touky
fab4610405
lolua tweaks
Added macros to help basic setup
преди 8 години
touky
eb943fc5e3
Lolua small simplification
getter default params are better now
преди 8 години
touky
0cdeb424d9
2nd pass, removed all old code, and fixed all the wrong usages
преди 8 години
touky
4d78d62a70
Lolua refactor 2nd pass: New version is much simpler and practical
Next pass is clean-up and fix of all the old usage
преди 8 години
touky
893ab7b6f5
first little pass, everything is broken.
Will resume on other computer.
преди 8 години
Lolbot
af53a69eb7
fixed 9 files out of 506:
- removed 0 CR characters
- removed 7 trailing whitespaces
- replaced 332 tabs with spaces
преди 8 години
Sam Hocevar
5fb319b10c
imgui: update submodule to a cleaner branch.
преди 8 години
Sam Hocevar
7d2cd5c8a3
build: fix imgui example on Linux
преди 8 години
touky
527e27c880
- ImGUI is now operational again
- Most recent version is in with index buffer support
преди 8 години
Sam Hocevar
ac0f48e269
build: fix .vcxproj UUID clash.
преди 8 години
touky
3b255d4137
first test for lolimgui
преди 8 години
Sam Hocevar
7619caef3e
audio: minimal streaming API
This will allow us to generate sounds on the fly on several dedicated
channels. Until now we could only play fully loaded samples.
преди 8 години
Sam Hocevar
0ef4e3c203
Clean up a lot of shader crap
преди 8 години
Sam Hocevar
d01f29d483
tutorial: fix input tutorial speed.
преди 8 години
Sam Hocevar
b9ac811720
tutorial: support the Julia set in the fractal sample
преди 8 години
Sam Hocevar
2149187abd
tutorial: fix tutorial 11 (fractal)
Input was broken, as well as palette generation, and even texture
upload. Should be all good now.
преди 8 години
Sam Hocevar
96d725fd71
lua: replace lol::LuaState with the original lua_State
We have no hope of extending lua_State to add more data to it, because
that object may be created by Lua itself, for instance within a coroutine,
and it has no knowledge of our version of the object.
преди 8 години
Guillaume Bittoun
da1c26728c
Tutorial 11_fractal fixed
преди 8 години
Sam Hocevar
9e4b6a4155
build: add path to lolfx resource names
This will help us deal with shader name collision. Breaks the Windows
build for the moment, unfortunately.
преди 8 години
Sam Hocevar
6a35a64dd5
sys: make a few functions lowercase.
преди 8 години
Sam Hocevar
7ccf613a08
build: move Lua to a submodule
преди 8 години
Sam Hocevar
f1a2b66d62
build: move Bullet to a submodule
преди 8 години
Sam Hocevar
14eafb48f5
build: add flags to disable unwanted builds
For now the flags are: --disable-doc --disable-test
--disable-samples --disable-tutorial.
преди 8 години
Sam Hocevar
ce05d8589a
build: refactor msbuild files for usage as a submodule
преди 8 години
Sam Hocevar
c6f4070e70
build: refactor autotools files for out-of-tree builds.
All these changes will allow us to more easily add Lol Engine as a
submodule of another Git project.
преди 8 години
Sam Hocevar
ba0e467a2e
build: rename liblolcore to liblol-core, etc.
преди 8 години
Sam Hocevar
3a90766614
scene: start working on a postprocess mechanism.
Not all programs support this feature for now, but that’s because they
don’t support the scene framework either, and will need patching. Also
the default postprocess is deliberately exaggerated for now.
преди 8 години
Sam Hocevar
d84605c105
Remove Xbox 360 support, too much stuff no longer compiles.
преди 9 години
Sam Hocevar
078751a820
math: all API functions dealing with angles now use radians.
We already have the convenient degrees() and radians() functions to convert
between angle formats. This commit involves a lot of refactoring here and
there and I may have missed some places where conversions were needed. But
hopefully there aren’t may such places.
