax pretty rudely. il y a 14 ans
  Sam Hocevar 87ed8cdf52 Print error reports before panicking when asset loads fail. il y a 14 ans
  Sam Hocevar 8458faf1fe Convert NPOT textures in code. il y a 14 ans
  Sam Hocevar f84b659c62 Slightly change the ...Data initialisation in classes. il y a 14 ans
  Sam Hocevar 5ebe9f9c85 Add support for rotated views and stretched tiles. il y a 14 ans
  Sam Hocevar 0ed566d3cc Complete Lol Engine / Deus Hax / Monsterz split. il y a 14 ans
  Sam Hocevar c73ee58065 The Tile size can now be specified upon TileSet load. Add a sample il y a 14 ans
  Sam Hocevar 54a05e0c2c Allow for different priorities in game and draw tick levels. il y a 14 ans
  Sam Hocevar bf5fa55d25 Fix broken perspective. il y a 14 ans
  Sam Hocevar 9e2c239e74 Support tilesets larger than 512x512 and switch the coordinates system to il y a 14 ans
  Sam Hocevar d5ffa9fe4f Properly implement program termination, including in the GTK program. il y a 14 ans
  Sam Hocevar 57a0cb5102 Refactor stuff. il y a 14 ans
  Sam Hocevar 988f7c2885 Replace mouse scrolling with a joystick simulated by the e/s/d/f keys. il y a 14 ans
  Sam Hocevar 50e4f67254 Get the timer to talk milliseconds instead of seconds. il y a 14 ans
  Sam Hocevar 4d63ad6ada Rename "asset" to "entity". It's way cooler. il y a 14 ans
  Sam Hocevar 2edd7f4dbf Start to handle differences between vertical and horizontal tiles. il y a 14 ans
  Sam Hocevar 9112d94d19 Create a helper class for easy scene setup. Highly reduces the number il y a 14 ans
  Sam Hocevar 0fc6a8487c Slightly improve the documentation in a few files, add the missing il y a 14 ans
  Sam Hocevar 4d005a7dbb Implement a naive garbage collector. il y a 14 ans
  Sam Hocevar 5a17077940 Implement lazy initialisation of TileSet objects. il y a 14 ans
  Sam Hocevar cf1f5d500f TileSet is now a child of Asset. il y a 14 ans
  Sam Hocevar a156db0aeb The GTK loop now works. Sort of. il y a 14 ans
  Sam Hocevar 59f777f969 Naive font renderer prototype. il y a 14 ans
  Sam Hocevar 40d2f1c00a Minor Win32 compilation fixes. il y a 14 ans
  Sam Hocevar a9b63620d4 Rendering starts to work again. There is no Z-sorting yet. il y a 14 ans
  Sam Hocevar af3be15a7d Much better resource allocation and release. Scene manager stub. il y a 14 ans
  Sam Hocevar 4537534dcf Support CSV .tmx files to get rid of that pathetic system() call. il y a 14 ans
  Sam Hocevar 51a2711e19 Fix default tiler image. il y a 14 ans
  Sam Hocevar eeb7c6ca53 Fix default tile loader. il y a 14 ans
  Sam Hocevar f2213985f5 Test collisions. il y a 14 ans
  Sam Hocevar a066bec3bb Sort layers before rendering. il y a 14 ans
  Sam Hocevar 68c71cfa83 Create a tile manager. There are no longer any GL calls in test-map.cpp or il y a 14 ans