Benjamin ‘Touky’ Huet
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cfbacb625f
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Small WorldEntity tweaks.
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12 years ago |
Benjamin ‘Touky’ Huet
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a031bad19c
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Added some convenient functions in camera.
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12 years ago |
Sam Hocevar
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4770daf4ac
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math: replace len(vec) with length(vec) to match the GLSL naming.
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12 years ago |
Sam Hocevar
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6f19f877a8
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orbital: new snake enemy.
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12 years ago |
Sam Hocevar
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c02e57365c
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orbital: add the two parallax starfields.
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12 years ago |
Sam Hocevar
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440e86eb68
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orbital: use both thumb sticks to pilot ships.
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12 years ago |
Sam Hocevar
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70f992bb36
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win32: add an Xinput class for Xbox360 controllers, because they're not
properly detected using the generic SDL driver.
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12 years ago |
Sam Hocevar
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54fe8937ad
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input: support Xbox input system for gamepads.
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12 years ago |
Sam Hocevar
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c0141debea
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input: allow to remap gamepad axes in the generic input layer.
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12 years ago |
Sam Hocevar
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2723dabfac
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orbital: play with the camera.
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12 years ago |
Sam Hocevar
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f30105e675
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math: implement all Euler conversions for 3×3 matrices.
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12 years ago |
Sam Hocevar
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552dfee5b1
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math: implement quaternion creation from true Euler angles (as opposed
to the Tait-Bryan angles we had for now). Also, change quaternion storage
order to wxyz in order to match the constructors.
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12 years ago |
Sam Hocevar
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da6062de06
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core: add methods to set the camera's view matrix.
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12 years ago |
Sam Hocevar
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e1d0beae1a
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math: support all Tait-Bryan angle combinations in quaternions.
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12 years ago |
Sam Hocevar
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4934e9dbee
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orbital: move ship with arrows.
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12 years ago |
Sam Hocevar
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102d007cda
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input: blacklist HDAPS as a joystick, it's not really a joystick.
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12 years ago |
Sam Hocevar
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d0dbbde159
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core: allow to concatenate arrays, and add unit tests for that.
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12 years ago |
Sam Hocevar
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95fccabc7a
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orbital: create a Player class with joystick support.
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12 years ago |
Sam Hocevar
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45bab95127
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input: do not let the joystick override the keyboard.
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12 years ago |
Sam Hocevar
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58b3c20b86
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input: add core joystick support and bind the SDL input to that.
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12 years ago |
Sam Hocevar
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c276dbb1ff
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math: allow to write 1.f / q to take a quaternion's inverse.
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12 years ago |
Sam Hocevar
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d452194326
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gpu: activate backface culling on OpenGL to remain consistent with
the Direct3D backend.
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12 years ago |
Sam Hocevar
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8f7d28c169
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orbital: play with the tanks.
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12 years ago |
Sam Hocevar
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032b7ed47d
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core: make WorldEntity rotation a quaternion.
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12 years ago |
Sam Hocevar
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75021144ae
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orbital: put the tanks in a separate class.
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12 years ago |
Sam Hocevar
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8954a123aa
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core: add Last() and Pop() methods to the Array class.
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12 years ago |
Sam Hocevar
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6467a06e90
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core: convert some realloc() calls to our nice dynamic Array class.
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12 years ago |
Sam Hocevar
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82aaaae62c
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core: the Array class now properly works with non-POD types.
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12 years ago |
Benjamin ‘Touky’ Huet
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38332c5f47
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Added CommandParser parent class to Mesh to prepare other Parser implementation.
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12 years ago |
Sam Hocevar
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0315413285
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core: rename Array::Append() to Array::Push() for brevity and arbitrary
personal taste.
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12 years ago |
Sam Hocevar
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bfada5d920
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core: move some of the camera view logic from the Video class to the
Scene and Camera classes.
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12 years ago |
Sam Hocevar
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64b37d8897
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gpu: fix a memory leak in the VertexBuffer and IndexBuffer classes.
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12 years ago |
Sam Hocevar
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2d34fd8358
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core: reduce compilation time by about 30% by playing with namespaces
and avoid cluttering the compiler's symbol table.
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12 years ago |
Sam Hocevar
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fad3e434cf
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math: fix a bug in mat3::fromeuler().
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12 years ago |
Sam Hocevar
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bbdd59032d
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test: add matrix determinant and quaternion norm checks in the unit tests.
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12 years ago |
Sam Hocevar
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ecda7cd569
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math: replace mat3::rotate(quat) with an explicit constructor, and add
more unit tests for the quaternion to 3×3 matrix conversion.
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12 years ago |
Sam Hocevar
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032b32271b
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math: fix a bug in the rotation matrix to quaternion conversion, found
with the unit tests.
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12 years ago |
Sam Hocevar
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9e9c18d37e
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test: add several unit tests for rotations with matrices and quaternions.
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12 years ago |
Sam Hocevar
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5ff96967a0
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math: add Quat::transform() to directly apply a quaternion to a vector.
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12 years ago |
Sam Hocevar
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90c8a58937
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build: add gcov files to the Git ignore list.
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12 years ago |
Sam Hocevar
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e91c326f57
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math: add methods to convert from a quaternion to Euler angles and from
Euler angles to a rotation matrix. Also fix quat::rotate() which was not
building the correct quaternion.
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12 years ago |
Sam Hocevar
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fceeaf1c74
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math: add quat::fromeuler static constructor for quaternions.
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12 years ago |
Sam Hocevar
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1bc2a7d705
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build: fix compilation on Windows by undefining the min and max macros
that WinDef.h insists on shoving down our throats.
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12 years ago |
Sam Hocevar
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ade0514b15
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math: add min(), max() and clamp() for half, real and vector types.
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12 years ago |
Sam Hocevar
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90bfc79b22
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core: tick methods now use seconds, like any sane system.
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12 years ago |
Sam Hocevar
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fbaf32f1b9
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core: make timers second-based rather than millisecond-based.
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12 years ago |
Benjamin ‘Touky’ Huet
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9c27915507
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Added GetButtonState() in Input class.
Added Escape button in to quit Orbital.
Added Camera control with some little damping sweetness in Camera logic in main Tick.
First Commit \o/
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12 years ago |
Sam Hocevar
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08fc460668
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core: move the Camera class from Orbital to the engine core.
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12 years ago |
Sam Hocevar
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aa1e17d95f
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build: fix for a fucking batch file limitation that won't let me iterate
through a list of files containing spaces or parens.
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12 years ago |
Sam Hocevar
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8325d8889c
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math: chage quaternion constructor to wxyz order because it matches the
mathematical writing, and add static constructors to create quaternions
from a rotation.
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12 years ago |