59 コミット (ce1fa592c59d1f347c6ada95446153ab1348a697)

作成者 SHA1 メッセージ 日付
  touky fab4610405 lolua tweaks 8年前
  touky eb943fc5e3 Lolua small simplification 8年前
  touky 0cdeb424d9 2nd pass, removed all old code, and fixed all the wrong usages 8年前
  touky 4d78d62a70 Lolua refactor 2nd pass: New version is much simpler and practical 8年前
  touky 893ab7b6f5 first little pass, everything is broken. 8年前
  Lolbot af53a69eb7 fixed 9 files out of 506: 8年前
  Sam Hocevar 5fb319b10c imgui: update submodule to a cleaner branch. 8年前
  Sam Hocevar 7d2cd5c8a3 build: fix imgui example on Linux 8年前
  touky 527e27c880 - ImGUI is now operational again 8年前
  Sam Hocevar ac0f48e269 build: fix .vcxproj UUID clash. 8年前
  touky 3b255d4137 first test for lolimgui 8年前
  Sam Hocevar 7619caef3e audio: minimal streaming API 8年前
  Sam Hocevar 0ef4e3c203 Clean up a lot of shader crap 8年前
  Sam Hocevar d01f29d483 tutorial: fix input tutorial speed. 8年前
  Sam Hocevar b9ac811720 tutorial: support the Julia set in the fractal sample 8年前
  Sam Hocevar 2149187abd tutorial: fix tutorial 11 (fractal) 8年前
  Sam Hocevar 96d725fd71 lua: replace lol::LuaState with the original lua_State 8年前
  Guillaume Bittoun da1c26728c Tutorial 11_fractal fixed 8年前
  Sam Hocevar 9e4b6a4155 build: add path to lolfx resource names 8年前
  Sam Hocevar 6a35a64dd5 sys: make a few functions lowercase. 8年前
  Sam Hocevar 7ccf613a08 build: move Lua to a submodule 8年前
  Sam Hocevar f1a2b66d62 build: move Bullet to a submodule 8年前
  Sam Hocevar 14eafb48f5 build: add flags to disable unwanted builds 8年前
  Sam Hocevar ce05d8589a build: refactor msbuild files for usage as a submodule 8年前
  Sam Hocevar c6f4070e70 build: refactor autotools files for out-of-tree builds. 8年前
  Sam Hocevar ba0e467a2e build: rename liblolcore to liblol-core, etc. 8年前
  Sam Hocevar 3a90766614 scene: start working on a postprocess mechanism. 8年前
  Sam Hocevar d84605c105 Remove Xbox 360 support, too much stuff no longer compiles. 9年前
  Sam Hocevar 078751a820 math: all API functions dealing with angles now use radians. 9年前
  Sam Hocevar 861568b146 misc: some cleanup in files, including UTF-8 BOM. 9年前
  Sam Hocevar 3eb7db5e4d tileset: rename AddTile() to define_tile(). 9年前
  Sam Hocevar 103f60d48b misc: replace NULL with nullptr in most places. 9年前
  Sam Hocevar 441a20af99 misc: fix copyright information here and there. 9年前
  Sam Hocevar d64b117b8d build: fix license and copyright information. 9年前
  Sam Hocevar 70edc0d38e misc: carry on with the lowercase rampage. 9年前
  Sam Hocevar 03c17fcae4 base: clean up and refactor containers. 9年前
  Benjamin ‘Touky’ Huet 2170b89b11 MultiScene: Phase 4: Added SceneDisplay class to have multiple windows + implementation with SDL. Not with the others. 9年前
  Benjamin ‘Touky’ Huet 22322d50fd Scene::AddPrimitive now only supports Primitive because why not 9年前
  Benjamin ‘Touky’ Huet a7d6e0190e Scene stuff is back to non-static logic with a few tricks 9年前
  Sam Hocevar 2fa398926d math: improve the 2D and 3D box classes. 9年前
  Benjamin ‘Touky’ Huet cfcff9acc3 MultiScene: Phase 1: g_scene removal and conversion to Scene:: 9年前
  Benjamin ‘Touky’ Huet 825401d997 Brought threads to C++11 9年前
  Benjamin ‘Touky’ Huet 3f167f2f1d ImGui 1.37 9年前
  Benjamin ‘Touky’ Huet 3e9e6178ae Small refactor controller tweak 9年前
  Benjamin ‘Touky’ Huet 9477f1f722 Moved GetKey/Axis status tests to protected, and made them accessible through controller directly to implement layer system in the future. 9年前
  Benjamin ‘Touky’ Huet 0e09074d33 Revamped Game/Draw groups to split stuff and help spreading tick 9年前
  Benjamin ‘Touky’ Huet f139a7e164 LolImGui integration 2nd pass: It now works perfectly (to the extent of the api) 9年前
  Benjamin ‘Touky’ Huet 4d3d7de4f2 Name refactors for doc stuff 9年前
  Benjamin ‘Touky’ Huet 6c3dd67bc0 Controller refactor to enforce InputProfile usage (because why not) 9年前
  Benjamin ‘Touky’ Huet 9c07e8c2e0 Added Thread classes 9年前