59 次代码提交 (ce1fa592c59d1f347c6ada95446153ab1348a697)

作者 SHA1 备注 提交日期
  touky fab4610405 lolua tweaks 8 年前
  touky eb943fc5e3 Lolua small simplification 8 年前
  touky 0cdeb424d9 2nd pass, removed all old code, and fixed all the wrong usages 8 年前
  touky 4d78d62a70 Lolua refactor 2nd pass: New version is much simpler and practical 8 年前
  touky 893ab7b6f5 first little pass, everything is broken. 8 年前
  Lolbot af53a69eb7 fixed 9 files out of 506: 8 年前
  Sam Hocevar 5fb319b10c imgui: update submodule to a cleaner branch. 8 年前
  Sam Hocevar 7d2cd5c8a3 build: fix imgui example on Linux 8 年前
  touky 527e27c880 - ImGUI is now operational again 8 年前
  Sam Hocevar ac0f48e269 build: fix .vcxproj UUID clash. 8 年前
  touky 3b255d4137 first test for lolimgui 8 年前
  Sam Hocevar 7619caef3e audio: minimal streaming API 8 年前
  Sam Hocevar 0ef4e3c203 Clean up a lot of shader crap 8 年前
  Sam Hocevar d01f29d483 tutorial: fix input tutorial speed. 8 年前
  Sam Hocevar b9ac811720 tutorial: support the Julia set in the fractal sample 8 年前
  Sam Hocevar 2149187abd tutorial: fix tutorial 11 (fractal) 8 年前
  Sam Hocevar 96d725fd71 lua: replace lol::LuaState with the original lua_State 8 年前
  Guillaume Bittoun da1c26728c Tutorial 11_fractal fixed 8 年前
  Sam Hocevar 9e4b6a4155 build: add path to lolfx resource names 8 年前
  Sam Hocevar 6a35a64dd5 sys: make a few functions lowercase. 8 年前
  Sam Hocevar 7ccf613a08 build: move Lua to a submodule 8 年前
  Sam Hocevar f1a2b66d62 build: move Bullet to a submodule 8 年前
  Sam Hocevar 14eafb48f5 build: add flags to disable unwanted builds 8 年前
  Sam Hocevar ce05d8589a build: refactor msbuild files for usage as a submodule 8 年前
  Sam Hocevar c6f4070e70 build: refactor autotools files for out-of-tree builds. 8 年前
  Sam Hocevar ba0e467a2e build: rename liblolcore to liblol-core, etc. 8 年前
  Sam Hocevar 3a90766614 scene: start working on a postprocess mechanism. 8 年前
  Sam Hocevar d84605c105 Remove Xbox 360 support, too much stuff no longer compiles. 9 年前
  Sam Hocevar 078751a820 math: all API functions dealing with angles now use radians. 9 年前
  Sam Hocevar 861568b146 misc: some cleanup in files, including UTF-8 BOM. 9 年前
  Sam Hocevar 3eb7db5e4d tileset: rename AddTile() to define_tile(). 9 年前
  Sam Hocevar 103f60d48b misc: replace NULL with nullptr in most places. 9 年前
  Sam Hocevar 441a20af99 misc: fix copyright information here and there. 9 年前
  Sam Hocevar d64b117b8d build: fix license and copyright information. 9 年前
  Sam Hocevar 70edc0d38e misc: carry on with the lowercase rampage. 9 年前
  Sam Hocevar 03c17fcae4 base: clean up and refactor containers. 9 年前
  Benjamin ‘Touky’ Huet 2170b89b11 MultiScene: Phase 4: Added SceneDisplay class to have multiple windows + implementation with SDL. Not with the others. 9 年前
  Benjamin ‘Touky’ Huet 22322d50fd Scene::AddPrimitive now only supports Primitive because why not 9 年前
  Benjamin ‘Touky’ Huet a7d6e0190e Scene stuff is back to non-static logic with a few tricks 9 年前
  Sam Hocevar 2fa398926d math: improve the 2D and 3D box classes. 9 年前
  Benjamin ‘Touky’ Huet cfcff9acc3 MultiScene: Phase 1: g_scene removal and conversion to Scene:: 9 年前
  Benjamin ‘Touky’ Huet 825401d997 Brought threads to C++11 9 年前
  Benjamin ‘Touky’ Huet 3f167f2f1d ImGui 1.37 9 年前
  Benjamin ‘Touky’ Huet 3e9e6178ae Small refactor controller tweak 10 年前
  Benjamin ‘Touky’ Huet 9477f1f722 Moved GetKey/Axis status tests to protected, and made them accessible through controller directly to implement layer system in the future. 10 年前
  Benjamin ‘Touky’ Huet 0e09074d33 Revamped Game/Draw groups to split stuff and help spreading tick 10 年前
  Benjamin ‘Touky’ Huet f139a7e164 LolImGui integration 2nd pass: It now works perfectly (to the extent of the api) 10 年前
  Benjamin ‘Touky’ Huet 4d3d7de4f2 Name refactors for doc stuff 10 年前
  Benjamin ‘Touky’ Huet 6c3dd67bc0 Controller refactor to enforce InputProfile usage (because why not) 10 年前
  Benjamin ‘Touky’ Huet 9c07e8c2e0 Added Thread classes 10 年前