3 Commits (d4e3ad4a4e5818be1ceaa9e913b31b8ae010cd67)

Autor SHA1 Nachricht Datum
  Benjamin ‘Touky’ Huet 9c07e8c2e0 Added Thread classes vor 10 Jahren
  Benjamin ‘Touky’ Huet 00807670b9 Easymesh test tuto works with lua, but EzMesh seems broken. vor 10 Jahren
  Sam Hocevar d72cb24bc0 build: move sample and tutorial files around. vor 10 Jahren
  Sam Hocevar cd988786b9 build: reorganise includes so that we can use precompiled headers later. vor 10 Jahren
  Sam Hocevar ad9a388e80 misc: remove 100% of the "using namespace std;" madness. vor 10 Jahren
  Sam Hocevar fe665f85b4 base: strip core.h from its contents and put it in public/private headers. vor 10 Jahren
  Sam Hocevar 398ee1b4d5 base: use lol::array in most places. vor 10 Jahren
  Sam Hocevar da6b3d5cd0 scenegraph: Entity::TickDraw() now provides a reference to the current vor 10 Jahren
  Sam Hocevar 79ed58f1f0 Merge branch 'master' into scenegraph vor 10 Jahren
  Lolbot ece13aaabf fixed 19 files out of 2757: vor 11 Jahren
  Benjamin ‘Touky’ Huet a8f0081deb Added tweak to 05_EZMesh to show how custom shader setting works. vor 11 Jahren
  Sam Hocevar ca87acd033 scene: fix light object usage in various demos and example programs. vor 11 Jahren
  Sam Hocevar 6a8118cb18 build: put tutorials and lol.js in a new "demos" directory. vor 11 Jahren
  Sam Hocevar ad8144f0e8 scene: use a global g_scene object instead of Scene::GetDefault(). vor 11 Jahren
  Sam Hocevar 274a732e3c gpu: move SetClearColor and SetClearDepth to the Renderer and RenderContext vor 11 Jahren
  Sam Hocevar 16a620d537 scene: start refactoring the camera code; we now have a stack of cameras vor 12 Jahren
  Sam Hocevar 0ba4e6d9e0 easymesh: interface the shiny shader with new Light objects. vor 12 Jahren
  Sam Hocevar 6a6e46cf0d system: try to autodetect the data directory from the executable path; vor 12 Jahren
  Benjamin ‘Touky’ Huet 4393a43752 Added CSG v0.001a : not optimized, too much operation makes it slow. triangle count is not optimized. vor 12 Jahren
  Sam Hocevar d6634da83f build: fix the WTFPL site URL in all code comments. vor 12 Jahren
  Sam Hocevar 2ec31981fd easymesh: make demo objects smaller. vor 12 Jahren
  Sam Hocevar 7fa661a2fd easymesh: motherfucking planetary gears demo. vor 12 Jahren
  Sam Hocevar 662148406f easymesh: allow central holes in gears as well as internal gears. vor 12 Jahren
  Sam Hocevar adfd582b98 tutorial: HUGE COGS. vor 12 Jahren
  Sam Hocevar 4cee96d09d easymesh: use "ato" for torus, because "at" is already for triangle. vor 12 Jahren
  Sam Hocevar 38364a0bd6 easymesh: first shot at a simple, flat shaded torus. vor 12 Jahren
  Cédric Lecacheur 82bb4cd6a3 EsayMesh : RadialJitter func & demo added vor 12 Jahren
  Sam Hocevar f74b85fcf7 tutorial: test some advanced shapes for easymesh. vor 12 Jahren
  Sam Hocevar 837e56435d easymesh: fix the specular highlight in the OpenGL shader. vor 12 Jahren
  Sam Hocevar 7a776e72f5 core: fix the X360 build by re-adding macro barriers I removed. vor 12 Jahren
  Sam Hocevar 5bd24fa1d3 build: hide the SDL_main.h inclusion in core.h, and only activate it vor 12 Jahren
  Sam Hocevar b5563ad21d core: switch the Win32/x64 binaries to the Windows subsystem so that they vor 12 Jahren
  Sam Hocevar 497df444cc easymesh: add the capsule mesh. vor 12 Jahren
  Sam Hocevar e12fc0e35c tutorial: add a simple EasyMesh viewer. vor 12 Jahren