35 İşlemeler (d34d31dae0f7fcf5397021054c13da02f23eef01)

Yazar SHA1 Mesaj Tarih
  Sam Hocevar 39a8c26fb5 base: start removing occurrences of NULL on our long journey to nullptr. 12 yıl önce
  Benjamin ‘Touky’ Huet c7219ff1dd New year copyright update. 12 yıl önce
  Sam Hocevar d6634da83f build: fix the WTFPL site URL in all code comments. 12 yıl önce
  Sam Hocevar 2a5d9ed4d8 build: rename Map to LevelMap so that we can use Map for the hashmap. 12 yıl önce
  Sam Hocevar 96342ddb0c core: disable our rare uses of realloc() with a proper Array<> object. 12 yıl önce
  Sam Hocevar 28728814cc core: replace usage of sin() or std::sin() with lol::sin() where appropriate. 12 yıl önce
  Sam Hocevar f35f4284b0 core: allow each blitted tile to be stretched differently. 13 yıl önce
  Sam Hocevar edfa3dfc4b core: allow to stretch 2D sprits in both X and Y directions. 13 yıl önce
  Sam Hocevar 01ebcec3b8 core: split vector operations into linear and non-linear so that we can 13 yıl önce
  Sam Hocevar 153425ed14 debug: only print the layer and map errors once. 13 yıl önce
  Sam Hocevar dc13c1f742 tiler: ensure AddTile() and BlitTile() accept vec3i arguments. 13 yıl önce
  Sam Hocevar 6266c289ee tileset: replace the Tiler ID system with real TileSet objects. The only 13 yıl önce
  Sam Hocevar 3d4af0869a ps3: start a minimal PS3 port using PSGL, but not CG yet. 14 yıl önce
  Sam Hocevar 1e5624d551 core: create a logger class to reduce printf usage. 14 yıl önce
  Sam Hocevar 8848cf53db Put everything in the "lol" namespace. Better late than never. 14 yıl önce
  Sam Hocevar 375d7ee14d TileSets can now be initialised either using the tile size, or the 14 yıl önce
  Sam Hocevar 4c278a0895 Change the way the Scene object works. 14 yıl önce
  Sam Hocevar f84b659c62 Slightly change the ...Data initialisation in classes. 14 yıl önce
  Sam Hocevar 5ebe9f9c85 Add support for rotated views and stretched tiles. 14 yıl önce
  Sam Hocevar 0ed566d3cc Complete Lol Engine / Deus Hax / Monsterz split. 14 yıl önce
  Sam Hocevar c73ee58065 The Tile size can now be specified upon TileSet load. Add a sample 14 yıl önce
  Sam Hocevar 9e2c239e74 Support tilesets larger than 512x512 and switch the coordinates system to 14 yıl önce
  Sam Hocevar 988f7c2885 Replace mouse scrolling with a joystick simulated by the e/s/d/f keys. 14 yıl önce
  Sam Hocevar 8d659bb02e Fix Z-sorting yet again, and add real level support to map loading. 14 yıl önce
  Sam Hocevar 8d4e2c9c4c Fix z-sorting of tiles. For now. 14 yıl önce
  Sam Hocevar 6ddfa26129 Minor updates here and there. Not worth mentioning. 14 yıl önce
  Sam Hocevar 0fc6a8487c Slightly improve the documentation in a few files, add the missing 14 yıl önce
  Sam Hocevar 4d005a7dbb Implement a naive garbage collector. 14 yıl önce
  Sam Hocevar a9b63620d4 Rendering starts to work again. There is no Z-sorting yet. 14 yıl önce
  Sam Hocevar 6a3405bf7a Fix error in tile code computation. 14 yıl önce
  Sam Hocevar af3be15a7d Much better resource allocation and release. Scene manager stub. 14 yıl önce
  Sam Hocevar 4537534dcf Support CSV .tmx files to get rid of that pathetic system() call. 14 yıl önce
  Sam Hocevar 76b9dfc1be Breaking the map/layer code apart. Needs more work. 14 yıl önce
  Sam Hocevar a3d5f1576b The layer name is no longer ignored. 14 yıl önce
  Sam Hocevar 6a20cd3645 Dynamically allocate layers when loading maps. 14 yıl önce