35 Révisions (d34d31dae0f7fcf5397021054c13da02f23eef01)

Auteur SHA1 Message Date
  Sam Hocevar 39a8c26fb5 base: start removing occurrences of NULL on our long journey to nullptr. il y a 12 ans
  Benjamin ‘Touky’ Huet c7219ff1dd New year copyright update. il y a 12 ans
  Sam Hocevar d6634da83f build: fix the WTFPL site URL in all code comments. il y a 12 ans
  Sam Hocevar 2a5d9ed4d8 build: rename Map to LevelMap so that we can use Map for the hashmap. il y a 12 ans
  Sam Hocevar 96342ddb0c core: disable our rare uses of realloc() with a proper Array<> object. il y a 12 ans
  Sam Hocevar 28728814cc core: replace usage of sin() or std::sin() with lol::sin() where appropriate. il y a 12 ans
  Sam Hocevar f35f4284b0 core: allow each blitted tile to be stretched differently. il y a 13 ans
  Sam Hocevar edfa3dfc4b core: allow to stretch 2D sprits in both X and Y directions. il y a 13 ans
  Sam Hocevar 01ebcec3b8 core: split vector operations into linear and non-linear so that we can il y a 13 ans
  Sam Hocevar 153425ed14 debug: only print the layer and map errors once. il y a 13 ans
  Sam Hocevar dc13c1f742 tiler: ensure AddTile() and BlitTile() accept vec3i arguments. il y a 13 ans
  Sam Hocevar 6266c289ee tileset: replace the Tiler ID system with real TileSet objects. The only il y a 13 ans
  Sam Hocevar 3d4af0869a ps3: start a minimal PS3 port using PSGL, but not CG yet. il y a 14 ans
  Sam Hocevar 1e5624d551 core: create a logger class to reduce printf usage. il y a 14 ans
  Sam Hocevar 8848cf53db Put everything in the "lol" namespace. Better late than never. il y a 14 ans
  Sam Hocevar 375d7ee14d TileSets can now be initialised either using the tile size, or the il y a 14 ans
  Sam Hocevar 4c278a0895 Change the way the Scene object works. il y a 14 ans
  Sam Hocevar f84b659c62 Slightly change the ...Data initialisation in classes. il y a 14 ans
  Sam Hocevar 5ebe9f9c85 Add support for rotated views and stretched tiles. il y a 14 ans
  Sam Hocevar 0ed566d3cc Complete Lol Engine / Deus Hax / Monsterz split. il y a 14 ans
  Sam Hocevar c73ee58065 The Tile size can now be specified upon TileSet load. Add a sample il y a 14 ans
  Sam Hocevar 9e2c239e74 Support tilesets larger than 512x512 and switch the coordinates system to il y a 14 ans
  Sam Hocevar 988f7c2885 Replace mouse scrolling with a joystick simulated by the e/s/d/f keys. il y a 14 ans
  Sam Hocevar 8d659bb02e Fix Z-sorting yet again, and add real level support to map loading. il y a 14 ans
  Sam Hocevar 8d4e2c9c4c Fix z-sorting of tiles. For now. il y a 14 ans
  Sam Hocevar 6ddfa26129 Minor updates here and there. Not worth mentioning. il y a 14 ans
  Sam Hocevar 0fc6a8487c Slightly improve the documentation in a few files, add the missing il y a 14 ans
  Sam Hocevar 4d005a7dbb Implement a naive garbage collector. il y a 14 ans
  Sam Hocevar a9b63620d4 Rendering starts to work again. There is no Z-sorting yet. il y a 14 ans
  Sam Hocevar 6a3405bf7a Fix error in tile code computation. il y a 14 ans
  Sam Hocevar af3be15a7d Much better resource allocation and release. Scene manager stub. il y a 14 ans
  Sam Hocevar 4537534dcf Support CSV .tmx files to get rid of that pathetic system() call. il y a 14 ans
  Sam Hocevar 76b9dfc1be Breaking the map/layer code apart. Needs more work. il y a 14 ans
  Sam Hocevar a3d5f1576b The layer name is no longer ignored. il y a 14 ans
  Sam Hocevar 6a20cd3645 Dynamically allocate layers when loading maps. il y a 14 ans