преди 9 години
Sam Hocevar
861568b146
misc: some cleanup in files, including UTF-8 BOM.
преди 9 години
Sam Hocevar
3eb7db5e4d
tileset: rename AddTile() to define_tile().
This is to avoid confusion with Scene::AddTile().
преди 9 години
Sam Hocevar
103f60d48b
misc: replace NULL with nullptr in most places.
преди 9 години
Sam Hocevar
441a20af99
misc: fix copyright information here and there.
преди 9 години
Sam Hocevar
19e52b4754
bullet: remove some ugly compilation warnings.
преди 9 години
Sam Hocevar
38733fade7
math: move the matrix-to-quaternion code to a global header.
This lets us use the code for non-float variable types. I also got
rid of the mat4-to-quat code so that users are forced to use the
mat3-to-quat code and possibly discover places where their code is
suboptimal.
преди 9 години
Benjamin ‘Touky’ Huet
6ab67e8f86
btPhysTest is working again, but it still has 7 Ticker::Unref(Shader) that should be there ......
преди 9 години
Sam Hocevar
d64b117b8d
build: fix license and copyright information.
преди 9 години
Sam Hocevar
70edc0d38e
misc: carry on with the lowercase rampage.
Using “Array” instead of “array” is now fully deprecated, and I replaced
the Log::Debug() etc. functions with msg::debug() etc. because log:: was
unavailable due to being a maths function.
Added up-to-date copyright notice and BOM to modified files, just in case.
преди 9 години
Sam Hocevar
03c17fcae4
base: clean up and refactor containers.
The containers no longer force the user to use the ptrdiff_t type for
size information. For convenience, size() now always returns an int,
and the size_s() method offers a way to handle arrays with more than
2 billion elements. Internally, we still use ptrdiff_t, though.
Since so much code had to be changed, I took the opportunity to get
rid of capitalised accessors for classes that are lowercase.
преди 9 години
Benjamin ‘Touky’ Huet
7605caace4
MultiScene: Phase 4: Rendering is fixed.
Though it still is not possible to create a new window from a thread that did not init SDL
преди 9 години
Benjamin ‘Touky’ Huet
2170b89b11
MultiScene: Phase 4: Added SceneDisplay class to have multiple windows + implementation with SDL. Not with the others.
преди 9 години
Benjamin ‘Touky’ Huet
b0e0678468
Mesh: PrimitiveRenderer naming convention fixup
преди 9 години
Benjamin ‘Touky’ Huet
22322d50fd
Scene::AddPrimitive now only supports Primitive because why not
преди 9 години
Benjamin ‘Touky’ Huet
a7d6e0190e
Scene stuff is back to non-static logic with a few tricks
Scene rendering logic is now better
преди 9 години
Sam Hocevar
2fa398926d
math: improve the 2D and 3D box classes.
Box objects (AABB) now have the long awaited extent() and center()
methods. Corners are now called “aa” and “bb” for convenience. The
WorldEntity class uses a box3 for its AABB instead of two vec3s.
This allows us to simplify a lot of verbose code.
преди 9 години
Benjamin ‘Touky’ Huet
cfcff9acc3
MultiScene: Phase 1: g_scene removal and conversion to Scene::
преди 9 години
Benjamin ‘Touky’ Huet
3ef2d6d31f
small MeshViewer tweak
преди 9 години
Benjamin ‘Touky’ Huet
73f729d2ef
MeshViewer refactor is on good way
Reworked Primitive logic for scene rendering
FileUpdateTester works now .....
преди 9 години
Sam Hocevar
d33c31279e
Fully move meshviewer to its own subdirectory to avoid build errors.
преди 9 години
Benjamin ‘Touky’ Huet
825401d997
Brought threads to C++11
Revamped thread communication
Fixed dynamic thread Add/Remove
Added unit-test for threads !!!!
преди 9 години