Benjamin ‘Touky’ Huet
9c07e8c2e0
Added Thread classes
Added InputProfile in Controller
Added ExecLuaCode
10 年之前
Benjamin ‘Touky’ Huet
00807670b9
Easymesh test tuto works with lua, but EzMesh seems broken.
10 年之前
Sam Hocevar
d72cb24bc0
build: move sample and tutorial files around.
10 年之前
Sam Hocevar
cd988786b9
build: reorganise includes so that we can use precompiled headers later.
10 年之前
Sam Hocevar
ad9a388e80
misc: remove 100% of the "using namespace std;" madness.
10 年之前
Sam Hocevar
fe665f85b4
base: strip core.h from its contents and put it in public/private headers.
10 年之前
Sam Hocevar
398ee1b4d5
base: use lol::array in most places.
10 年之前
Sam Hocevar
da6b3d5cd0
scenegraph: Entity::TickDraw() now provides a reference to the current
scene so that g_scene can be deprecated later.
10 年之前
Sam Hocevar
79ed58f1f0
Merge branch 'master' into scenegraph
10 年之前
Lolbot
ece13aaabf
fixed 19 files out of 2757:
- removed 510 CR characters
- removed 26 trailing whitespaces
- replaced 0 tabs with spaces
- fixed 15 svn:eol-style properties
11 年之前
Benjamin ‘Touky’ Huet
a8f0081deb
Added tweak to 05_EZMesh to show how custom shader setting works.
11 年之前
Sam Hocevar
ca87acd033
scene: fix light object usage in various demos and example programs.
11 年之前
Sam Hocevar
6a8118cb18
build: put tutorials and lol.js in a new "demos" directory.
11 年之前
Sam Hocevar
ad8144f0e8
scene: use a global g_scene object instead of Scene::GetDefault().
11 年之前
Sam Hocevar
274a732e3c
gpu: move SetClearColor and SetClearDepth to the Renderer and RenderContext
classes instead of Video.
11 年之前
Sam Hocevar
16a620d537
scene: start refactoring the camera code; we now have a stack of cameras
in the scene where we can push and pop cameras.
12 年之前
Sam Hocevar
0ba4e6d9e0
easymesh: interface the shiny shader with new Light objects.
12 年之前
Sam Hocevar
6a6e46cf0d
system: try to autodetect the data directory from the executable path;
currently works for images (SDL and GDI+ loaders) and sound samples.
12 年之前
Benjamin ‘Touky’ Huet
4393a43752
Added CSG v0.001a : not optimized, too much operation makes it slow. triangle count is not optimized.
Useage : "...[.... csg*]" equals "current mesh -CSG- the mesh in the braces".
Keywords : CsgUnion<csgu>, CsgSubstract<csgs>, CsgAnd<csga>, CsgXor<csgx>
TODO : cleanup useless code.
TODO : Some bugs are still present, some face that disappear should not.
TODO : Correct epsilon useage (see geometry files).
TODO : Coplanar face are not handled -at all-.
TODO : Vertex count goes through the roof in case of a Xor.
12 年之前
Sam Hocevar
d6634da83f
build: fix the WTFPL site URL in all code comments.
12 年之前
Sam Hocevar
2ec31981fd
easymesh: make demo objects smaller.
12 年之前
Sam Hocevar
7fa661a2fd
easymesh: motherfucking planetary gears demo.
12 年之前
Sam Hocevar
662148406f
easymesh: allow central holes in gears as well as internal gears.
12 年之前
Sam Hocevar
adfd582b98
tutorial: HUGE COGS.
12 年之前
Sam Hocevar
4cee96d09d
easymesh: use "ato" for torus, because "at" is already for triangle.
12 年之前
Sam Hocevar
38364a0bd6
easymesh: first shot at a simple, flat shaded torus.
12 年之前
Cédric Lecacheur
82bb4cd6a3
EsayMesh : RadialJitter func & demo added
12 年之前
Sam Hocevar
f74b85fcf7
tutorial: test some advanced shapes for easymesh.
12 年之前
Sam Hocevar
837e56435d
easymesh: fix the specular highlight in the OpenGL shader.
12 年之前
Sam Hocevar
7a776e72f5
core: fix the X360 build by re-adding macro barriers I removed.
12 年之前
Sam Hocevar
5bd24fa1d3
build: hide the SDL_main.h inclusion in core.h, and only activate it
on Windows if using Visual Studio; if using MinGW, try to stick to the
original main() entry point.
12 年之前
Sam Hocevar
b5563ad21d
core: switch the Win32/x64 binaries to the Windows subsystem so that they
do not open a console at startup.
12 年之前
Sam Hocevar
497df444cc
easymesh: add the capsule mesh.
12 年之前
Sam Hocevar
e12fc0e35c
tutorial: add a simple EasyMesh viewer.
12 年之前