43 коммитов (d34d31dae0f7fcf5397021054c13da02f23eef01)

Автор SHA1 Сообщение Дата
  Sam Hocevar 6faf4ee067 base: roll our own constants because it’s always a pain in the ass 12 лет назад
  Sam Hocevar c46b3fbfec image: remove the Image::Format enum and use PixelFormat instead. 12 лет назад
  Sam Hocevar c59fc670c2 core: import pristine lua 5.2.1 in the engine code. 12 лет назад
  Sam Hocevar 700520d4d6 math: move rand() to its own header, ensure it only returns 12 лет назад
  Sam Hocevar 872efdb880 debug: add Debug::DrawLine() and Debug::DrawBox() methods. 12 лет назад
  Sam Hocevar 1d0eab0203 base: on Linux and some other architectures, dump a stack trace before 12 лет назад
  Sam Hocevar 6c8186389f math: Interp class for frame-independent interpolation. 12 лет назад
  Sam Hocevar 76c1960cc2 build: make lolcore depend on lolbullet, as it is supposed to. 12 лет назад
  Sam Hocevar 6e1156aaea build: split the main library into lolcore and lolbullet. 12 лет назад
  Benjamin ‘Touky’ Huet bb0051ae8e render : Added DebugRenderMode & corresponding shaders. naive (VERY) implementation in MeshViewer. 12 лет назад
  Sam Hocevar 32e3cff46a sys: Atomic template class for thread-safe and potentially lockless 12 лет назад
  Sam Hocevar c7767c6c64 sys: create an empty File class. 12 лет назад
  Sam Hocevar 06c4ec01c3 base: move headers around and promote gpu/ to lol/gpu/. 12 лет назад
  Sam Hocevar 0ba4e6d9e0 easymesh: interface the shiny shader with new Light objects. 12 лет назад
  Sam Hocevar 8613d04c03 core: implement a cool ASSERT() macro. 12 лет назад
  Sam Hocevar 4a643241be build: remove leftover entries from .vcxproj. 12 лет назад
  Sam Hocevar 5402346b16 core: move the Log and Timer classes to the sys/ subdirectory, use 12 лет назад
  Sam Hocevar 145ad9e806 build: fix a ClInclude that should have been ClCompile. 12 лет назад
  Sam Hocevar 1a54a81167 sys: move thread.h to the sys/ directory. 12 лет назад
  Benjamin ‘Touky’ Huet 4393a43752 Added CSG v0.001a : not optimized, too much operation makes it slow. triangle count is not optimized. 12 лет назад
  Benjamin ‘Touky’ Huet 3d56a23a55 Added geometry basic functions. 12 лет назад
  Sam Hocevar 44f324a354 color: add conversion from CIE-xyY to CIE-XYZ and start working on 12 лет назад
  Sam Hocevar 10d5d30b85 image: a few colour conversion routines. 12 лет назад
  Sam Hocevar d49bb04d20 build: rename “core” directory to “base” because the former is used for core 12 лет назад
  Sam Hocevar 6c9c8e547e build: renormalise a lot of files. 12 лет назад
  Sam Hocevar 2a5d9ed4d8 build: rename Map to LevelMap so that we can use Map for the hashmap. 12 лет назад
  Sam Hocevar 397c7f2fda core: implement hashing functions for half, float and double. 12 лет назад
  Sam Hocevar 949128d325 core: implement String::Printf() and start working on the unit tests. 12 лет назад
  Sam Hocevar 0149c30df4 core: refactor the Hash class so that we can hash base types, too. 12 лет назад
  Sam Hocevar f2b71d368e core: new String class. 12 лет назад
  Sam Hocevar 4a6d092a74 mesh: start working on mesh and submesh stuff. 12 лет назад
  Sam Hocevar b438a94642 input: add the Keyboard abstraction object type. 12 лет назад
  Sam Hocevar b9aba5d27a gpu: put the texture creation code in its own class; for now a lot of things are 12 лет назад
  Sam Hocevar 26c432be90 gpu: sip an empty LolFx class that embeds the compiler. 12 лет назад
  Sam Hocevar 8cff2e9c8b debug: get rid of DebugSphere, it's totally obsoleted by EasyMesh. 12 лет назад
  Sam Hocevar 100f53e550 gpu: convert the gradient shader to a LolFx effect file. 12 лет назад
  Sam Hocevar ca1050e047 debug: get rid of quad.cpp, it's become useless. 12 лет назад
  Sam Hocevar 2297288114 gpu: get rid of the inline 2D shader and create "tile.lolfx". 12 лет назад
  Sam Hocevar a969597a56 build: rename "Lol.Core.Build.props" to the more explicit "config-build.xml" 12 лет назад
  Sam Hocevar 65ea695de1 core: start working on a higher level LolFx compiler based on the latest 12 лет назад
  Sam Hocevar fb28a7cadd core: build Bullet as part of the VS2010 project. 12 лет назад
  Sam Hocevar caec5ed082 build: allow to build the PS3 binaries from Visual Studio if the proper 12 лет назад
  Sam Hocevar 78f7a303ff build: reorganise all the build stuff so that it lies in build/ and 12 лет назад