3 Commits (d4e3ad4a4e5818be1ceaa9e913b31b8ae010cd67)

Auteur SHA1 Bericht Datum
  Benjamin ‘Touky’ Huet 9c07e8c2e0 Added Thread classes 10 jaren geleden
  Benjamin ‘Touky’ Huet 00807670b9 Easymesh test tuto works with lua, but EzMesh seems broken. 10 jaren geleden
  Sam Hocevar d72cb24bc0 build: move sample and tutorial files around. 10 jaren geleden
  Sam Hocevar cd988786b9 build: reorganise includes so that we can use precompiled headers later. 10 jaren geleden
  Sam Hocevar ad9a388e80 misc: remove 100% of the "using namespace std;" madness. 10 jaren geleden
  Sam Hocevar fe665f85b4 base: strip core.h from its contents and put it in public/private headers. 10 jaren geleden
  Sam Hocevar 398ee1b4d5 base: use lol::array in most places. 10 jaren geleden
  Sam Hocevar da6b3d5cd0 scenegraph: Entity::TickDraw() now provides a reference to the current 10 jaren geleden
  Sam Hocevar 79ed58f1f0 Merge branch 'master' into scenegraph 10 jaren geleden
  Lolbot ece13aaabf fixed 19 files out of 2757: 11 jaren geleden
  Benjamin ‘Touky’ Huet a8f0081deb Added tweak to 05_EZMesh to show how custom shader setting works. 11 jaren geleden
  Sam Hocevar ca87acd033 scene: fix light object usage in various demos and example programs. 11 jaren geleden
  Sam Hocevar 6a8118cb18 build: put tutorials and lol.js in a new "demos" directory. 11 jaren geleden
  Sam Hocevar ad8144f0e8 scene: use a global g_scene object instead of Scene::GetDefault(). 11 jaren geleden
  Sam Hocevar 274a732e3c gpu: move SetClearColor and SetClearDepth to the Renderer and RenderContext 11 jaren geleden
  Sam Hocevar 16a620d537 scene: start refactoring the camera code; we now have a stack of cameras 12 jaren geleden
  Sam Hocevar 0ba4e6d9e0 easymesh: interface the shiny shader with new Light objects. 12 jaren geleden
  Sam Hocevar 6a6e46cf0d system: try to autodetect the data directory from the executable path; 12 jaren geleden
  Benjamin ‘Touky’ Huet 4393a43752 Added CSG v0.001a : not optimized, too much operation makes it slow. triangle count is not optimized. 12 jaren geleden
  Sam Hocevar d6634da83f build: fix the WTFPL site URL in all code comments. 12 jaren geleden
  Sam Hocevar 2ec31981fd easymesh: make demo objects smaller. 12 jaren geleden
  Sam Hocevar 7fa661a2fd easymesh: motherfucking planetary gears demo. 12 jaren geleden
  Sam Hocevar 662148406f easymesh: allow central holes in gears as well as internal gears. 12 jaren geleden
  Sam Hocevar adfd582b98 tutorial: HUGE COGS. 12 jaren geleden
  Sam Hocevar 4cee96d09d easymesh: use "ato" for torus, because "at" is already for triangle. 12 jaren geleden
  Sam Hocevar 38364a0bd6 easymesh: first shot at a simple, flat shaded torus. 12 jaren geleden
  Cédric Lecacheur 82bb4cd6a3 EsayMesh : RadialJitter func & demo added 12 jaren geleden
  Sam Hocevar f74b85fcf7 tutorial: test some advanced shapes for easymesh. 12 jaren geleden
  Sam Hocevar 837e56435d easymesh: fix the specular highlight in the OpenGL shader. 12 jaren geleden
  Sam Hocevar 7a776e72f5 core: fix the X360 build by re-adding macro barriers I removed. 12 jaren geleden
  Sam Hocevar 5bd24fa1d3 build: hide the SDL_main.h inclusion in core.h, and only activate it 12 jaren geleden
  Sam Hocevar b5563ad21d core: switch the Win32/x64 binaries to the Windows subsystem so that they 12 jaren geleden
  Sam Hocevar 497df444cc easymesh: add the capsule mesh. 12 jaren geleden
  Sam Hocevar e12fc0e35c tutorial: add a simple EasyMesh viewer. 12 jaren geleden